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Linux User Group s-lug
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9
2019년 1월 9일 오후 7시 52분
Game dev has some harsh words about Linux support
intok님이 먼저 게시:
Cheeseness님이 먼저 게시:
IMO it's better to remind people that each title is an investment in building an audience and accumulating loyalty among that audience. First titles are always going to have teething issues and a bumpy road should be expected from the outset. Ideally, developers who're not prepared for that should stay away so that we can focus on building positive narratives with the developers who are, and users who're not willing to have a few rough edges in the stuff they pay for should be more choosey and less vocal so that they can have positive experiences without shitting on devs who're still finding their footing.
Most Linux gamers are willing and able to help figure out where the problem is and how to fix it, some devs just have NIH disorder, like Bethesda, all of their games are a buggyPOS that requires you to install user made patches to be able to even play the game half the time.
It's really hard to say whether that's "most users" these days. 5+ years ago, definitely, but for the games that I've worked on and the developers that I help out, there's been a significant drop in the usefulness/helpfulness of Linux users and their bug reports. People who're keen to invest time in helping are still out there, but they are in my experience comparatively few and far between today. The number of people who expect/demand flawless experiences from new-to-Linux developers on the other hand has dramatically increased.

Edit: I guess where I'm coming from is that that "Linux users are super helpful" stereotype is something that needs specific and conscious effort to maintain (not just at the individual level, but at a cultural level).
intok님이 먼저 게시:
Was this game launched on Windows first? If so he should compare the percentages to that and their severity, not just totals. I would also assume that the majority of crashes are over the same thing making it a simple fix for a large number of the users having issues.
I'd definitely played Linux builds before it launched on Steam Early Access. I think it's pretty safe to say that the crash report figures are OK to take at face value.

The thing I'm not certain of is whether that 0.1% includes Kickstarter backers or not. My gut says it's probably not and that since the game offered Linux support at a time where this was kinda rare, a higher percentage of the game's eventual audience hopped onboard for that.

That said, I think that trying to find discrepancies in the numbers ignores that this kind of feeling is echoed by many developers - regardless of whether the numbers are right, the outcome of developers having these kinds of experiences is still a reality we have to face. Picking apart numbers just gives the impression that Linux users are in denial whenever these things come up.

IMO it's better to remind people that each title is an investment in building an audience and accumulating loyalty among that audience. First titles are always going to have teething issues and a bumpy road should be expected from the outset. Ideally, developers who're not prepared for that should stay away so that we can focus on building positive narratives with the developers who are, and users who're not willing to have a few rough edges in the stuff they pay for should be more choosey and less vocal so that they can have positive experiences without shitting on devs who're still finding their footing.
I dunno. Everything from his tweets sounds like a positive first experience to me (regardless of how that developer who wasn't involved with support or much Linux-specific stuff sees it). In a world where we don't have cert, best practices, pervasiveness of relevant skills across the industry, there are going to be teething issues for a new and unfamiliar platform, and so far as I can tell, the vast majority of Linux players had positive experiences.

All things considered, Uber Entertainment is in a good position to build on their previous experiences and continue to give Linux users even better experiences in future titles if they choose to do so.

Whether or not that particular developer will skip Linux or not is probably not so relevant since they don't work at Uber any more.
13
2018년 12월 12일 오전 3시 10분
Aiming to add Linux support to Zero G Arena. Anyone up for some beta testing?
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