Ali The Great
Ali Malik Gürbüz
Istanbul, Istanbul, Turkey
Gamer since Commodore 64. Mostly interested on roleplaying and strategy games. Still can surprise you at shooters. I dont play sports/racing/simulation/web-based/MMO ( been on that road before )

Being an computer engineer, have a professional insight and sense about pc games.
Gamer since Commodore 64. Mostly interested on roleplaying and strategy games. Still can surprise you at shooters. I dont play sports/racing/simulation/web-based/MMO ( been on that road before )

Being an computer engineer, have a professional insight and sense about pc games.
Currently In-Game
Alan Wake
Review Showcase
Kult: Heretic Kingdoms is an ARPG game released in 2004. It has its own setting, own mechanics and a compelling story. Gameplay is similar to what you expect, kill enemies, loot, get stronger and involve in quests. Game is linear with little to no choices in quests, only the ending has some meaningful decisions.
I finished it on hard.


+++ Setting: The Heretic Kingdoms setting is unique, has a detailed story and have a very good take on religion and spirituality which is the center of the game. A depth you wouldn't expect from a ARPG game. Lore is there on dialogues, books and cutscenes, not too overwhelming but it is there and it is good.

++ Gameplay: Kult has a unique "attunement" mechanic which makes the game going. You learn talents/perks/feats/skills -> Attunements-> from items, by using them. When you learn an attunement, you may activate it without the item if you like. You have attunement slots, which you can change over rest, they increase when you level up thus making you stronger.
Attunement learned from an item may require similar type or may work with all types. So, you can learn Might attunement from a 2Hander, which increases crit damage as long as you don't wield a shield. Next day you can use it with your bow and don't equip a shield to activate it. There are attunement requirements like "Any, no Shield, Ranged, Fire, Air, Water Melee, No Armor etc..."

It makes you switch items; switch builds and keeps you interested in every item drops.

Also, there is a Dreamworld, you phase in and out on the same map, where not every npc can follow, fight different enemies, find essences boost attunements, explore, escape, good mechanic.

Bad part is some things are not balanced well, both for you and NPC'S. Range stun build may make game too easy, heavy armor + heavy melee seems very underpowered.

+Another plus for Narrator. When it talks, you listen. I looked it up and it was someone named Tom Baker. Excellent value added.

-Technical: only crashed in last big fights 2-3 times, when I attacked with "S" speed to enemies that are immune to my element. Switching to something else fixed it. ( I had to do that to kill them anyway)

"Religion is death and death to religion,"
Recent Activity
33 hrs on record
Currently In-Game
288 hrs on record
last played on Jul 1
2.1 hrs on record
last played on Jun 24
Comments
Nov 30, 2014 @ 8:51am 
+rep Good trader.
Nov 29, 2014 @ 10:21am 
adding for Darksouls Prepare to Die Edition