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CytoZytokine Sep 28, 2017 @ 9:59pm
Toxic and Timebomb should be removed from Deathrun rtd.
Both of these are OP because they allow players to gain easy victories by directly killing death, which I think is a very unfair and broken way to end Deathrun matches. I really think they should be removed from rtd to make the matches more fair and balanced.

I mean, everytime I become death, I have to keep a constant eye on the chat to see if anyone rolls Toxic or Timebomb. When that happens, I must bail out of the vicinity as fast as possible, or else, I risk losing the match. I feel bad for the poor players who're unaware that Toxic and Timebomb can even kill them as death.
Last edited by CytoZytokine; Sep 28, 2017 @ 10:01pm
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Showing 1-11 of 11 comments
CytoZytokine Sep 29, 2017 @ 6:31am 
Originally posted by Ultragon:
I'm with you, I also think Timebomb and Toxic should be removed, it ruins gameplay and shortens map time. (at least rounds)

That too. Also, not to mention that death himself can roll either of these as well. If death rolls Timebomb, then it is a guaranteed instant win for the runners no matter who he kills with it. If death rolls Toxic, then all he has to do is run along the wall and eliminate most, if not all players in one fell swoop. It catches everyone off-guard.
CytoZytokine Sep 29, 2017 @ 7:16am 
Originally posted by Ultragon:
Originally posted by Unlimited Moe Works A.D.F.:

That too. Also, not to mention that death himself can roll either of these as well. If death rolls Timebomb, then it is a guaranteed instant win for the runners no matter who he kills with it. If death rolls Toxic, then all he has to do is run along the wall and eliminate most, if not all players in one fell swoop. It catches everyone off-guard.
Yes, RTD need to be removed for Deaths.

Yeah, I agree. rtd is actually redundant for death anyway since there's almost nothing he can do with it unless it is during a VS minigame, and there are a couple of rolls that can screw him over. Like Frozen, which renders him unable to move and activate traps, and Explode (different from Timebomb), which kills himself instantly, and leads many people to think that he suicided and broke the rules.
Last edited by CytoZytokine; Sep 29, 2017 @ 7:20am
CytoZytokine Sep 29, 2017 @ 11:54am 
Originally posted by Ultragon:
That's also agreeable. Hopefully some changes to RTD will occur soon like Explosion doing 0 damage. (As I see on some servers.) aslong with Timebomb as well being changed.
(Or just removed completely...)
Also its pretty useless for Death to even have access to RTD.

Here's a rundown on the rolls.

Rolls I think should be removed from Deathrun.
-Stripped to Melee: This is pretty much useless since everyone is stripped to melee by default anyway.
-Invisibility: Rendered useless by the fact that everyone has an outline, so death can still see invisible players. Unless the outlines themselves are removed, I don't see much point in keeping this roll.
-Forced Taunt: I'm not even sure what purpose this roll serves, but is does nothing on Deathrun as far as I know.
-Scary Bullets: Like with Stripped to Melee, this one is useless because there are no ranged weapons to use. Plus, players can't harm death with those anyway.
-Instant Kills: Useless, because unlike Toxic, you can't even reach death beyond the wall.
-Infinite Double Jumps: This one doesn't work, so it's useless.

Rolls I think should be kept on Deathrun.
-Godmode: Makes you temporarily invincible, and a great way to bypass some traps without dying.
-Lucky Sandvich: Increases your health immensely, which is helpful for some traps that don't have instant kill radii.
-Player Shrink: Very helpful in slipping by some traps. My only gripe with it is the last-second respawn, which happens at random and screws me over sometimes. If that problem gets fixed, then I'm fine with keeping this.
-Low Gravity: Allows you to make big leaps over some traps, so it's very useful sometimes.
-Blind, Drugged, and Funny Feeling: All three of these affect your vision, and make things fun and challenging.
-Spontanious Combustion and Mystery Sauce: Both only cause minor gradual damage, and largely have no impact unless you roll...
-Low Health: Drops your heath to one. Turns your experience into what I call a Daredevil Run and makes things tougher (unless you're Medic, Sniper with Cozy Camper, or Soldier with Conchelor). Plus, Spontanious Combustion and Mystery Sauce will kill you if you're not careful.
-Instant Sentry and Instant Dispenser: Both can be used as platforms to help with certain traps, like the broken Pink Guy trap in Trump Tower. However, while the Sentry is temporary, the Dispenser is not, and stays there indefinitely. If the Dispenser is made to be temporary instead, it could be balanced out. This one is up to the admins to decide though, because not everyone is ok with this. I know Neptune isn't. He'll slay anyone who uses a Sentry or Dispenser to bypass traps.
-Big Head: Has no actual purpose, but it's funny, so keep.

These are the ones I remember from the back of my head. Let me know if I missed any rolls.
Last edited by CytoZytokine; Sep 29, 2017 @ 12:21pm
Myrshine Sep 29, 2017 @ 2:48pm 
I agree with this.
CytoZytokine Sep 29, 2017 @ 5:03pm 
Right, other rolls I forgot.

-Nostalgia: This one is harmless. It just gives your vision a black-and-white effect, so keep.
-Earthquake: I'm actually unsure about this one. Yes, it makes me dizzy everytime I or someone else rolls this, but it doesn't seem to have any other impact other than, maybe, disorienting death.
-Faster Speed: I'm not sure if this one even works. If so, then keep. If not, then remove.
Tenko Oct 2, 2017 @ 7:10am 
I agree to the toxic and timebomb to be removed or make it useless in deathrun i got off guard when one of the runners has timebomb or toxic and got killed byv them...Also i agree with unlimited moe to removed some rtds to be remove because its useless
Myrshine Oct 2, 2017 @ 7:34am 
Originally posted by Ultragon:
Faster Speed needs to be removed, it does not work because the Deathrun Plugin is constantly forcing players speed to be set to a amount.
We're thinking of getting a better rtd plugin, so hopefully all of this won't be an issue anymore. Plus faster speed is just something random and useless that you'd get. Similar with infinite ammo, it's just useless XD.
CytoZytokine Oct 2, 2017 @ 8:01am 
Originally posted by Prisma:
Originally posted by Ultragon:
Faster Speed needs to be removed, it does not work because the Deathrun Plugin is constantly forcing players speed to be set to a amount.
We're thinking of getting a better rtd plugin, so hopefully all of this won't be an issue anymore. Plus faster speed is just something random and useless that you'd get. Similar with infinite ammo, it's just useless XD.

Do you know some better rtd plugins you can get somewhere?
Midday Oct 7, 2017 @ 6:35pm 
Currently I am not sure which roll the dice plugin we have, AI or Paradox would be the ones to check that out. I can only speculate and guess.

If we have the TF2: Roll the Dice RTD - v0.4[forums.alliedmods.net] plugin on Allied Modders then there is actually an easy way to disable perks, according to the cvars listed on the mod page.

If we have the [TF2] Roll The Dice (Revamped)[forums.alliedmods.net] plugin on Allied Modders, there is also an easy way to disable perks, according to the cvars listed on the mod page.

Regardless of what plugin we use, there is no reason why we should not be able to remove toxic and time bomb from the list of perks on !rtd. We just have to get it approved and removed by AI and/or Paradox. Which takes time.
CytoZytokine Oct 7, 2017 @ 9:18pm 
Originally posted by MiddayFury:
Regardless of what plugin we use, there is no reason why we should not be able to remove toxic and time bomb from the list of perks on !rtd. We just have to get it approved and removed by AI and/or Paradox. Which takes time.

Well, at least Prisma acknowledged it, and she's a head admin. But if the other admins are either too busy, don't agree with this, or simply don't care, then there's nothing that can be done about it and I'll let it slide.
Last edited by CytoZytokine; Oct 7, 2017 @ 9:20pm
Midday Oct 8, 2017 @ 7:57am 
Originally posted by Unlimited Moe Works A.D.F.:
Well, at least Prisma acknowledged it, and she's a head admin. But if the other admins are either too busy, don't agree with this, or simply don't care, then there's nothing that can be done about it and I'll let it slide.

Prisma hasn't been head admin for some time now. Paradox changed things so that only Flying is a "Head Admin".

I am also one of the deathrun admins, alongside Prisma. Her and I are of equal position. I can assure you that we are working on this and hopefully it'll be figured out soon.
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