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Recent reviews by LobsterEmbodiment

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5.9 hrs on record (4.8 hrs at review time)
I would like to preempt this review with the statement that I have already beaten it but not 100%ed it. yet.
I also need to mention that this is more about my personal view of this title, not a generalist review with pros and cons.

Gameplay:
I do not need to tell you that the idea of running around as a samurai deflecting bullets back at attackers and hurling pot plants and stone busts at their faces is a fun and engaging experience. If you thought of buying this game you already thought this was a fun idea. The controls are tight and responsive and while some of the enemies have some odd hitboxes on their attacks they feel fair and 98% of the time you feel like any failure is just on you and not the game. While there is some variance to the general gameplay formula you won't be asked to do puzzles or similar things in this game. It has one mode of gameplay and it tends to stick with it, the obligatory stealthy sections aside but those are very few and far in between and don't break the flow too much if at all due to the mission based system.

Story:
Surprisingly the narrative is almost my favorite part of this game. Combine the general "timed responses" dialog system with some genuinely funny and sometimes surprisingly touching dialogue options and you manage to turn a main character who by the story itself is portrayed as an amoral individual turned into someone who has some severe issues that they can't get rid of.
Not to mention that combining the dialog options and the disjointed way everything is presented to you (main dude goes to therapist -> goes on mission -> heads home -> possibly other stuff happens) and you feel that you're missing out on pieces of a life that only get revealed to you if you wait in dialog options to not be a complete jerk to everyone you meet.
This all really just helps the atmosphere and feeling that you as the player are missing pieces of the bigger picture as much as the main character does.

Music and Sound:
A fun little detail of the game is that your character is actually listening to the same soundtrack that you hear complete with the names of the songs showing up on your screen. This combined with the weird "neon-murder wave" (if that isn't a completely different genre already) soundtrack really conveys the feeling of being a drugged up super warrior on a mission to end anyone dumb enough to stand in their path.
Sound effects feel meaty and convey the adrenaline your character feels while deflecting bullets or hurls a beer bottle at someones face fast enough to kill them in a great fashion.

Secrets and Replay value:
There are as always a few unlocks that are all given to you at the end of the game once you found what you need to find for them.
This includes modifiers to your play style, from minor to big.
Replay value is a bit more difficult to describe. Every time you reset a room the configuration of what the enemies are doing is changed slightly so per default you already have a lot of variance happening. Add to it the modifiers I mentioned and the dialog options mentioned further above and you have at least 2-4 playthroughs of the whole game worth doing.

Conclusion:
Katana ZERO is worth your money if you enjoy the above mentioned idea of being a drugged up samurai super killer or if you just enjoy a narrative in which you feel like a hired killer version of Samurai Jack.
Sadly the current playthrough length is somewhere between 3-5 hours for one romp through the story. However there is DLC on the way and the dialogue options and unlocks are worth going through the game several times.
Posted April 28, 2019.
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2 people found this review helpful
3.9 hrs on record (2.9 hrs at review time)
Overall a solid game. If you enjoyed games such as Mega Man Zero and Mega Man ZX this might be a worthy spiritual successor for them. The gameplay mechanics are neat in their own right but take a while to get used to. Grapics and details are overall well done.

The developers seem to update very frequently and address many problems in the updates.

If I had a "complaint" (though calling it a complaint is a strong word, more of a nitpick really) it's that the framerate is solidly locked at 30fps. However the game doesn't feel bogged down by this, everything still feels fluid.

I would however request that the Devs consider removing the FPS lock so as to allow people who are influenced by the FPS to use the framerate of their preference.
Posted September 2, 2015.
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