Catiline
Alexander Krumbach   Georgia, United States
 
 
"The only people worthy of consideration in this world are the unusual ones. The common folk are like the leaves of a tree, and live and die unnoticed." -- L. Frank Baum

Translation: do not send me a "blind"/"cold call" friend request. Only people I know from communities outside Steam will be added to my friends list on Steam.
Currently Offline
Last Online 19 hrs, 35 mins ago
Achievement Showcase
2,578
Achievements
8
Perfect Games
29%
Avg. Game Completion Rate
Achievement Showcase
2,578
Achievements
8
Perfect Games
29%
Avg. Game Completion Rate
Screenshot Showcase
This felt more challenging than Mun landings or probes to Duna, but I flew the Aeris 4B to orbit on extra-hard mode: kb only + no MechJeb!
1
Review Showcase
18.0 Hours played
Every once in a while, a game comes along which redefines what video games can achieve; which changes the way people think about games and interactivity; or which challenge our notions of genre.

The Witness appears to be aiming for those lofty goals, but falls tragically short.

Launching players straight into the "action" (in as much as that word applies to a pure puzzle game) with neither tutorial nor menu, the Witness demonstrates both the best and worst about interactively teaching players game mechanics. There is no game with a more satisfying "Aha!" moment when you (as a player) finally grasp what is being conveyed by a puzzle mechanic. Sadly, a large part of that is because there is no clearly conveyed difficulty curve of which puzzles to try in which order -- you will find yourself facing a puzzle for which you are not yet equipped to solve multiple times.

The Witness masquerades as a straightforward puzzle game, which would build, one layer at a time, a dazzling array of challenges. Like many great puzzle games before it, it then exhaustively explores this field until you may feel that every nook have been explored... and then you are perplexed by an unexpected, new possibility. Yet if you scratch this surface, you will find hidden layers within the game (but which sadly resolve themselves, with careful study and reasoning, to be the same elements as the surface presentation).

Everything in The Witness is present because of, and in support of, the puzzle elements of the game. Without any decision made somewhere in the game, at least one puzzle would not be solvable.

All of the above should make it the next Portal, or Tetris-- with the power to reshape the way gamers play and are challenged for years. But ultimately it feels like some critical element was missed-- with the tragic result that the game, while beautiful and engaging, has no lasting vitality.

The Witness is undoubtedly in the top 10 pure puzzle games released this year, but maybe only because there are so few contenders in that category. If you want a challenging (and frankly mind-blowing) puzzle experience which develops at your pace and you can overlook the lack of narrative, even rudimentary explanations, or a clear guide for progressing, play The Witness.
< >
Comments
planb_5 23 Jun, 2017 @ 9:52am 
Did you know the Summer sale is going on?
planb_5 15 Jul, 2013 @ 6:41pm 
Pinball...That is all.
huntsfromshadow 11 Jul, 2013 @ 2:04pm 
I'll admit I'm commenting for an achievment.