๐ŸฆŒ๐ŸŽ„๐ŸŽ…
๓ €กWANGYIFANG.COM   Shanghai, Shanghai, China
 
 
โ–บABOUT MEโ—„ [wangyifang.com] ใ€€ใ€€ ใ€€ โ–บWEIBO SHOW CSGOโ—„
โ–บMY CONFIG GITHUBโ—„ [github.com] ใ€€ใ€€ โ–บSTEAM FANS MAILโ—„
โ–บCSGO.LINKโ—„ [www.csgo.link] ใ€€ใ€€ใ€€ใ€€ โ–บๆˆ‘็š„Steamๅคงๅทโ—„ [www.csgo.link]
ใ€€ใ€€
ๅ›  Steam Bug๏ผŒ็ŽฐไธๅœจๆŽฅๆ”ถไธ่ฎค่ฏ†็š„ไบบๅฅฝๅ‹่ฏทๆฑ‚ใ€‚
Due to Steam Bug, random friend requests are no longer accepted.

For all issues related to Valve's games, technical support, or Steamโ„ข, please visit the Steam Support Site .
Steamworks and Steam Distribution: Please see the Steamworks FAQ for instructions on submitting your game for consideration.
Postal address:
PO BOX 1688
Bellevue, WA 98009

---PC Specifications / PC Equipment---
Monitor I: BenQ zowie XL2540 240hz
Monitor II: AOC 60hz
Monitor III: AOC 60hz
Resolutions: 4k resolution at 1080p1920
Mouse: SteelSeries rival300 black
DPIs:9500
Windows Sens:2/11
Game Sens:0.3
AWP Sens:0.4
Mousepads:SteelSeries
Keyboard: Varmilo VA87M DIY
Headset: Sony MDR-Z1R
Audio decoder:Lynx Studio Hilo DAC
Headphone amplifier:Sony TA-ZH1ES
Desktop sound:Sony CAS-1
OS: Windows 10 Pro - 64-bit
Motherboard: ASUS Z10PE-D8 WS
CPU: 2x Intel Xeon E5-2699 v3 (2.3G,145W,L3:45M,18C,HT)
GPU: 4x Nvidia GTX 1080Ti (SLI)
RAM: Dominatorยฎ Platinum Series 128GB (8 x 16GB) DDR4 DRAM 3200MHz C16 Memory Kit
SSD: Inter S3510 1.2T SSD
HDD: 7x HGST HUH721010ALE600 HE10 10TB
Microphone: Not yet purchased

--- Achieved CS:GO Ranks & 2013/10/20 Play CSGO ---
Silver I
Silver II
โœ”Silver III
โœ”Silver IV
โœ”Silver Elite
โœ” Silver Elite Master (2013.12.14)
โœ” Nova I (2015.1.10)
โœ” Nova II
โœ” Nova III
โœ” Nova Master
โœ” Master Guardian I
โœ” Master Guardian II
โœ” Master Guardian Elite (2017.03.24)
โœ” Distinguished Master Guardian (2017.07.05)
โœ” Legendary Eagle (2017.08.09 23:41:06)
โœ” Legendary Eagle master (2017.09.25 18:54:32)
โœ” Supreme Master First Class (2020.03.04 20:21:31)
Global Elite

-language english -worldwide -perfectworld1 -32bpp -threads 4 -high -noipx -nojoy -tickrate 128 -processheap
sdr ClientForceRelayCluster cant pwg โ™ฅโ™ฅโ™ฅโ™ฅ pwt
host_timescale 1
ent_fire !self addoutput "modelscale 0.5
cl_crosshair_recoil
bind "w" "+forward;cl_clanid 30574944" Perfect platform
bind "s" "+back;cl_clanid 30513714" Battle platform
bind "d" "+moveright;cl_clanid 28416384" Glory certification
bind "a" "+moveleft;cl_clanid 28415557" CS:GO perfect world
bind "r" "+reload;cl_clanid 31859648"
bind "SPACE" "+jump;cl_clanid 30574953"
bind "CTRL" "+duck;cl_clanid 30574980"


โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–โ–“โ–“โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–„โ–„โ–„โ–ˆโ–€โ–„โ–“โ–“โ–“โ–Œโ–ˆ
โ–‘โ–‘โ–‘โ–‘โ–‘โ–„โ–ˆโ–Œโ–€โ–„โ–“โ–“โ–„โ–„โ–„โ–„โ–€โ–€โ–€โ–„โ–“โ–“โ–“โ–“โ–“โ–Œโ–ˆ
โ–‘โ–‘โ–‘โ–„โ–ˆโ–€โ–€โ–„โ–“โ–ˆโ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–€โ–‘โ–“โ–Œโ–ˆ
โ–‘โ–‘โ–ˆโ–€โ–„โ–“โ–“โ–“โ–ˆโ–ˆโ–ˆโ–“โ–“โ–“โ–ˆโ–ˆโ–ˆโ–“โ–“โ–“โ–„โ–‘โ–‘โ–„โ–“โ–โ–ˆโ–Œ
โ–‘โ–ˆโ–Œโ–“โ–“โ–“โ–€โ–€โ–“โ–“โ–“โ–“โ–ˆโ–ˆโ–ˆโ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–„โ–€โ–“โ–“โ–โ–ˆ
โ–โ–ˆโ–โ–ˆโ–ˆโ–โ–‘โ–„โ–“โ–“โ–“โ–“โ–“โ–€โ–„โ–‘โ–€โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–Œโ–ˆโ–Œ
โ–ˆโ–Œโ–ˆโ–ˆโ–ˆโ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–โ–‘โ–‘โ–„โ–“โ–“โ–ˆโ–ˆโ–ˆโ–“โ–“โ–“โ–„โ–€โ–โ–ˆ
โ–ˆโ–โ–ˆโ–“โ–€โ–‘โ–‘โ–€โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–“โ–“โ–“โ–“โ–โ–ˆ
โ–Œโ–“โ–„โ–Œโ–€โ–‘โ–€โ–‘โ–โ–€โ–ˆโ–„โ–“โ–“โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–“โ–“โ–“โ–Œโ–ˆโ–Œ
โ–Œโ–“โ–“โ–“โ–„โ–„โ–€โ–€โ–“โ–“โ–“โ–€โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–ˆโ–“โ–ˆโ–“โ–ˆโ–“โ–“โ–Œโ–ˆโ–Œ
โ–ˆโ–โ–“โ–“โ–“โ–“โ–“โ–“โ–„โ–„โ–„โ–“โ–“โ–“โ–“โ–“โ–“โ–ˆโ–“โ–ˆโ–“โ–ˆโ–“โ–ˆโ–“โ–“โ–“โ–โ–ˆ
In un gioco non di Steam
Vetrina immagini
------------------------ Welcome to my home page message ------------------------
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Gruppo preferito
Valve is the developer of leading-edge technology, the Sourceโ„ข game engine and Steamโ„ข, a broadband platform for delivering and managing digital content.
79
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Gruppo preferito
CS:GOๅ›ฝๆœ - Gruppo pubblico
Counter-Strike: Global Offensive - Perfect World is a special version of Counter-Strike: Global Offensive released on 18 April 2017 for the Chinese market via publisher Perfect World.
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9
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17
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Vetrina delle immagini in evidenza
CSGO PLUS
13 2
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Teach you how to release from the CSGO Sina microblogging blog, easy to understand, add bookmarks easy to publish. Android system can also be added directly to the desktop, one key to open.
Vetrina degli screenshot
My Valve Index VR
4 2 1
Vetrina degli screenshot
2020ไธŠๆตทๅฎŒ็พŽ็”ต็ซžๅ˜‰ๅนดๅŽ
6 2
Vetrina del Workshop
Here is a collection of all the major operations of the map, they are very good, this collection for like nostalgic players, and I use this collection also open a community server for playing these games.
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Gioco preferito
10,690
Ore di gioco
32
Achievement
Vetrina delle recensioni
10,690 ore di gioco
If you played through Half-Life 2, then there is a good chance that you will never forget your feelings the very first time that you set foot in City 17. The G-Manโ€™s cryptic introduction, the bleak 1984-like environment, Dr. Breenโ€™s strangely reassuring voice โ€“ they all combined to create one of the most memorable video game openings of all time. You may never forget your first experience with the gravity gun, setting traps for zombies in Ravenholm, or the first time that you crushed a Combine soldier with a toilet. Whatever your favorite aspects of Half-Life 2, the game suffered no shortage of set pieces, unique game mechanics, and joyous moments. And, if you are fortunate enough to play through Half-Life: Alyx, you will compile another impressive list of โ€œwowโ€ moments and first-time experiences, and ways in which virtual reality gaming will never again be the same for you. With Half-Life: Alyx, Valve has once again drawn a historical line of demarcation, and everything from this point forward will be measured against it.

It might sound like fanboyism to sum up my opinion of this game as โ€œValve has done it againโ€, but the expression fits perfectly -- Valve really has done it again. Half-Life: Alyx surpasses its peers in VR so profoundly that the biggest drawback of the game is that it might ruin future VR experiences for you once you have played through it. It looks incredible, sounds incredible, and plays better than any other game that this medium has to offer. It includes all of the hallmarks of a Valve-designed game and it carries a distinct Half-Life feel from beginning to end. But like Half-Life 2, it also introduces a handful of new game mechanics, enemies, and characters that fit into the series perfectly. And, to top it off all, it ends with arguably the most jaw-dropping narrative moment so far in the series.

In making Alyx the protagonist and ditching the silent protagonist that has defined Half-Life and Portal, Valve demonstrates a bit of wisdom that shows why Half-Life: Alyx is such a great game โ€“ they understand where to make changes and where to keep their formula intact. It wouldnโ€™t have made sense for Alyx to be silent for the entire game, so Valve has embraced her being who she is โ€“ a resourceful, observant, and rebellious character who has grown up under Combine oppression and has made it her goal to rid the planet of their presence. Alyx frequently interjects her thoughts and emotions into the game, and they always seem to perfectly mirror what you, the player, are feeling at any given moment. It is one of the many subtle ways in which the game excels. Alyx and Russell exchange a lot of dialog, providing some much-needed exposition, a few hints, and a lot of quality humor.
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431
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Statistiche degli Inerziani
Livello raggiunto
21
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15

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Transazioni del Mercato
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---------------------------------Welcome to my profile---------------------------------
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:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::redtile::darklord::darklord::darklord::darklord::lineasquare::darklord::darklord::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::SNF2::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::darklord::darklord::darklord::darklord::lineasquare::darklord::darklord::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::darklord::lineasquare::darklord::SNF2::SNF2::darklord::darklord::darklord::darklord:
:redtile::redtile::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::akinOrange::redtile::darklord::darklord::darklord::darklord::lineasquare::darklord::darklord::darklord::lineasquare::darklord::lineasquare::darklord::SNF2::darklord::lineasquare::darklord::lineasquare::darklord::SNF2::darklord::darklord::darklord:
:redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::darklord::darklord::SNF2::darklord::SNF2::SNF2::SNF2::darklord::SNF2::darklord::SNF2::darklord::darklord::lineasquare::lineasquare::darklord::SNF2::darklord::darklord::SNF2::darklord::darklord:
:redtile::redtile::redtile::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
:redtile::redtile::redtile::redtile::redtile::redtile::akinOrange::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
:redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::redtile::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord::darklord:
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:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::lcube::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::lcube::lcube::Lasers::Lasers::Lasers::lcube::lcube::Lasers::lcube::lcube::Lasers::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::Lasers::lcube::lcube::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::Lasers::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::Lasers::Lasers::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::lcube::lcube::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::Lasers::Lasers::lcube::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::Lasers::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::Lasers::lcube::Lasers::Lasers::Lasers::lcube::lcube::Lasers::lcube::Lasers::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::Lasers::lcube::Lasers::lcube::lcube::lcube::Lasers::Lasers::lcube::lcube::Lasers::Lasers::lcube::lcube::Lasers::lcube::lcube::lcube::lcube::lcube::lcube:
:lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube::lcube:
Vetrina dei video
Dragon lore drops
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Attivitร  recente

638 ore in totale
Ultimo avvio: 6 dic
4,638 ore in totale
Ultimo avvio: 6 dic
3,545 ore in totale
Ultimo avvio: 6 dic
WTF 5 dic, ore 8:12 
:Aegg::serpent::serpent::serpent::Aegg::Aegg::Aegg::serpent::serpent::serpent::Aegg:
:serpent::luv::luv::luv::serpent::Aegg::serpent::cwd_heart::cwd_heart::cwd_heart::serpent:
:serpent::luv::luv::luv::luv::serpent::cwd_heart::cwd_heart::cwd_heart::cwd_heart::serpent:
:serpent::luv::luv::luv::luv::luv::cwd_heart::cwd_heart::cwd_heart::cwd_heart::serpent:
:Aegg::serpent::luv::luv::luv::cwd_heart::cwd_heart::cwd_heart::cwd_heart::serpent::Aegg:
:Aegg::Aegg::serpent::luv::luv::luv::cwd_heart::cwd_heart::serpent::Aegg::Aegg:
:serpent::Aegg::Aegg::serpent::luv::cwd_heart::cwd_heart::serpent::Aegg::Aegg::serpent:
:Eagle_hoi::serpent::Aegg::Aegg::serpent::luv::serpent::Aegg::Aegg::serpent::Eagle_hoi:
:luv::Eagle_hoi::serpent::Aegg::Aegg::serpent::Aegg::Aegg::serpent::Eagle_hoi::luv:
็พฝๆฎ‡ 4 dic, ore 23:23 
โ€. ใ€€ใ€€ใ€€ใ€€ ใ€€ใ€€.โ˜… * โ˜…..
ใ€€ใ€€.*โ˜…ใ€€*.ใ€€*..*ใ€€ใ€€ใ€€โ˜…
ใ€€ใ€€โ˜…ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ โ˜…
ใ€€ใ€€โ€˜*. *'ใ€€ สœแด€แด˜แด˜ส ๐Ÿงธ แด…แด€ส
ใ€€ใ€€ใ€€ โ€˜โ˜….ใ€€ใ€€ โ˜…โ€™
ใ€€ใ€€ใ€€ใ€€ ใ€€ใ€€โ€˜*..โ˜… โ€‹โ€‹โ€‹
ๅฐๆตทๆ˜Ÿ 3 dic, ore 21:47 
โ”€โ”€โ”€โ”€(โ™ฅ)(โ™ฅ)(โ™ฅ)โ”€โ”€โ”€โ”€(โ™ฅ)(โ™ฅ)(โ™ฅ) __ ษชฦ’ ฦดฯƒฯ…'ส€ั” ฮฑสŸฯƒฮทั”,
โ”€โ”€(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ)(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ) ษช'สŸสŸ ษ“ั” ฦดฯƒฯ…ส€ ั•ษงฮฑโˆ‚ฯƒัก.
โ”€(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ) ษชฦ’ ฦดฯƒฯ… ักฮฑฮทั‚ ั‚ฯƒ cส€ฦด,
โ”€(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ) ษช'สŸสŸ ษ“ั” ฦดฯƒฯ…ส€ ั•ษงฯƒฯ…สŸโˆ‚ั”ส€.
โ”€โ”€(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ) ษชฦ’ ฦดฯƒฯ… ักฮฑฮทั‚ ฮฑ ษงฯ…ษข,
โ”€โ”€โ”€โ”€(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ) __ ษช'สŸสŸ ษ“ั” ฦดฯƒฯ…ส€ ฯษชสŸสŸฯƒัก.
โ”€โ”€โ”€โ”€โ”€โ”€(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ) ษชฦ’ ฦดฯƒฯ… ฮทั”ั”โˆ‚ ั‚ฯƒ ษ“ั” ษงฮฑฯฯฦด,
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€(โ™ฅ)โ–ˆโ–ˆโ–ˆโ–ˆ(โ™ฅ) __ ษช'สŸสŸ ษ“ั” ฦดฯƒฯ…ส€ ั•ษฑษชสŸั”.
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€(โ™ฅ)โ–ˆโ–ˆ(โ™ฅ) ษ“ฯ…ั‚ ฮฑฮทฦดั‚ษชษฑั” ฦดฯƒฯ… ฮทั”ั”โˆ‚ ฮฑ ฦ’ส€ษชั”ฮทโˆ‚,
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€(โ™ฅ) __ ษช'สŸสŸ สฯ…ั•ั‚ ษ“ั” ษฑั”.
ๅˆๆ˜ฏไธช็ป™G่ƒ–ไธŠไพ›็š„ๅญฃ่Š‚:praisesun:
ๅ‘จๆœซๆ„‰ๅฟซๅ“ˆ~:Mirro_love:
Tao 26 nov, ore 4:56 
ๅคงไฝฌcsgolinkๆฅ็š„ๆƒณ่ฆไธชๅฅฝๅ‹ไฝ:steamhearteyes:
ๅฐๆตทๆ˜Ÿ 26 nov, ore 2:27 
้ฉฌไธŠๅฐฑ่ฆ2022ๅนดไบ†ๅ‘ข