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Potato's Custom MvM Servers potatomvm
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 This topic has been pinned, so it's probably important
[CREATORS] Campaign Content Update Requests
From now on, we require any PASSED campaign mission/map updates to be submitted to this thread for review.

We will only accept mission changes using .pop files from our asset pack: click here[drive.google.com]

Download your mission from the pack above and make the necessary changes for your new patch.

If you would like to submit a patch for your mission or map fill out the form below:

Submission Name:
Submission Type:
Reason for update (Bugfix/Balance):
Changelog for update (please include everything):
Download URL:

We will review your update and edit your post with a response that looks like this:

Accepted. Will be included in the next MM patch.

Thanks.
Last edited by Potato's MvM Server; Nov 10 @ 6:52pm
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Showing 1-15 of 60 comments
Patched.

Downpour Storm Surge advanced mission: https://www.dropbox.com/s/wlvchvmnduf1o0d/pee.zip?dl=0

Reason: The icon standardizer, whatever program it is, gave my direct hit soldiers the poopy custom icon. Also I was pinged and DMed to do this.
Last edited by interrobang; Oct 3 @ 12:26pm
Patched.

Submission Name: Autonomous Annihilation
Submission Type: Mission
Reason for update (Bugfix/Balance): Bugfix
Changelog for update (please include everything):

~Fix gas throwing buster not throwing gas
~double checked to make sure pyro boss inflicts afterburn (he does)
~general cleanup and removing unnecessary attributes
~improved w5 gun spy behavior
~gave final boss stomping abilities.
~fixed soldier_mangler stacking issues on w5
This was most likely missed in judging because these giants are randomchoice

Download URL: https://www.dropbox.com/s/wpsfhbau0qv7z1p/aa.zip?dl=0

Last edited by interrobang; Oct 3 @ 12:26pm
Patched.

Submission Name: Goldrush
Submission Type: mission
Reason for update (Bugfix/Balance): bugfix
Changelog for update (please include everything): sentrybuster fix
Download URL: https://drive.google.com/open?id=18VUwAcSizRbLi5OQ6xBzRnyHFg0JThm9
Last edited by interrobang; Oct 4 @ 8:36am
Patched.

Submission Name: Bandwidth Beatdown
Submission Type: Mission
Reason for update (Bugfix/Balance): Bugfix
Changelog for update (please include everything):

~Fixed icon stacking on w2 with jumping sandman scouts
~Fixed vaccinator meds only having 50% deployed resist (this will not notably affect balance, this just makes them not completely useless)
~Removed an unused wavespawn template
~Bowman boss no longer takes massive falldmg.
~Changed non-giant pomson engineer icon to soldier_bison, as they are functionally identical and the wavebar looked real ugly with the bison/pomson icon split. Giant death-rays still use engineer_pomson
~general cleanup, removed non-functional attributes, removed an empty CharacterAttributes { }

Download URL: https://www.dropbox.com/s/jwcjtx2zlhyft9i/mvm_steep_rc2_adv_bandwidth_beatdown.pop?dl=1
Last edited by interrobang; Oct 4 @ 8:36am
Patched.

Submission Name: Flash Flood Flurry
Submission Type: Mission
Reason for update (Bugfix/Balance): Balance
Changelog for update (please include everything): Added "Support Limited" to regular bots on sub-wave w7c so that players don't have to wait for stragglers if they beat the final boss really fast.
Download URL: https://www.dropbox.com/s/159wumjkwghpram/flash_flood_flurry.pop?dl=0
Last edited by interrobang; Oct 4 @ 8:36am
Nuq Oct 4 @ 12:13pm 
Patched.

Submission Name: Sketchy Swing
-//- Type : Advanced Mission
Reason: (attempted) Bugfix.
Changelog: The tanks on Wave 7, despite bugtesting during main contest phase, still fall through hatch at Speed 135. Dropped to 120, I tested it again, but given how it worked before in singleplayer and other tests, but broke at some point with mass public testing, I still wouldn't put all the odds in the world on it not breaking again.

URL: https://drive.google.com/open?id=1WEpdMbxFml-TfjmL3TdiewpJ0B_7MmX6


P.S. I picked up version from github, so the icons should already be standardized.
P.P.S. Once you have enough stats of competion time/success rate of the missions, throw them at me, there were already reports of this mission being on harder/longer side, and I have ideas to alleviate that but I don't want to act with uncertain data.
Last edited by interrobang; Oct 4 @ 3:32pm
Patched.

Submission Name: Midnight Gambling
Submission Type: Mission
Reason for update (Bugfix/Balance): Balance
Changelog for update (please include everything):

Wave 5:
(All Subwave 2)
- Increase time WaitBeforeStarting 10 to 40 From Giant Mafia Heavy
- Decrease Max active from tomislav heavy 9 to 6 and Spawncount 3 to 2
- Remove 1 Giant Mafia Heavy
- Increase time Demoman WaitBetweenSpawns from 8 to 10
- Put Mad Milk as Support to avoid from max active
- Decrease Tank Health from 18k to 15k

Download URL: https://www.dropbox.com/s/3rgjelbqvw2djfr/mvm_casino_city_b6_int_midnight_gambling.pop?dl=0
Last edited by interrobang; Oct 4 @ 7:32pm
Patched.

Submission Name: Gatebot Apocalypse
Submission Type: Mission
Reason for Update: Balance

Changelog:
  • Replaced Captain Burst Flare with A Captain Flarebarrage, Captain Burst Flare did absolutely nothing unless you intentionally got in your way to die. The flarebarrage icon doesn't fit him either. I 4 manned BT the final wave with this change on the public testing server around 5:20 AM
  • Removed overheal decay bonus from overhealer medics.
  • Gave Chief Onion Ring on wave 2 no hands so you dont see his gun.

DL: https://www.dropbox.com/s/3idy6owc50fk14f/grape%20bot%20apocofist.zip?dl=0

NOTE: I genuinely want to know why scout_jumping_fan_g was renamed to scout_jumping_fan_giant, I don't have a problem with it, but it's a really weird and obscure change to make.
Last edited by interrobang; Oct 6 @ 7:01pm
Jakapoa Oct 5 @ 4:21pm 
Patched.

Submission Name: Gambler's Gambit
Submission Type: Mission
Reason for update (Bugfix/Balance): Bugfix & Balance
Changelog for update (please include everything):
Mission:
  • Fixed rare case of the bomb being warped to the red spawn if the bomb reset at the right time.
Sometimes if the bomb was reset the moment before a piece of logic was run, the bomb would be warped to the roof above red spawn. This fixes this issue. Chief Rockethell:
  • Rocket speed lowered by 37% (50% -> 13%).
  • Blast radius decreased by 70%.
  • Firing speed increased by 10%.
  • Damage bonus reverted back to 200%.
The boss was originally intended to fill an area with many slow moving projectiles that would force players to doge them. Initially, the damage bonus was just cut and projectiles were left at 50% speed. This change fixes the projectiles and gives the boss its damage bonus back. A player with max crit+blast resist can still tank 3 rockets. Subwave 1:
  • Total count of demos increased by 12 (24 -> 36)
The support for the giants is finished well before the final giant arrives. Adding 3 additional spawns smooths out the gap without dragging on the wave. Subwave 3:
  • Subwave 3 waits for the entire previous subwave to die before starting.
Some teams end up killing the giant pair in subwave 2 before finishing the bonk scouts. For teams that were already pushed back to the hatch, this would cause it to become extremely difficult to hold the hatch with both the remains of subwave 2 and the start of subwave 3 pushing the hatch. This sets subwave 3 to start 4 seconds after all of the previous subwave is completed.
Download URL: Here[www.dropbox.com]
Last edited by interrobang; Oct 6 @ 7:00pm
botrot Oct 5 @ 6:14pm 
Patched.

Submission Name: Dazed Disassembly
Submission Type: Mission
Reason for update (Bugfix/Balance): Balance
Changelog for update (please include everything):

Mission overall was too underwhelming for competent teams

Wave 1 changes:
- Scout support will now spawn on spawnbot_invasion (both spawns)

Wave 2 changes:
- Replaced Quick Fix Medics with Big Heal Medics (as it is very unlikely that the medics here will ever get an Ubercharge, and regular Quick Fix Medics are ineffective on giants)
- Added permanent crit boost to Giant Boxing Heavy (it's absolutely sluggish so it is not a major problem for teams who maintain their distance)

Wave 3 changes:
- Added extra Hyper League Scout on Burst Fire Demo/Hyper League Scout squad
- Increased total count of Demomen from 36 to 42; initial spawn delay from 20 to 15
- Phlogiston Devils are now RandomChoice instead of Squad; 33% of all Phlogiston Devils will activate Mmmph meter as if they are attempting to airblast a projectile
- Flare Pyro support will now spawn after all Shortstop Scouts have spawned rather than purely on final subwave; doubled maxactive (mitigates the issue of Major Leagues spawning alone when all Demomen are dead)

Wave 4 changes:
- EDIT: Spies of Dishonor will now consistently fire their Enforcers at the cost of slower reload rate (otherwise it would be pointless to give them the weapon)
- EDIT: Replaced Steel Gauntlets with Steel Gauntlet Pushers (the only other enemies are Medics and Tanks anyways)
- Reduced spawn delay of Pyro support from 8 to 5

Wave 5 changes:
- Chief Charger health increased from 22000 to 25000; damage vulnerability from Claidheamohmor removed (boss is easily shredded by good teams)
- Replaced Giant Blast Soldier with Giant Buff Banner Soldier but with reduced buff duration from 9 to 3 (as the support are Soldiers)
- Major League Scout now spawns on spawnbot_flank (to the right)

Wave 6 changes:
- Chief Concheror health regen increased from 4 (from Concheror) to 100; replaced stock Rocket Launcher with Black Box but with double the health gained on hit
- Reduced spawn delay of Flare Pyro support from 25 to 13 (25 is too long)

EDIT: This has been balance tested as of October 7, 2019 in the public testing server.

Download URL:
https://drive.google.com/open?id=159EpwKU57Lpex-vAw7f0768XjCKq7HDT
Last edited by botrot; Oct 7 @ 6:45am
botrot Oct 6 @ 1:12am 
Patched.

Submission Name: Clanker Carnage
Submission Type: Mission
Reason for update (Bugfix/Balance): Balance
Changelog for update (please include everything):

This update serves to address waves being a cakewalk (in particular the later waves), as well as pacing issues with some parts of the mission
- All Spies will now attempt to use their Revolver whenever possible
- Giant Charged Soldiers now deal double damage (may make wave 1 a team destroyer but we'll see); its small variants now deal only 1.5x damage

Wave 1 changes:
- Increased total count of Demomen/Medic squad from 12 to 15
- Pyros are now RandomChoice; 1/3 will be Normal skill (or will airblast)

Wave 3 changes:
- Removed AlwaysFireWeapon from all Pyros (including Giants) in this wave
- Increased Tank health from 16000 to 18000 (Tank often dies first before the last Giant Rapid Fire Soldier spawns)
- Decreased spawn delay of Giant Rapid Fire Soldier from 13 to 8

Wave 4 changes:
- Renamed boss to Crazed Chief Clanker (Chief Compound Clanker doesn't sound right)
- Reduced initial cooldown of Heavy Mittens from 120 to 100
- Removed move speed penalty of Major League Omega (just to further emphasize that this boss should be killed first)
- Increased Tank health from 16500 to 20000 (Tank often dies first before Super Scouts even finish spawning)
- Increased Heavy Mittens support maxactive from 2 to 4; cooldown from 12 to 5; now spawns in both spawns
- Reduced Demomen support spawn delay from 8 to 5

Wave 5 changes:
- Giant Black Box Soldiers now have Uber Medics
- Increased total count of Shotgun Heavies from first subwave from 16 to 20; spawncount from 8 to 10
- Increased total count of Shotgun Heavies from 2nd subwave from 24 to 32; maxactive from 4 to 8
- Decreased spawn delay of Giant Blast Soldiers from 7 to 4; added one more squad to compensate for this
- Heavyweight Champs support maxactive increased from 3 to 9; spawn delay from 5 to 4;will now spawn in both spawns
- Jarate Masters are now in a squad; its squad members will use Tribalman's Shiv but won't throw as frequently
- Decreased spawn delay of Jarate Master from 25 to 12; doubled maxactive

Wave 6 changes:
- Increased chance of Hard-skilled Backburner Pyros (1/4 to 1/3)
- Increased total count of Fast Scorch Shots from 20 to 30; spawn count from 4 to 6
- Reverted changes regarding the removal of 1 Giant Deflector and Charged Soldiers (this is against the very feedback that made this mission pass, however, this caused players to often wait a long time for the final Giant Scouts to arrive); however, the no. of Uber Medics aren't split anymore
- Giant Deflectors now use the Brass Beast (with 70% damage bonus); using regular Deflectors this late on with only a few crit bots and meds to support it is not as threatening as it should be

Wave 7 changes:
- Removed damage penalty from Quick Draw Bowmen
- Increased spawn count of Deflector Heavies from 4 to 6; totalcount from 16 to 24
- Increased spawn count of Giant Burst Fire Demos from 3 to 6; spawncount from 1 to 2
- Renamed Quick Uber Medics to Extended Uber Medics; increased uber duration from 5 to 12 (boss is sluggish anyways so it can at least break the front lines)

EDIT: This has been balance tested as of October 7, 2019 in the public testing server.

Download URL:
https://drive.google.com/open?id=1UNlJwyAx-eEquN9jBC1PSAZLNw6BToEx
Last edited by interrobang; Oct 7 @ 7:40pm
Patched.

Submission name: Fusion and Intrusion
Submission type: Mission
Reason for update: Balance
Changelog:

All waves:

- (-) Sentry Buster cooldown raised from 25 to 35.
The Sentry Busters come too often, which gives Engineer players little time to help their teammates defeat the robots, and focus too much on maintaining their buildings.

Download URL:
https://drive.google.com/open?id=19TJeba4FRk5SulhR5dfZ6hT96bMylwz9
Last edited by interrobang; Oct 6 @ 5:40pm
Pending balance test by mission author.

Submission Name:terrorist simulation
Submission Type:mission
Reason for update (Bugfix/Balance):Balance
Changelog for update (please include everything):

basically buff and reduce money
all robots skill are increased(easy--> normal )
buff a bit for (giant)smoke soldier firing speed
mission AWP sniper are spawn 2 now
support spawns faster on wave 1-3 (11-->9)

wave 1-3 could beat within 2 minutes...:facepalm:

wave 1 : add one more giant pyro (W +m1) last subwave demoman total 15 wave 2:
add quick-fix medic on giants
tomislav heavy max 9 spawn 3 total 12 ( 4 waitbetweenspawn)
wave 3:
add more giant blaster scouts ( 2 for each subwave expect giant heavy)
quick-fix medic change to uber
wave 4:
buff two giant SMG sniper HP (1600-->2000)
wave 5: samurais are no longer squad with scouts support bowmen --> blaster scout, max 6 spawn 3 wave 6: shotgun heavies spawn 3 max 6 now fire bowmen are support for each subwaves now add new SMG sniper support for boss


tested on 11:34 pm oct 8

Download URL:
https://drive.google.com/open?id=1Jizr7zXIt_Q9Sfl5zlc0FaKmR21_GpSM
Last edited by zombie (anti-robot AI); Oct 13 @ 7:39pm
Patched.

Submission Name: Aerial Stupidity
Submission Type: Mission

Reason for update (Bugfix/Balance): Last wave sentry busters were killing themselves due to how air spawns work. As well as final tank deemed to be kind of weak.

Changelog for update (please include everything): Removed air spawns for sentry busters on last wave (wave 5), buffed last tank hp from 7500 to 12500

Download URL:

https://www.dropbox.com/s/79hzhe21ygg32dt/mvm_silentsky_rc2_adv_aerial_stupidity_f.pop?dl=0
Last edited by interrobang; Oct 6 @ 5:40pm
Rejected; not using our version of your pop file.

Submission Name: Overclock (Mission)

Reason:
Front update station not closing during waves

Changelog:
Changed wave starting relay


https://www.dropbox.com/s/ack1g8k8awbf2lc/mvm_oxidize_rc16_adv_Overclock_v1.1.zip?dl=0
Last edited by interrobang; Oct 7 @ 7:42pm
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