Wryn Pendragon: Umbramancer M&M WPU
Wryn Pendragon: Umbramancer M&M WPU
March 24, 2017
Czech Republic 
 This topic has been pinned, so it's probably important
lordgraa Mar 25, 2017 @ 4:34am
English corner
Everything important will be translated into English and posted here.

Please, stick to this thread if you want to discuss WPU in English, thanks! :steamhappy:

Source for English info: WPU English page[]
Last edited by lordgraa; Jul 17, 2017 @ 10:24am
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Showing 1-15 of 15 comments
Antalyan Apr 4, 2017 @ 10:11am 
FAQ English
What is Wryn Pendragon: Umbramancer?
Wryn Pendragon: Umbramancer is the community project, adding many new features to Might & Magic: Heroes VII, such as brand new Xel faction & town, many new creatures, skills, abilities, artifacts, spells and buildings in the form of campaigns. The player will get an opportunity to play for each side of the outbreaking conflict. In the first campaign, they will play for the main protagonist, Wryn Pendragon. In the second campaign for the Xel faction: aliens with an effort to enslave everything alive. And in the last chapture for the C'Sura Alliance which interferes to decide about the destiny of not only the Xel but also about the whole Mondalar.

Which new things can you be looking forward to?
The whole Xel town, including buildings and townscreen. 18 units of this faction + neutral units. 9 bosses + 13 units to be summoned as "living statues" through the Alchemy skill. Two brand new skills: Mutagenesis (faction Xel skill) and Alchemy (Craftsman unique skill). The Atmos system which generates random weather effects and directly influences the hero both on the battlefield and on the adventure map. Special heroes with unique appearance and specializations. And even much more!

Which game version is it necessary to have?
As dwarves have an important role in the story, it's necessary to have at least the stand-alone Trial by Fire or The Complete edition.

How much do I have to pay?
Nothing. All campaigns (maps) can be downloaded FREE OF CHARGE. However, if you want to contribute to this project and support thus the authors, you can do it according to the instructions below. You are also more than welcome to join the works on the project.

Where can I download it?
All story chapters (campaigns) will be available for download on this site as soon as the public beta version is finished. All consequent improvements and new versions will be released here as well.

How much space on the disk does it occupy?
The particular campaigns (consisting of several maps) require the following amount of space: Chapter I.: XX MB, Chapter II.: XX MB, Chapter III.: XX MB. (to be specified later)

Which languages is this project going to be translated to?
The project is being created in the Czech localization, while subsequently translated to English. After releasing the CZ/EN versions, we're planning to create German and French translations at least.

How many campaigns and maps is it going to include?
A total of 3 campaigns (chapters), released subsequently in the order: I. Wryn Pendragon > II. Xel > III. C'sura. Each campaign contains 3 connecting maps, so total of 9 maps should be prepared for you to play.

Are you going to fix the bugs in the game?
No. This project is in the form of custom maps where you can find everything new and improved. However, it neither affects the main game nor changes it it any way (unlike MODS). It's due to the licence we're binded by, for using the 3D models. The only exception is the ATMOS system. Since completely designed in the Kismet environment, it can be further distributed.

Does it add new factions and creatures for the game?
No (see above). You can play for and against the new creatures (and factions) only on the project maps.

Can I get the Atmos system to use it on my maps?
Yes. This is exactly what the random generation of weather effects has been created for, and you will be able to find it on the same place as the campaigns for download. The Atmos package will contain also the detailed tutorial how to copy the system to your maps and make it work.

Where and how can I contribute to authors?
If you want to support us and help us cover at least some of the costs connected with this project's and website's development, you can do it through an ordinary bank transfer (to the account with the number below) or simply through the PayPal. Thanks in advance for any amount of money given to us

PayPal - Click here to send any amount of money[]
Bank transfer - account no. 1012985876/6100 (EQUA Bank)

Last edited by Antalyan; Apr 4, 2017 @ 11:25am
Morski Apr 16, 2017 @ 5:56am 
Hello, i have an a question.
Is there option, map which is made in RMG to be modded and the new town to be available for play ?
lordgraa Apr 16, 2017 @ 10:28am 
Originally posted by Morski:
Hello, i have an a question.
Is there option, map which is made in RMG to be modded and the new town to be available for play ?
The only possible option would be to create a RNG map (via editor) and replace the starting town with the new one. But it is not possible to do it via game. WPU will be set of maps connected with story in campaign (like Tales of the Ancients).

But we will also release some multiplayer/skirmish/hotseat maps/scenarios for you to have fun with friends after we are done with the campaign.

Also the Atmos weather system will be released to public with some custom combat maps for each weather type.
Antalyan Jul 17, 2017 @ 8:42am 
Explore all Wryn Pendragon Project details on our Brand new project website!
Available in Czech and English!
Last edited by Antalyan; Jul 17, 2017 @ 8:44am
Morski Jan 24, 2018 @ 9:56am 
Any news about the project ?
lordgraa Jan 25, 2018 @ 11:02am 
Bad news unfortunately, we have everything ready but the town is not working as intended in UPK package :steamsad: We are still investigating it but without it the WPU project will be "paused" until we find the solution (town background is completly missing).
lordgraa Feb 6, 2018 @ 11:43am 
GOOD NEWS: we have found and smashed that pesky bug causing our Townscreen being incomplete! From now on we are resuming our work on WPU project. Expect more information and news.

Stay tuned and wish us high LUCK attribute - we will need it! :steamhappy:
Morski Feb 7, 2018 @ 6:50am 
Great news!
Luck: ∞
Last edited by Morski; Feb 7, 2018 @ 6:51am
andrei.prisacariu Jan 11, 2020 @ 5:25am 
Hello! Sorry to bother you but...any news on the release date of the Campaign maps?
I visit the website from worldofheroes a couple of times every day, ever since the beta hit the general public, hoping for some good news :)

Thank you!

Also, the project looks amazing! I'm really wondering why there isn't more hype about it... To my knowledge, this is the only attempt to create a custom campaign for Heroes7, not to mention the new Atmos features)
lordgraa Jan 11, 2020 @ 8:59am 
The map creation process is slow atm as we are only 2 left in the team but so far we have 3 maps from the first campaign (out of 6). And if everything will go as intended we will release those to test things out.

Not sure about the editor campaign tool (its a bit clumsy) but you can always play the maps independently.
andrei.prisacariu Jan 11, 2020 @ 11:52pm 
Thanks for your answer. Sorry to hear that progress is slow but I'm glad that things are still moving on. I'm looking forward to a new release, I hope you manage to finish the project even with almost no team.
Serraphiel Sep 30, 2020 @ 9:27am 
Hello. How is the progress for the campaign maps? I am checking for many months, but I don't see the campaign:(
lordgraa Sep 30, 2020 @ 10:47am 
Covid and some other IRL issues almost stopped our progress on the campaign. So we decied to release what we have and open the mod for public so anyone can try and play with it.
It is better than completely freeze the project while waiting for miracle :chuchelsmile:
579 Oct 17, 2020 @ 3:05am 
Hi,when are you going to download this mod?Can't wait to play it
lordgraa Oct 17, 2020 @ 4:58am 
We are preparing a huge skirmish map fo you to just have fun with the new alien faction before we release the first 3 campaign maps.
Not sure yet if it will be single player only or multiplayer. If we go the multi-route there will be no scripts as this is H7 limitation. So we will have to decide.
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Date Posted: Mar 25, 2017 @ 4:34am
Posts: 15