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Recent reviews by Kaldaien

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Showing 1-10 of 20 entries
9 people found this review helpful
103.4 hrs on record
Definitely not a release worthy game; freezes and stutters more than many JRPGs.

I unfortunately have already spent more than two hours trying to make the game playable and am no longer eligible for a refund. Save yourself the trouble and wait six months to a year.
Posted July 9.
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6 people found this review helpful
2 people found this review funny
2.3 hrs on record
When a Verilog and VHDL really love eachother... and JTAG watches.

It's the Simulink game you never asked for!
Posted June 29.
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135 people found this review helpful
3 people found this review funny
152.8 hrs on record
First of all, NISA... the elephant in the room needs addressing.
If you're going to use D3D11 and try to do stuff multi-threaded, use a 64-bit executable.

Memory allocation and thread pooling work much better in a 64-bit environment. 32-bit doesn't really expand your market share any but causes several compatibility headaches (including memory fragmentation in your resource manager). Please, NISA, stop fooling around with legacy APIs (i.e. WinMM for gamepad input and OpenGL 1.x as you did in Disgaea) and outdated ABIs. D3D11 / 64-Bit should be the target environment for software longevity.

I get the impression you believe that OLDER means more compatible, but you've got the whole PC development paradigm upside down. Old stuff is simply old, period.

I would encourage you to review the guidelines for authoring Windows Store software, Microsoft's policies for Windows Store are designed to reduce legacy software maintenance problems. You need not follow them, but they will give you a pretty good idea of the APIs and ABIs that are relevant / native / not running through compatibility layer redtape. Do this and I believe you will find PC development much less troublesome.

    With that out of the way, I would like to point out that NISA patches their games more than any developer I have ever seen.

I personally believe this game is best suited for the Nintendo Switch, but PC will have a stable version by the time the Switch version ships. I have already authored a number of fixes for texture aliasing that guarantee image quality-wise, the PC version is where you would expect it to be. We just need NISA to polish the rest of the stuff :)

Take early reviews with a grain of salt because NISA's going to be busy patching this game for months if Disgaea is any indication. Price complaints are probably the only aspect of current reviews that will remain valid. I tend to agree, the asking price is not what it should be for a game that's not exactly finished.

I am leaving a positive review because I have faith NISA will stick with it, but ...

      You shouldn't rush to buy this game by any means. Wait it out.
Posted May 1.
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No one has rated this review as helpful yet
0.3 hrs on record
Buy the album, skip the game.
Posted April 30.
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19 people found this review helpful
119.8 hrs on record
Went into this game expecting an interesting graphics engine to reverse engineer... came out entertained by the actual game!

I am quite surprised by just how simple this graphics engine is (simpler than FC4 it seems); single-threaded D3D11 w/ vertex, pixel and compute. No geometry shaders, no tessellation, no attempt to batch rendering across multiple threads. Virtually nothing under the hood looks period appropriate for 2018 aside from HDR support and a handful of BC6H/BC7 textures.

    Fortunately the engine is not the star of the show!

The franchise has pulled-off a perfect 180 and this is a game you play because it is fun, not because you have an expensive GPU demanding torture ;)

Word of Caution: Easy Anti-Cheat is digging its hooks in deeper than the game's murder-happy turkeys.

I spent more time figuring out how to bypass EAC to analyze the game's engine than I ever should have had to for a game that can be enjoyed entirely offline.

EAC and Ubisoft, calm down please; more harm is being done than good when you cram this down our throats without a simple opt-out switch for those disinterested in multiplayer. Watch_Dogs 2 was the sensible approach, what you are doing here is overkill.
Posted March 30.
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47 people found this review helpful
7 people found this review funny
209.2 hrs on record
There is a dirty little secret lurking in plain sight. One that threatens to destroy any credibility Square Enix hopes to foster with their customers.

Its name? As best I can tell it refers to itself as "klang."

We cannot debug this game, and while that seems silly at first ("debug? that's Square Enix's job") stick with me here. When I play my games, I like to know how they work, I like to know what is causing any performance issues I encounter, most of all I like to be able to solve any incompatibilities in my own software for the better of the community.

Square Enix does not want anyone to do any of the above. My usual performance analysis is hindered greatly by this software and I spent an embarrassingly long time reverse engineering how simply to get my debug toolset up and running and whatever limited low-level performance analysis I could muster (very little).

One could argue what purpose does DRM serve after a game has been cracked? I do not know, nor do I really care, because my freedoms are not being trounced like they are here.

No version of this game in existence is giving any of its users the same freedoms they enjoy in even the most "Denuvo-infested" software. Denuvo software can be debugged if it crashes, Denuvo software can be performance profiled (and believe me, I spend a ton of time doing that and very much miss the ability to do it in any meaningful way in FFXV).

Anti-debug is protecting lord only knows what, and I suggest you ask Square Enix why we need anti-debug in something that already has ineffective anti-tamper protecting ineffective DRM? The only effective thing here is the anti-debug, and it is effective for all the wrong reasons and to all the wrong individuals.

This leaves us stuck with whatever limited feature set we get in whatever over-regulated Steam Workshop environment is eventually forced on the community.

A game should not force you to use its limited toolset, you should have the freedom to do as you please with it if you are willing to put the time and effort into low-level reverse engineering. You should not be left second guessing what performance impact the thing that is hiding everything from you has on the game and you should not be left wondering if it's not causing stability problems with the various tools and frameworks we enjoy on PC.

If this is modifiable, then please go do some soul searching Square Enix and come back when you learn what that word actually means. I will not be a part of this and I will be your staunchest adversary if you continue to claim that Final Fantasy XV "supports" modification.
Posted March 12. Last edited March 28.
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168 people found this review helpful
3 people found this review funny
78.2 hrs on record
Fun to look at, fun to play. Very unique art style and gameplay mechanics. For the price, if you're looking for an adventure game with puzzles this game is a no-brainer.

The tech stuff

  • The game is locked to 30 FPS because of engine limitations like Tales of Zestiria.
      Little talked about, but important, is what happens on systems that don't even hit 30 FPS -- bullet time :)
      Not many people will find themselves in this situation, but some of those handheld devices like GPD Win probably shouldn't be running this game until I can add arbitrary framerate support like I've done for other games.

  • The game has a maximum resolution of 4K
      Special K can break this limitation (set OverrideRes=... and force fullscreen in dxgi.ini for 4K+ DSR)

  • If you Alt+Tab while in fullscreen, you cannot re-engage fullscreen mode after switching back to the game.
      Special K fixes this, if you set forced Fullscreen override

  • The game will crash at start for audio sample rates > 48 kHz
      I have no fix for this, I am as annoyed by it as everyone else is ;)

  • Motion blur and a grain effect are permanently enabled
      Special K can toggle both of these things while the game is running.

  • If the Steam client disconnects, the game may inform you that your saves are all corrupted
      Do not panic, this is a bug -- restart the Steam client and connect (or use Special K with the Spoof Online Checks option).

  • The game uses Steam Controller API, which breaks XInput and DirectInput
      If you do not use the Steam Overlay in Big Picture Mode and register your gamepad for Steam controller button mapping in Steam's controller config, you will have to play the game with keyboard and mouse.

  • The game's framerate limiter is good
      This is not a problem, it just felt good to find a limiter in a Japanese game that works correctly :)

  • The game's only DRM is Steamworks' DRM wrapper (Steam client checks your license)
      This prevents the game from starting in a debugger, but this will only inconvenience modders, not users.
Posted December 17, 2017. Last edited January 2.
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9 people found this review helpful
2 people found this review funny
43.8 hrs on record
It's a LEGO game with more sophisticated gameplay mechanics than usual and a more diverse set of locations and puzzles.

Basically, it's Tt's LEGO equation at its finest. If you like LEGO games, this represents their new gold standard for gameplay.

If you like Marvel stuff, good on you. I cannot comment on the faithfulness of these characters because I do not know or even care about them; they're like stories in adult films -- a distraction at best :)


Important technical point
    The character sheet that explains a character's abilities (important for me, since I'm not into Marvel comics or movies) can be borderline illegible. It is like this on all platforms though and PC is the only platform I have played this game on where that text can be read without crossing your eyes
Posted November 30, 2017.
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7 people found this review helpful
4.8 hrs on record
Quite possibly the closest thing to Hello Kitty Island Adventure that the world has ever seen ;)

This open-world island sandbox has gorgeous physically-based-rendering lighting combined with a whimsical childlike facade. It is far deeper than you would expect, including puzzles, story, crafting. It's like a cross between RiME, Harvest Moon and Submerged.

Be warned, the game uses Unity. Unfortunately, because it uses Unity, there's no fullscreen mode and it uses an sRGB framebuffer. Those two things together mean G-Sync will never work in this game without using something like my mod framework (Special K) to force the game into fullscreen.

I have nothing good to say about Unity (sorry Unity), but the game is good enough that it makes up for this mistake.
Posted September 26, 2017.
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8 people found this review helpful
17.4 hrs on record
You don't know the first thing about being a sea creature.
Posted July 5, 2017.
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Showing 1-10 of 20 entries