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I _may_ have some time issues, as I might leave for vacation - but we'll see about that.
I have some (limited) experience with OpenGL and can probably cope with most tools and languages, but I'm mainly a Java/Android guy.
Also did some simple game programming before. Not so strong on the art side of things.
Awesome, people. Let's see if we can rally some more interest and then take a look at what sort of tech works well with the skillsets we've got available (doing something with the Source SDK could be neat, Unity might be doable via Wine, and of course, there are plenty of F/OSS frameworks and engines/libraries to think about).
Source SDK sounds interesting since the 2013 version.
Building doesn't look too tricky thankfully.
Compile instructions: https://developer.valvesoftware.com/wiki/Source_SDK_2013
There are stacks of resources out there already on modifying the Source SDK base and making Source engine mods
Tutorials on ModDB: http://www.moddb.com/engines/source/tutorials
Having never done anything with the Source engine myself, I'm not certain whether GTKRadiant or NetRadiant will be helpful, but apparently Hammer runs OK in Wine (which it didn't last time I tried, so huzzah)
Hammer editor: https://developer.valvesoftware.com/wiki/Hammer
So, we're getting pretty close now. How are people feeling? Any thoughts on what sort of game we'll be looking at? A traditional FPS, or something unconventional? Multiplayer or single player? Let's get some brainstorming going :)
Perhaps things will pick up over the coming week. I'll pop some suggestions for possible ideas up within the next day or two if nobody else does :)
7HFPS (the 7 hour whet-your-appetite event in the lead up to 7DFPS) has given us a bunch of Linux compatible games[www.7dfps.org] if anybody's keen to look. They don't currently have a filter by platform option, but that's planned. When I last looked, there were 10 titles with native builds (9 of which were using Unity).
Inspirations come from amnesia, pacman, ghostbusters.
Sounds like an interesting idea with possibility!
What happens, however, if players trap the ghost in between several light sources, taking turns to refuel one by one?
EDIT: We moved the stuff to the github wiki https://github.com/SteamLUG/steamlug-7dfps-2013/wiki
Please everyone participate. Don't hesitate to write comments and questions to ideas in there as well.