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Recent reviews by JackMyth

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Showing 1-10 of 22 entries
3 people found this review helpful
3.2 hrs on record
Urban Trial Playground 是一款摩托车特技竞速游戏。玩家需要在比赛途中做出各种各样的特技动作来赢得分数,或者是在竞速赛中避开加时道具,获得减时道具,以最短时间到达终点。游戏使用虚幻4引擎开发,因而画面可以说是无可挑剔,也是本做的一大优点,无论远景还是近景,都显得栩栩如生。游戏还提供了多样化的自定义系统,可以改装摩托车,提高摩托性能,也可以打扮车手。游戏也提供了联机模式,不过好像联机游玩的人并不多。
优点
  • 画面一流,效果出众,让人赏心悦目
  • 拥有自定义功能,能够改装摩托车,或者打扮车手。
  • 可以进行联机游戏
不足
  • 大概是因为有着华丽的场景,所以游戏体积显得稍大。
  • 玩家能做出的特技较少,希望能够再多些花样。
  • 游玩后期少有新内容的加入
总体来说,这是一款不错的游戏。可玩性不低,画面也很棒。手感有些微妙,适应之后就可以得心应手的做出一些特技。虽然后期元素略显匮乏,但仍然是值得一试的游戏。

Urban Trial Playground is a motorcycle stunt racing game. Players need to make a variety of stunts to win scores during the game, or avoid overtime items in the race, get time-reduction items, and reach the end point in the shortest time. The game is developed using the Unreal 4 engine, so the picture can be said to be impeccable, and it is also a great advantage of this. The game also offers a variety of custom systems that can be modified to improve motorcycle performance and dress up drivers. The game also provides online mode, but it seems that there are not many people playing online.
Advantages
      
  • The picture is well, the effect is outstanding
      
  • Modify a motorcycle or dress up a rider
      
  • Play Online
insufficient
      
  • Probably because of the gorgeous scene, the game looks a bit bigger.
      
  • Players can make fewer stunts and wish there’ll be more
      
  • Few new contents in the late stage of play
Overall, this is a good game. Fun gameplay, the picture is also very good. The feeling of control is a bit subtle, and you can do some stunts with ease after adaptation.

欢迎来到双语评测: Silent评测 Welcome to the bilingual reviews: Silent Curator
Posted May 7. Last edited May 7.
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3 people found this review helpful
3.1 hrs on record
《Unheard-疑案追声》,一款另类的推理解密游戏。
这款游戏区别于传统推理游戏的特点,就在于它的游戏模式。传统的推理游戏,是让玩家在事件之后,以一个与事件无关的侦探的身份,仔细观察现场遗留的诸多线索,东拼西凑,还原出事件真相。而《疑案追声》反其道而行,蒙住了玩家的眼睛,却让玩家亲临现场,感受案件发生之前的世界,用耳朵来倾听真实现场的众多声音,从中寻找蛛丝马迹,最后揭开案件真相。《疑案追声》在对游戏模式的创新道路上迈出了探索性的一步,而不得不说,这一步的效果确实卓有成效。

游戏的声音效果非常逼真,包括环境音,还有各种音效。配音演员们也非常敬业,每一个角色都有大量的对话,并且角色和角色之间又有着微妙的关系,既互相关联,又互相独立。就像是一副拼图一样,只了解一两个角色是无法理解整件事的,唯有听完了所有的对话,才能拼凑出事情的真相。游戏虽然是推理游戏,但是那种一步一步找到真相的成就感却不比其他游戏来的少。尤其在听到一些关键线索的时候,才恍然大悟,颇有真实断案的感觉。

游戏的创意,着实出色,但是不可否认的是,游戏确实有一些小问题和可以改进的地方。

游戏难度上来说,个人觉得总体偏低。因为实际上游戏内的线索都很直白,缺少干扰和隐含线索。在游戏中,几乎所有人的对话都很明白。要么直截了当,直入主题,要么谈天论地,说些跟案情毫无关联的事情。但是,这么多声音,却没有干扰线索和假线索。对所有人都有直呼其名的时候,没有需要进一步推理或仔细分辨声音才会发现的线索,也少有干扰的问题,或者干扰选项。也正是因为直白,降低了游戏的难度,或许是为了照顾推理苦手,但是着实也失掉了几分刺激。也可能是限于游戏流程,暂时无法放置一些有很高挑战性的关卡,从这一点考虑,很期待后续更新。

游戏内有一个在我看来比较麻烦的问题。过关,需要回答问题,但是回答的次数是没有限制的,而且还会提示答对了几个问题。这就给了玩家一个作弊的机会,即使玩家完全没有听游戏中的任何声音,靠穷举也能过关。而如果玩家稍微听几句对话,猜出答案几乎毫无难度。这就让过关的难度大幅度降低,也让游戏中精彩的剧情成了摆设。

不过即使有这些小问题,这款游戏仍然称得上是一款佳作,因为它的创新,让我们看到了推理游戏的精彩的另一面,难道不值得称赞吗?
最后,流程太短啦!完全不过瘾。不过好在游戏的最后玩家成为了真正的“声探”,希望后续开发组能够带来更多精彩的关卡。

An alternative reasoning and decryption game.
The difference between this game and the traditional reasoning game lies in its game mode. The traditional reasoning game is to let the player observe the many clues left by the scene after the incident, as a detective irrelevant to the incident, and work together to restore the truth of the incident. “Unheard” is the opposite, blindfolded the player's eyes, but let the player come to the scene, feel the world before the case, listen to the many sounds of the real scene with his ears, find clues from it, and finally uncover the truth. "Unheard" has taken an exploratory step on the road to innovation in game mode, and has to say that the effect of this step is indeed fruitful.

The sound effects of the game are very realistic, including ambient sounds, as well as a variety of sound effects. The voice actors are also very dedicated, each role has a lot of dialogue, and between roles have subtle relationships, which is interrelated and independent. Just like a jigsaw puzzle, only know one or two characters can't know the whole thing. Only after listening to all the dialogues can we piece together the truth of the matter. Although the game is a reasoning game, the sense of accomplishment of finding the truth step by step is no less than that of other games. Especially when I heard some key clues, I realized that I had a real feeling of breaking the case.

The creativity of the game is really good, but it is undeniable that the game does have some minor problems and areas that can be improved.

In terms of game difficulty, the individual feels that the overall is low. Because the clues in the game are actually straightforward, lack of interference and implicit clues. In the game, almost everyone's conversation is very clear. Either straightforward, straight into the subject, or talk about the world, and say something that has nothing to do with the case. However, with so many voices, there are no clues and false clues. When everyone has a direct name, there are no clues that need to be further reasoned or carefully discerned, and there are few problems with interference or interference. It is also because of straightforwardness that the difficulty of the game is reduced, perhaps to take care of the reasoning, but it has also lost a bit of excitement. It may also be limited to the game process, and it is temporarily impossible to place some challenging levels. From this point of view, I am looking forward to the follow-up update.

There is a problem in the game that seems to me more troublesome. To pass levels, you need to answer the questions, but there are no restrictions on the number of answers, and you will be prompted to answer a few questions . This gives the player a chance to cheat, even if the player does not listen to any sound in the game, it can pass by trying and trying. This makes the difficulty of the clearance greatly reduced, and also makes the wonderful story in the game become a decoration.

But even with these small problems, this game is still a good work, because its innovation, let us see the exciting side of the reasoning game, is it not worthy of praise?
Finally, the process is too short! Fortunately, the player at the end of the game has become a real "Sound Detective", and hope that the development team can bring more exciting levels.

欢迎来到双语评测: Silent评测 Welcome to the bilingual reviews: Silent Curator
Posted March 30.
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6 people found this review helpful
2.3 hrs on record
Early Access Review
《超级幻影猫》是一款“复古平台跳跃游戏”,但是这和平常的平台跳跃游戏有些不同。
打开幻影猫,第一个感觉就是软,充满“弹性”的界面,流畅而柔软的动画,就让我对这个游戏产生了好感。进入游戏之后,游戏的就表现出了它的风格:可爱。
这款游戏,是一款“妹子们喜欢的游戏”。这话倒是一点不假,柔和的颜色,可爱的角色,呆萌的动作,即使是敌人也傻得可爱。而且在童话般的画面以外,还有不同风格的背景音乐,或可爱,或调皮,但总是让人充满活力。这些让这款游戏充满了可爱的气息,却不会 像商店介绍那样甜的发腻,一切清爽而自然。
而且正如商店介绍的一样,这款游戏是“让不擅长平台游戏的小哥哥和小姐姐在无人指导的情况下,无痛!轻松!快乐!的环境下游玩”的游戏,所以这款游戏的难度很低,正常流程下非常容易就过关了。但是相对的,为了让心思细腻的小姐姐们能够满足,游戏中添加了很多很多的隐藏要素。在过关的时候多加注意,说不定在你的身后就有一个硕大的宝箱哦。
游戏完全支持控制器,Xbox One S手柄支持良好。做各种动作都没有问题。赞一下制作组。
总体来说呢,游戏很棒,也像游戏介绍里所说的那样,很轻松,很快乐,很减压。虽然我是一个对“可爱”有点过敏的人,但是这款游戏仍然让我会心一笑,我想这也是它在向我证明自己确实很讨人喜欢吧。

"Super Phantom Cat" is a retro platform jumping game.
Open the game, the first feeling is soft, full of "elastic" interface, smooth and soft animation, let me have a good impression of this game. After entering the game, the game shows its style: cute.
This game is a "game that girls like." This is not a fake point - soft colors, cute characters, cute movements, even the enemy is stupid and cute. And except the fairy-tale picture, there are different styles of background music, or cute, or naughty, but always energetic. These make this game full of cute atmosphere, but not like the store introduction so sweet, everything is natural.
And as the store introduced, this game is "Let the brother and sister who are not good at platform games in the unsupervised situation, painless! Easy! Happy! Play game", so the difficulty is very low, it is very easy to pass the normal process. But in contrast, in order to satisfy the thoughtful young ladies, many hidden elements have been added to the game. Pay more attention when you pass levels, maybe there is a huge treasure chest behind you.
The game fully supports the controller and the Xbox One S controller is well supported. There is no problem in doing all kinds of actions. Like the production team.
Overall, the game is great, and as the game description says, it's easy, very happy, and very decompressing. Although I am a person who is allergic to "cute", this game still makes me smile.

欢迎来到双语评测: Silent评测 Welcome to the bilingual reviews: Silent Curator
Posted March 30.
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2 people found this review helpful
6.1 hrs on record
看到游戏的封面,很多人会以为这是个帅气的动作游戏,进了游戏,原来这是个解密游戏,而最后,才发现,这其实是个收集游戏。
《不可思议之梦蝶》,这是一款有着独特画面风格的国产解密游戏。虽然封面上男主角手持光剑,冲向巨龙,有种非常震撼的感觉,但是这并不是一款动作游戏,所以多数情况下主角手中的剑其实都用来做激活开关的钥匙了。
简单说一下这款游戏的特点:
漂亮,这是游戏带给我的第一印象。这款游戏真的很漂亮,简洁明快的画面风格,柔和的光影,亮丽的颜色,让这款游戏颇具童话色彩,在这样的环境下玩游戏,也能让人放松心情,带来很好的游戏体验。
规则简单,设计巧妙。男主角只有光剑和弓两种道具,可以把剑互相连接,砍(射)爆光剑来触发效果。但是基本上每一关都有好几个不同种类的机关,互相搭配,加之大白小白的参与,这让游戏的内容变得非常丰富,整个游戏流程中很少会有重复多次的机关设计,让玩家即使玩到最后也能保持新鲜感,这也是这款游戏最值得称赞的地方。
剧情丰富。虽然整个游戏中,男主角没有说过一句话,动画也只有看起来跟游戏毫不相关的三幕,但是实际上核心的一部分剧情被隐藏在了收集品中,这也就是为什么这游戏其实是个“收集游戏”的原因。只在游戏中按部就班的通关,得到的东西会很少,所以到处转转,才会有意外的收获。
战斗手感意外的糟糕。动作极其僵硬。这款游戏的战斗系统做的确实有些尴尬,所以看男主耍帅基本是没戏了。当然,这一点虽然是缺点,但是却对游戏并没有太大影响,因为毕竟这款游戏的战斗成分只是为解密服务的陪衬,差一些可以理解。
游戏有Bug,好在不多,而且都是偶发性的Bug,对游戏流程影响不大。
综合来说,这款游戏质量上乘,内容丰富,剧情也值得回味。是一款优秀的国产解密游戏。

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Posted March 27.
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2 people found this review helpful
2.9 hrs on record
拿到游戏之后,我第一时间把它下载了下来,然后进入了这个看起来非常华丽,又有点另类的音乐游戏。作为一个对剧情党,一听说游戏有剧情,我就乐呵乐呵的去玩了剧情,结果发现剧情的密度并不大,而且和游戏本身毫无关联。裆然了,音乐游戏有剧情就已经是很值得称赞的地方了。为了稍微体验一下其他部分,我去玩了段位认证,就在我结束第二次段位认证的时候,游戏弹出了一个颇具异域风格的对话框,然后游戏闪退,我滚回了桌面。
吐槽一句,教学关卡着实太长了,而且显得有些“不正经”。不过总体上来说,这游戏还是不错的。大概分析一下这个游戏。
首先从UI上来说,这个游戏的UI看上去完全是为移动平台打造的,无论是按钮,文字,还是总体的布局,都显得又大又明显,虽然这是一个为PC端打造的音游,但是却有种移动平台移植的感觉。据说音灵曾经改过一次UI,我不知道改UI之前是什么样子,但是就现在看来,虽然不像是个PC游戏,但是看上去还是挺和谐的。(选项菜单会间歇性出现滚轮失效的问题,有待修复,不过影响不大)
嗯,然后再说说这个游戏的特效。这个游戏的特效确实是非常华丽,拜PC端强大的性能所赐,这游戏可以把所有高消耗的特效全都搬上游戏。不过音灵并没有将这个本来应该是强项的地方发扬光大,游戏的特效仍然单一,无论节奏如何变化,一种类型的Note永远对应的是同一种特效,其实开发组已经考虑到了音乐节奏对游戏的影响,使用了“镜头特效”来渲染气氛,不过这又带来了另一个问题。
镜头特效,看上去很厉害,翻转自如,震天动地。的确,小幅度的镜头特效能够渲染音乐氛围,让玩家感觉更舒适,但是,真正接触到镜头特效的时候我才发觉最华丽的大幅度镜头特效才真让人心生畏惧。我在剧情模式里还没有遇见过镜头特效,第一次出现镜头特效是我在玩段位认证的时候,屏幕突然旋转了一圈,然后拉近又突然收回。嗯,看起来确实很霸道,但是也正是因为这个镜头特效让我断连了。真实的“小抖怡情,大抖伤身”。因为镜头特效影响读谱的情况也是被众多玩家诟病的主要原因。所以别对镜头特效抱有太大的期望哦,华丽是需要代价的。
对于其他方面,音灵做的还是相当全面的,无论是段位,街机模式,还是各种联机排名等等设施都比较完善,各种各样的角色也丰富了游戏的内容,这是音灵的优点,也能够让音灵在激烈的竞争中脱颖而出。

After getting the game, I downloaded it for the first time, and then entered this very gorgeous and somewhat different music game. As a plot lover, I heard that the game has a plot, I am happy to play with plot, and found that the density of the plot is not large, and has nothing to do with the game itself. A music game has a plot that is already a very commendable place. In order to experience the other parts a little, I went to play music, and the game popped up a dialog box with exotic style, then the game flashed back and I rolled back to the desktop.
The teaching level is too long, and it seems a bit "unfair." But overall, this game is good.
First of all, from the UI, the UI of this game seems to be completely built for the mobile platform, whether it is the button, the text, or the overall layout, it is big and obvious. But there is a strong feeling of transplanting a mobile platform. It is said that the INVAXION has changed the UI once, I don't know what it was like before changing the UI, but now it seems that although it is not like a PC game, it still looks quite harmonious. (The option menu will intermittently fail the wheel and it needs to be fixed, but it doesn’t matter most of times)
Well, then talk about the effects of this game. The special effects of this game are really gorgeous. Thanks to the powerful performance of the PC, this game can bring all the high-consumption effects to the game. However, INVAXION does not carry forward this place that should be a strong point. The special effects of the game are still single. No matter how the rhythm changes, one type of Note always corresponds to the same special effect. In fact, the development team has considered the music rhythm to the game. The effect, using shaking to render the atmosphere, but this brings another problem.
For other aspects, INVAXION is still quite comprehensive, whether the arcade mode or various online rankings and other facilities are perfect, a variety of roles also enrich the content of the game, this is INVAXION's advantages can also make the sounds stand out in the fierce competition.
欢迎来到双语评测: Silent评测 Welcome to the bilingual reviews: Silent Curator
Posted March 26.
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3 people found this review helpful
1 person found this review funny
7.1 hrs on record
给孩子买的,孩子很喜欢。好评!
Posted March 1.
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2 people found this review helpful
2.4 hrs on record
看上去很有意思,好评!
Posted March 1.
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20 people found this review helpful
5 people found this review funny
2.3 hrs on record
如果玩家打算玩100小时以上MHW,或者在此之前已经玩过100小时MH了,那这一定很适合他。为什么说打算玩100小时呢?因为最开始的100个小时之内,玩这游戏的感觉一定生不如死,我对此坚信不疑。
这部游戏名气太大了,我不敢说半句坏话。一切都只能归结到我自己身上,我不是一个“硬核玩家”,也完全没有玩100小时的打算和时间,机制不懂,系统不懂,设定不懂,我什么都不知道,刀被弹的砰砰作响也不知如何是好,直到我第二次打开游戏才给我提示要磨刀。我看不清龙的动作,因为我本身眼神就不好,所以几乎从来没有成功躲避过袭来的攻击,在我按下躲避的时候,要么我正在出招硬直,要么是我翻滚了却因为距离太近而仍然吃了攻击。总之,我玩了两小时,没有一次委托是不死过关的,
我不知道为什么我玩的MHW跟大家的有这么不同,或许是因为技术差,或许是因为我老眼昏花,但是我真的不想再碰这个游戏了。这部游戏获得的赞誉和我所感受的体验简直一个天上一个地下,甚至差距比这还要大,我没有见到华丽的动作招式,也没有引人入胜的故事剧情,新手教程仿佛也都是敷衍。两小时的游戏过程没有让我对这个所谓的“新大陆”有任何正面感情,当然也完全没有任何更深入感受的欲望。在玩了一个小时之后,我几乎是完全靠着毅力支撑继续玩的,就因为我朋友说的“这游戏很不错,你再多玩会儿,一定会入迷的。”但是最终,我还是撑不住了。就这样吧,所谓“硬核”的游戏,就给硬核玩家玩去,我这种濒死玩家还是乖乖躺着比较好。
说了很多,好像都是我自己的错误,但是我仍然点了不推荐。因为我想,如果仍然选择推荐这款游戏,我就太对不起我被锤的头昏脑胀的这2小时了。

PS.我好像玩了不止两小时,第二天玩的时候貌似断网了,Steam没记录时间。总之结果是没变的。。玩的越久,被锤的越久。。
Posted December 28, 2018. Last edited December 28, 2018.
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5 people found this review funny
13.2 hrs on record
游戏果然还是好游戏,对于我来说,各种光怪陆离的场景才是吸引我的关键。一味单调的现实场景很快就让人感到乏味了,但是地狱之刃跳出了传统的场景。作为“精神病患者”的玩家不再受到传统环境的限制,开发者也让游戏充满了“超现实”元素。并且场景中的各种场景切换很自然,机关也做的非常巧妙,让人在解密的时候啧啧称奇。
还有一点,就是这款游戏虽然是以解密为主,武器招式稍有单一,但是打击感异常出色,让人欲罢不能( 我不会告诉你我在最后一战里打了半个多小时还意犹未尽的
最后,这游戏的名字非常棒(地狱之刃 弟欲之妊
Posted November 21, 2018.
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2 people found this review helpful
2 people found this review funny
0.3 hrs on record
Early Access Review
首先,看到国产能出一个这样的游戏我还是很欣慰的,但是打开之后,虽然我很想欣赏这个游戏,但是我还是接受不了。
这个游戏给我的第一印象,就是卡加载界面。我以为是我电脑的问题,然后等了五分钟,没有反应。
第一印象带给人的东西是很重要的,而这个游戏带给我的第一印象就是:“这游戏是个次品”,为什么?因为它甚至不能让我正常进入游戏。
好的,五分钟的logging in,是个人应该都能看出是卡住了,好在制作方很贴心,在右上角加了个关闭按钮(原来其实是知道这个问题的)。
第二次打开游戏,这回没有卡加载界面了,倒是很干脆的给了我一个“platform not ailviliable”,看起来确实是看我不爽,完全没有打算让我正常玩这个游戏的意思。
好在它仿佛也是知道事不过三,第三次瞬间进入了游戏,但是语言全部都是英文。起初我还想这应该是默认英文,可以改,结果进了设置才发现原来我的界面语言是“简体中文”。后来百度了才知道原来界面的语言是跟着操作系统走的?!那你倒是给我个能改的地方啊,选项是简体中文界面英文,这是几个意思。
这一回总算是进入了游戏,加载完成之后,上了一个神奇的飞行物。
结果就能预料到了。我成功的落地成盒了,在我脚踩到地面过后,甚至还没有熟悉操作,我就听到了我被砍的声音。
很棒,我的排名是95,还不是第一个被杀的。
我觉得,我今后应该是不会再碰任何吃鸡类的游戏了。
成盒,卸载,不推荐,一气呵成,是玩家中的豪杰。
我是欣赏不来这游戏了,诸君加油。

或许这游戏在正式发布之后能有所改善,但是果然,吃鸡还是不适合我,作为一个平均排名高于90,看加载界面比玩游戏时间还长的玩家来说,玩这类游戏真的跟浪费时间没有任何区别。
Posted August 6, 2018. Last edited August 6, 2018.
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