Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Use for forum signatures online status image
Voice chat mumble server:
No longer available
Ramblers Frontier Wars Universe [active]
Server Status banner[play.our-game.net]
Vote us up[space-engineers.com]
Aim of frontier wars -
Objective based play -
Such as capture or hold the base, or to patrol a given area, capture or destroy, resupply etc.
Sometimes we put a freeze on saves and stage battles between ships or factions.
Rules:
1: When capturing an objective you should transfer its beacon to the faction capturing it as a "flag" to indicate ownership and prevent your ships shooting at it.
2: Ships towed to the Junk yard (GPS:1000:1000:1000) are fair game for anyone. Be warned any drifting ships found get moved here during map maintenance; so if you miss place a ship check here. Criteria: no power and/or drifting and/or damaged
3: Avoid stealing active ships - although isolated ships with no spawn bay are probably safe.
4: Only attack online players if possible its more fun if they shoot back
5: No griefing - grinding and destruction should have a purpose beyond simply being an a$$hole.
6: If in doubt, use more guns.
----
http://steamcommunity.com/sharedfiles/filedetails/?id=377280136
http://steamcommunity.com/sharedfiles/filedetails/?id=377280432
Technical Engineer Skull has also been given cursory C&C access to logistics systems in this sector under his Skullcorp military research contract.
I'm not attached to any mods atm i play vanilla now.
Have you thought about a fresh start.
One thing holding me up is current admin mod mode changes are broken so i cant jump to ships and delete them as in the past
The warp drive is being reworked as a military grade item now, if you check it out, its got assorted upgrades and jamming abilities, and higher prescision to the vanilla one.. (ie, vanilla wont jump within a distance of objects, the mod one can, half our ships still have the old one too..)
But here is some discoveries from large scale battles -
1: turret priorities seem to revert or change with damage.. i had all gatlings set missile, and rockets set large ships... but at some point they both reset back to shoot at players or ships too which given a player was the camera was.. inconvenient - also caused lag, as the miniguns were shooting when they should not be
2: autopilot works well on a server with low load, and can path find well.. but the pathfinding routine appears to only work for one ship.. if you have multiple moving ships, unlike single ships, which avoid other ships, moving ships tend to cluster and crash into each other.. thus...
3: when setting staged battle way points, set unique ones for each ship with minimal path crossing otherwise you will get lots of allied ramming accidents.
4: the faster or more powerful the PC the better the responsiveness of the game.. even if you are just a client. The hosting lan PC ran the game like a dog, but the camera client had no trouble moving at all
5: over time the battle lags up more and more.. which was odd as all ships at the start moved and shot at each other fine, and damage was off for the early part of the battle so there wasnt floaties.
6: the last person to log off, becomes the default player location.. bug I think. My game host (lana) hopped in a cryo, I tested the map on my camera pc, and somehow i was then in the cryo
7: something in one of the asteroids caused some sort of already referenced error, crashing the map until i deleted it..
8: Zannador is still in his cryo as his ship was battling in autopilot ROFL!
9: will upload the aftermath as a workshop map if anyone is curious
10: items attached to rotors, are not detected as part of the ship or station if you use the destruct off flag.. keep this in mind if you make scenarios
11: game still forgets its control seat presets.. grr yet some remember arghh
Just a thought for a better drill instead of having to use heaps of drills on a ship to mine
Blue Mining Trade Network Status
----------------------------------------------
NAV ID | Details
BLU 0 - Primary Trade Base - Status Normal
BLU 1 - Mining Survey/Transport Ship - Status Transporting BLU 2
BLU 2 - Mining Ship - Status Requires Repairs
BLU 3 - Europa Mining Base Sandoria - Status Drill Failure
BLU 4 - Base - Junk Yard - Status Dark (4)/ Destroyed
BLU 5 - Base - Red Baron - Status Dark (5)/ Destroyed
BLU 6 - Base - Mclord outpost - Status Dark (6) / Unknown
BLU 7 - Ganymede Colonial TRADE Outpost - Status Dark (7)/ ONLINE
BLU 8 - Ganymede Gold and Silver Mine - Status Dark (8)
BLU 9 - Base - Home Town - Status Dark (9)/ Destroyed
BLU 10 - Ship Yard -Status Dark (10) / Decomissioned
BLU 11 - Military Supply Base - Status Dark (11)
BLU 11a Military Gunship - Status Dark (11a) / ONLINE
BLU 12 - Mining Base - Status Dark (12) / Destroyed in UFP war
BLU 13 - Base Dark 13 - Status Dark (13)
BLU 14 - Base Ship Dark one - Status Dark (1)
BLU 15 - Industrial Ship Duchessa - Status Lost Presumed Destroyed
BLU 16 - M30 Base Kristakis - Status Dark (16)
BLU 17 - Anchorage Facility - Status Owned by EPI
BLU 18 - Dronefab Fabrication Base - Status Owned by Omega Industries
BLU 19 - Base - Status Crimson Base UFP
BLU 20 - Terrestrial Base - UFP Headquarters
BLU 21 - Base Karni Station - Faction Guard Post
BLU 22 - UFP Fleet Action Waypoint
BLU 23 - Supply Depot - Status Dark (2) Transferred to Dark (13)
BLU 24 - Staging Zone - Defiler (DEF) Faction Territory
BLU 25 - Mining Base - Dark 12 Class Mining base. SoS Territory
BLU 26 - Staging Zone - Nerdlinger Faction - Kristakis (x2)