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Recent reviews by fisk

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Showing 1-10 of 35 entries
26 people found this review helpful
3 people found this review funny
8.7 hrs on record
The stealth is pretty basic for a game that clearly emphasises it. The AI does not bother to look for you further than where they've seen you, so most encounters are solved by hiding in a bin or cupboard somewhere (they will never, ever check), and will soon forget about you entirely. Factions don't even appear to interact with unconscious or dead bodies, simply ignoring them.

Any chance to be clever is sucked out by game rules that are needlessly strict and basic. Dirty blue-collar uniforms, such as that of a boiler maintenance man, still anger wastrels should you walk past them during the day. Should you anger them, you'll be called a "murderer" no matter what you've done. No matter what faction you upset, they all have the same groupthink mentality and will run after you, with any other passers-by immediately doing the same, all conveniently having a weapon on hand. This doesn't make much sense in the civilised parts of the game world, and there's not much you can do about it save duck into an alleyway and sit down to read the paper.

Frustrating health system: you will spend a lot of the game having to pick berries from bushes. Apparently nobody keeps medicine in their homes -- not even joy -- so if you get memed with unavoidable damage from a certain cutscene, you're screwed.

The story isn't that deep. Expect to see the same variation of the train flashback about a hundred times. It's repetitive. Story NPCs are so disjointed from every other NPC in the world, down to behaviour and rationality, thanks to frustratingly basic AI.

Game is littered with bugs, such as broken mouse-based fast travel (apparently that UI works with the keyboard only), NPCs teleporting upon trying to talk to them or sitting at weird angles, etc.
Posted November 3, 2019.
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No one has rated this review as helpful yet
17.0 hrs on record
Espionage is utterly broken, especially with ARC as you can steal techs with your several agents every 5 turns with the right policies (or do a coup d'etat in 7)

The game has so many redundant buildings and units in the tech tree that your build menu just ends up full of stuff you won't need. This is very true if a city gets traded through war in the late game, so enjoy having to build a dozen things just to get your production back and having to sift through a dozen obsolete unit types

It is such a lazy Civ5 spinoff that it retains all the bugs (exploring units triggering the war prompt by trying to walk into borders, etc)

Diplomacy is still basic and civs have no distinguished personality. You just get whined at the entire time because you did/didn't do a thing; the "you need more land" and "no, not like that" griping when you settle somewhere gets me every time

Beginning of the game seems quite well done with scavenging for artefacts, but games are so much quicker than mainline Civ at standard speed because it's just a matter of rushing techs and building a thing. There is no polished endgame.
Posted January 4, 2019.
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3 people found this review helpful
93.1 hrs on record (25.9 hrs at review time)
If you are looking for the sequel to Theme Hospital you wanted since 1997, the answer is yes
Posted August 30, 2018.
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No one has rated this review as helpful yet
1 person found this review funny
41.1 hrs on record (19.9 hrs at review time)
Early Access Review
wtf i hate concurrency now???
Posted August 17, 2018.
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7 people found this review helpful
153.2 hrs on record (28.5 hrs at review time)
With every new scenario pack I become more and more disappointed

♥♥♥♥♥♥♥♥♥ Firaxis, fire Aspyr and learn to build cross-platform so you don't end up with out-of-date linux builds. If the one guy working on tf2 can do it, so can you
Posted October 20, 2017. Last edited May 21, 2020.
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4 people found this review helpful
209.3 hrs on record (137.8 hrs at review time)
boo video game
Posted June 17, 2017.
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43 people found this review helpful
2 people found this review funny
13.9 hrs on record
This game has been pretty broken since a recent update to the Source engine. It used to be fine, but after this recent engine change:

  • Barnacles no longer render properly unless you re-enter the room you find them in. Until you do, you won't see their tongues dangling where they should be.
  • Your crowbar makes a hitting-concrete sound on top of whatever material you hit with it (wood, glass, etc).
  • Several scripting errors (e.g. security guard who normally dies in Blast Pit runs back and does nothing).
  • The Gonarch (the headcrab boss) now just stands in one spot and spawns a single baby headcrab at a time that just sits under it doing nothing, and his ranged attack makes a black square appear on the floor.
  • map c2a4c has a serious graphical issue where a low-resolution texture tears through everything. See screenshots (1, 2)
  • map c2a5c has a bad skybox which from some angles will render the void as if the map had a leak. See screenshot
  • in several instances, models getting a black texture.

Don't get, they probably won't fix this at this point since development on this version of the Source engine has pretty much ended.
Posted April 21, 2017.
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77 people found this review helpful
493 people found this review funny
0.6 hrs on record
SteamVR Performance Test is a diamond in the rough; a flawed gem. It's a phenomenal, memorable experience that falls a bit short in a few areas that could surely be resolved with a little more polish and care.

SteamVR Performance Test hits the ground running with excellent visuals and revolutionary concepts. The absence of any audio whatsoever is a deliberate and daring attempt to encourage the player to form their own sound effects. It succeeded, and after a while I found myself making whirring and humming noises during my playthrough. There is no violence or difficult puzzles, making it absolutely perfect for casual players who want to avoid the First-Person Shooter genre.

The game is presented to you through two circles surrounded by a pitch-black void. This is intentional, in order to let you play SteamVR Performance Test as the developers envisioned it. You must push your face up against the screen, right up against it, until the edges are no longer visible. This is the developer's vision, and they are sharing it with you.

There are a few issues I have with SteamVR Performance Test, however. The gameplay is rather linear; it feels like there is an illusion of choice in certain situations, and you always seem to end up doing the same thing. There does not seem to be a way to adjust the video controls either, and I cannot seem to get it working in fullscreen!

The game ends a little abruptly, but I can only assume it was intentional as per the developer's genius. At the end of the game, you are rated depending on how well you performed. I always just about get into the green, so it must mean I'm doing pretty good.

Overall, SteamVR Performance Test is a short, sweet, emotional journey that everyone should pick up and play.
Posted February 22, 2016.
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18 people found this review helpful
3.0 hrs on record
I think after playing this all the way through, I can't help but feel like it was rushed out. As if it went overbudget and they just wanted to ship it by wrapping it up ASAP. The story, art direction (albeit lazy) and voice talent is nice, but the rest of it just falls flat:

  • Early on you come across a camera which you can use to take photographs of evidence -- which is deliberately hinted as something you should be doing -- but it doesn't actually amount to anything. I forgot I even had it later in the game, but it turns out it doesn't matter anyway because whatever you do with it is never referenced again.
  • Illusion of choice is a recurring theme. At one point you get to choose between starting a fire and not starting a fire. If you don't, it'll coincidentally start anyway because reasons. It's the worst example, but it is moreorless a metaphor for the entire game.
  • There are a few visual bugs, such as floating grass, one-sided rocks and in some cases prematurely unloaded areas that ruin the immersion a bit.
  • A minor subplot is suddenly the main focus at the last minute of the game. The kid being found dead in the cave was the least interesting plot and didn't hook me as much as the main mystery.
  • Are you seriously implying that Delilah wasn't going to wait five freaking minutes to meet Henry face-to-face after nearly three months of bonding just to get on a helicopter a little earlier, even though that she knew that the helicopters were going to come back and she even said they were "making the rounds"?
  • The ending is really abrupt. It just... ends.

If you want to play a good mystery game where you play as a man who loves typewriters, I guess there's Alan Wake.
Posted February 10, 2016.
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1 person found this review helpful
4 people found this review funny
11.1 hrs on record
I'm catman
Posted December 24, 2015.
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Showing 1-10 of 35 entries