433 people found this review helpful
10 people found this review funny
Not Recommended
0.0 hrs last two weeks / 42.8 hrs on record (22.9 hrs at review time)
Posted: Aug 17, 2017 @ 10:27pm

I want to like this game. I absolutely ADORE Saints row 4. So I was excited to see the new face of Volition.

Now I kind of want my safe comfortable game back. Yeah while Gat out of hell wasn't as great as SR4, but Gat as a character was great, and the gameplay was tight, the fluidity of motion was perfect, and the experience was great.

Agents of Mayhem seems to go in the wrong direction, and I used to work at Volition (disclosure) so it's rough to really say this, but I just don't think this is their best work.

The real problem of Agents of Mayhem is the minute the player stops playing the main missions, or perhaps as they play the main mission, the game often makes the player run between points and talks to him as he does it. This is a mixed bag but the gameplay he's doing while running between points is rough. The real issue with this is it's not that compelling. In Saints Row 4, they got away with this as this wasn't required for the main game, and got you cool weapons, abilities, and bonuses for every set of them that you did.

The issue is in Agents of Mayhem, these missions are never ending. If you walk around you'll see the same side content that the main mission uses, and unlike Saints Row 4, there's no limit. The game uses a system similar to the Radiant Missions in Fallout 4, essentially every time you come to the main map, there's stuff to do, do all of it and there's still more. Do it again, you still get rewarded for it.

The down side, is it makes these side missions very tedious, dull, and pointless to do. In Saints row 4, I had a sick obsession to do "Everything" in the game, in Agents of Mayhem, it's not that I don't want to, I literally can't. Ok maybe I don't want to either.

The side mission/open world gameplay wouldn't be so bad if it was interesting, but the city doesn't really have a soul (no pun intended) and the missions all feel about the same, either drive/run through markers, or destroy something or a bunch of somethings. Did that? do it again, and again.

So here's the real problem with the game, There's something like 53 missions. Let's break them down. There's 1 mission for each playable character to introduce you to their weapons, abilities, and mayhem power. There's usually a preceding mission where you run around and shoot people sometimes doing something in the open world, or going into a lair. There's a sequel to their introduction (usually a little more story, but mostly just shoot people)... and that's almost half the missions in the game right there. So the main missions. Well there's more purpose to them, but it's hard not to notice that it's mostly re-purposed gameplay from the open world. Drive through markers, kill all enemies, and do it in areas that ... aren't that interesting.

The entire game feels like it's trying to go towards an MMO, especially when you start looking at the chests with randomized loot, and the potential drops from quests. The thing is, I bought a single player game, not an MMO and this game doesn't even have co-op (ignoring an online contract system that.... could have been offline). And the loot boxes respawn... as do crystals and just about everything else..

The MMOificiation is the most bothersome. The game even makes a snide joke at "why do bosses have to turn everything into a game" but then the game is all game systems with in game systems. Every shot you take does variable damage, you level up heroes, you add in gadgets that give you percentage power, and so on. What happened to a simple game where you got some weapons ran around and shot people, that worked fine. This, it's trying entirely too hard to be... well the truth is I'm not sure where they were going, and that's a problem. The way to play this game feels like not to explore the open world, but to just do the main story missions, but... that's not intentional is it? If so why all the other content?

The thing is that the entire game though is just a little boring. I hate to say this but I think rather than a 40-50 hour game or how ever long they wanted it to take, I'd have much rather a tight 8 hour single player campaign that focused on story. The side mission stuff feels more like filler than ever before especially when it comes back so quickly, and since you're not required to do it, it really is filler. It's a shame because I wanted to really like this game, I really did. But at the end of the day, I don't.

And I think I have some Volition friends on Steam still, (at least I did when I posted this) and I want to say, sorry, I still love the company, I still want to play the next saints row, and I don't hate Agents of Mayhem, but I don't like it, and for that I can't recommend it.
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Fallen Factol -Lvl 3 Human Nerd Aug 25, 2017 @ 3:30pm 
Solid review, I have a lot of friends that work at Volition myself, shame I really don't have the heart to share this with them.

And Arte that comment was hillarious.:shodan:
Nucas Aug 25, 2017 @ 3:03pm 
a zero tolerance policy on talking about cracking the game is excessive but it's not "abusing power". stop squawking and get off your soap box, nobody cares.
Arte Aug 24, 2017 @ 4:24pm 
Thanks for the info drop, I was thinking of getting it but was held back by the removal of character creation which was the thing I really enjoyed about Saints Row. I thought this would be like if Saints Row had wild unprotected sex with Freedom Force but instead from what I've read it sounds like Saints Row had an orgy with a Korean MMO and Injustice and Freedom Force asked if it could watch.

To be honest it sounds like the developer ended up developing this game over several phases of fads in the gaming world and the development kept taking swings to incorperate all the stuff that was popular during development.
Last Crusader Aug 24, 2017 @ 10:37am 
i agree with this review got it for my ps4:Kurisu:
The Ben Experience Aug 23, 2017 @ 8:55am 
Mate, nobody has the time to read all this shit , it's a good game, played it at my mates, just buy it.
Cute Little Bun-Bun Aug 23, 2017 @ 7:11am 
I have to accept this review. As really it is not a bad game. Yet it seemed that they did nothing new or dangerous. It was too safe. Though I take a swing that a lot of the content is hidden behind the dreaded DLC paywall. As the ending was uber open and the real enemy was never seen. Not once but a hand full of cutscenes. So in turn. This a cash grab game. Trying to milk money out of the gamer and give "Story Content" DLCs that are like 30 minutes long and really do not tell anything.

Still I did enjoy it but yeah I do agree. I would not recommend this game to anyone to play. At least not now. Maybe after all the DLCs and it all gets bundled in one package with a bow on it (bow is free). Then, maybe it would be worth recommending. Now. No, I'd say wait and see.
Revalopod Aug 20, 2017 @ 4:27am 
Good review, I love the game but I understand your negative points
Revalopod Aug 20, 2017 @ 4:26am 
Ok :)
King Link Aug 19, 2017 @ 12:18pm 
Revcat (I think), you're right, I left in 2010. Sorry, I worked on Armageddon after Guerrilla was released. 10 years was an estimate. It's felt like that.
Zev Aug 19, 2017 @ 10:50am 
Not like he gains anything by saying he works there. Its typicallay not something people make up. Statements like that tend to be because you its really hard to talk badly about a product that some of your friends or a company that had treated you well.