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a brief statement or account of the main points of something
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6.8 Hours played
Warning: contains spoilers
Review version: 1.01 (updated)

I cannot help but compare this game to “The Neverhood”, since it was advertised as a spiritual successor to it and I don’t think it’s wrong in any way.

Pros:
• Some parts of the game are made of clay, which is a rare thing.
• Nice overall design, somehow rich visuals.
• Made me replay and realize the beauty of ”The Neverhood” for the third time.

Cons:
• Lots of technical issues revolving around:
1) localization (some of them fixed as of 1.01, but you still cannot choose the language via options menu or launch parameter / config), 2) subtitles, 3) cursor, 4) controls, 5) sound, 6) music, 7) transparency masks.
• Lacks polish and feels like an unfinished low-cost product, which is unacceptable for an adventure game which lacks branching plot and has almost none to zero replay value.
• Easy, boring, uninspired puzzles, some of them are recycled three times.
• Not heavy, but noticeable recycling of the assets.
• Inconsistent background resolution.
• Inconsistent use of clay, there is clay animated in PS.
• Not enough quality claymation sequences.
• “The Neverhood”s humor is not included.
• The story is dull, has no closure. Ending sequence is so ugly, it’s cringewothy.
• Generic music which hardly creates any mood. Truly disappointing work, Mr. Terry S Taylor. No lossless OST in the Deluxe package, low-bitrate MP3s only: http://i.imgur.com/yCRdoXu.png.
• The resolution of the assets could have been higher, last time I checked it was 2015.
• Protagonist’s sidekick exists purely for gameplay purposes, there is no smart or funny dialogues between him and the protagonist.

Even though the game has no game-breaking bugs and could be played through, the release version still feels like a deep beta, looks like the QA was either non-existent or made by deaf and blind people.
If you’d like to see some of the rough spots, check this album: https://imgur.com/a/yDUTl (updated with some other screenshots I took during the playthrough)
I counted the total amount of unique screens in “The Neverhood” and even though it’s roughly the same as in the “Armikrog”, “The Neverhood” was a small interconnected world made of clay, “Armikrog” is just a bunch of screens.
If you would like to see for yourself, check out the screens of “The Neverhood”, here you go, all of them: https://imgur.com/25FGTd2
Most of the Armikrog’s screens, compressed by Steam: https://imgur.com/a/S5BqH

Verdict: spiritless successor of “The Neverhood”, the world would have been better without it.