login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Let me rephrase- it was stressful... at first!! The further you progress and are aware of your shortcomings, it becomes more enjoyable and a breeze~ : ) : D
Hope this helps~~ The Tim Burton thing is still true~~~
*ehem*
1) I can't think of any other platformer that does this yet and so to me it's a pretty refreshing albeit radical concept!
2) Multiple playthroughs definitely isn't it... for now, maybe they'll add more things.
3) It has a hand-made, crafty charm and yes it is a beaut~ Something you'll only see in your dream (or the two movies I mentioned).
4) I would say yes the whole gameplay revolves around the timers. The day timer not so much- but the 30+ second one yes. But try not to think of it too much as a weakness because it actually helps with the stealth and seeing invisible objects ;)
(I actually only died/faded away once and it's because of a bug XD)
Yoooouuu're welcome!!
And yes, I wouldn't have noticed this either had I not follow them on their blue bird~
It does, doesn't it!!? I think if I played this as a tyke- it'd just go straight through me. But now it's like woahhh.
It's deceptively child-like and that's what I liked about it~~
Wishlisted, for sure. I dig the setting/themes; it looks great.