1kb
India
 
 
My nick is 1kb
Retired From all Trading activity.
Inventory item are not for sale.


About me

First Breakfast Start with Raj Kachori , Shahi Tukda along with Black Grapes juice.
Have Potential to consume 6 Big Glass of Sugarcane Juice with in 60 seconds.
i hate two juice one is orange and other is pomegranate.

Second breakfast Almond and Wall Nut shakes with cheese sandwiches - tomato must be fresh and sweety

Lunch is quite Heavy Rogan Josh ( Lamb only ) with Kohinoor Platinum Basmati Rice

Dinner Full Afghani Tandoori Chicken along with Shahi Naan and Cholay.


Sunday Schedule start with Sambar Idli and ends with Masala Dosa

Currently Offline
Last Online 5 days ago
Artwork Showcase
Swirls and Frills
1
Salien Stats
Level Reached
25
Bosses Fought
46

Experience Earned
55,651,506
Workshop Showcase
Achievement Showcase
11,377
Achievements
10
Perfect Games
84%
Avg. Game Completion Rate
Items Up For Trade
1,005
Items Owned
10,090
Trades Made
15,234
Market Transactions
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My Heart
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Review Showcase
Counter-Strike: Global Offensive is a team-based first-person shooter game.

Counter-Strike is an entirely multiplayer experience. You can play offline against AI bots, but these are still merely simulating what it's like to play online, rather than really giving you a single-player game. The good news is that this is as good as online team-based shooters get. In the traditional game mode, there are two types of matches and two tiers of play. Casual level is for newer players and removes aspects like friendly fire and the need to purchase armor and ancillary items each round (more on that in a second). Ranked level is the original style of CS, with all the "realism" settings enabled, but it also features a comprehensive skill-based ranking system to try to balance teams and place good players with other good players.

Both of these tiers feature several maps--original CS maps like de_dust are reproduced here and still going strong, mixed in with entirely new maps--and each map is tied to one of two game types. In Defusal, one team (the Terrorists) must plant a bomb at a critical site and defend it until it explodes, while the other team (the Counter-Terrorists) must try to either prevent them from planting it or defuse it before it goes off. The other game type, Hostage Rescue, turns the tables. Here, the Terrorists have taken a group of AI hostages that they must protect until time runs out, while the CTs must assault their location and free the hostages.

One important facet to both of these game modes is that there are multiple short rounds in a match, and after each round you must purchase weapons, armor, grenades, and other equipment using money you earn for killing enemies, winning the round, or doing other important tasks. Thus, as games go on, winning teams tend to have better equipment, while losing teams tend to be worse off. The disadvantage is never insurmountable, but it does give teams an incentive to work, well, as a team. In serious matches, communication and planning are key, because players who die cannot respawn until after a round is over and cannot communicate with living team members.

The traditional CS modes are excellently balanced. Games are fast-paced without being unmanageable, skill is rewarded in both the planning and outfitting stages as well as in battle, and good teamwork typically beats individual skills. Pacing is fantastic, too, because you will generally die at least a few times, giving you time to observe other players' work, review your own mistakes, and plan for the next round during the downtime. Heck, even watching other players go at it can be entertaining in and of itself, as you shout at them to do this or not do that, knowing full well they can't hear you.

If you prefer no downtime, however, the two new game modes that have been added this time around should suit your fancy. Called Arms Race and Demolition, they both remove the classic purchasing mechanic and instead award you with a new weapon, instantaneously, when you make a kill. Depending on server settings, weapon awards generally go up in deadliness from an initial lousy weapon, reach an acme, and then begin to go down in usefulness, usually forcing you at last to use nothing but your knife.

Arms Race also removes the downtime of waiting after you die, and plays a lot more like a traditional deathmatch game, with much less in the way of teamwork since each individual is out to finish his slew of weapons as quickly as possible and get the win. Demolition changes this structure, instead challenging you to continue playing a more traditional CS-style game, but with your weapons getting worse and worse with each kill. Both of the new modes are tremendous fun.

No matter which modes you choose to play CS:GO in, however, you'd better be playing with a keyboard and mouse.

When using a keyboard and mouse, you'll notice the controls are sharp and easily customizable. Unlike the guns in, say, Battlefield, most of CS:GO's guns do not have an aim-down-the-sight feature. There are no vehicles, special weapons, or power-ups, either. You get your gear, learn the maps, and rely on your skills to take you to the finish line. Graphics, while improved from the Source engine, are nothing fancy, and neither is sound--although veteran players will be gratified to hear that many of their favorite guns' sounds are retained from earlier versions (especially the thunderous AWP). CS:GO adds a lot of new guns, too, of various types, and even a new grenade, the incendiary grenade, which can light a small area on fire for a short time, preventing players from passing through without taking damage.

When a counter-terrorist kills a terrorist planting explosives in a classic defusal match, or a CT escort swallows a sniper round in Hostage Rescue, the victim is dead for good and doesn't re-spawn until the next round. As such, players on both sides must exercise skill and care. The bomb objective, meanwhile, gives everyone a purpose. Of course matches end when everyone on a team is dead, but a clever and coordinated terrorist team will give the CTs the slip, plant their bomb, and protect the bomb site. Between rounds, everyone spends earned cash on better gear and guns, and the cycle continues.

Teams are small, guns are lethal, and rounds are short. There's an addictive just-one-more-round quality to it, because there's a constant desire to do better than last time, to earn a satisfying kill, or to win in a new way.

Consequently, killing in Global Offensive feels good.It's also satisfying knowing you used limited resources to play smarter than your victim. If players aren't watching corners, providing covering fire, or using smoke grenades and flashbangs, they're more likely to take a head shot from a more delicate and patient triggerman.



Overall Best Game in Counter Strike era.

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K!ÐM4N Jun 20 @ 6:21am 
Today use your smile to change the world, sunshine! :csdsmile:
RoadRunner Jun 6 @ 5:29pm 
I love you bro ❤
RoadRunner Jun 6 @ 5:28pm 
Signed by RoadRunner ❤
Signed my profile
Fuck India!!!
1kb May 24 @ 8:02pm 
i like my grandpa
[Юки] 12 Golden Yearsッ May 24 @ 1:53pm 
i like china