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Recent reviews by Kore Haven

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26.1 hrs on record
A must play for Star Wars fans
Exploration is handled almost exactly like the Tomb Raider reboot with a combat system similar to Dark Souls/Seikero. Only aspect that bring this game down are lack of variety among the cosmetic rewards you get for exploring, which are pretty much the only rewards you receive outside of health/force upgrades
Posted November 29, 2019.
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No one has rated this review as helpful yet
1,557.6 hrs on record (1,011.5 hrs at review time)
One of the few F2P games with microtransactions that is fair in its currency
Posted November 22, 2017.
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6.6 hrs on record
Solid gane, but some issues may prevent you from enjoying it fully

Visuals are beautiful and make the game look like an illustration, with the actions flowing from frame to frame. Areas are varied and colors are bright and vibrant, with visuals happen in three different planes.

The story is simple, emotional, but well written. Backstory is told through a single viewpoint via the narrator. Each character has reasons for their actions that the observer can relate to.

Oddly enough, the music. While the music is beautiful and atmospheric, the only music that comes to mind when not playing the game is the main theme.

Controls are generally tight and responsive, but certain actions (at least when using keyboard) are loose enough that issues arise when percision/speed is required (escape/chase sequences).

Instead of different enemies for each areas, the same enemies are used for every area, which only slight visual changes based on area.

Despite the areas of the game being inter-connected, the game has a very linear progression path that is tied to story and does not allow one deviate from expected order to get abilites or access new areas.

Once completed, you must to start a new file, as you cannot load your old save to go back to get collectables you may have missed. This is compounded by the fact there are also missable collectables as well as certain areas become inaccessible due to story.

Multiple escape/chase sequences that have leave little to no room for error. These events are also set up to progress at a constant pace that does not allow for players to get ahead of it. These make the sequences feel more like a trial and error gameplay then a frantic attempt to escape

As enemy health scales based on area, as you progress it doesnt feel like you get stronger, which makes the combat upgrades feel useless.
Posted March 19, 2015. Last edited March 19, 2015.
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Showing 1-3 of 3 entries