STEAM GROUP
Novabox NVBX
STEAM GROUP
Novabox NVBX
15
IN-GAME
172
ONLINE
Founded
14 October, 2014
Novabox Pitch
Had a great pitched for condemned. Here how it works. Instead of condemned being public, it would be split up into several different servers, which would each run their own "session". These sessions would be private, and there would be two people, the game master and the co-game master who control that server, the story, etc. The "session group" would arrange their own times to meet up and play all at once, and once the story comes to end a new session could start. Therefor, Novabox would be more of a "community" than anything, the central "meetup" point for everyone off on their own adventure(s). I also had a pitch for where there would be a main "central" server in which players could meet up in the city and roleplay other things while the session isn't active-- this is where the military would reside, etc. This is sort of inspired similarly to how a D&D club works.

I think it'd be a ton of fun-- it being a more subjective, personal, and focused experience. You dont see schools tossing every class into one giant classroom with dozens of teachers, do you? That's the idea behind it. But students are still connected due to all them being from "one school". Get my drift?
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Let me expand upon the idea a bit-- after talking with a buddy of mine I don't think the idea got through well enough in my writing for people who haven't played D&D before.
- Novabox will be a more "central flag" to congregate under. A place where people can meetup and organize sessions. Novabox doesn't directly control any of the sessions besides setting them up, providing a forum, and a teamspeak.

- Each server will only have about 6-10 slots, 10 being the very very maximum. 2 GMs, and the rest players.
- The servers will not be usually active 24/7. The GMs and the congregation of players will organize times where EVERYONE can get on (which isn't much when it's a handful of close-knitted people) and "continue" their session. If everyone can hop on at 5AM every Tuesday, then the "session" will only be active every Tuesday.

- The 2GMs, GM and Co-GM, or just two GMs, (depending on skill level of each GM if one is "in charge" and the other is assisting, or if they're both equal or divy stuff up, etc) will create the story for players in their session. The session will end when the players agree that the session should end. eg. If the story has a satisfying ending, if everyone dies, if too many people have to "leave" (character's killed off) and then you decide you want everyone to die, etc. It's player driven, with direction from the GMs.
Think of it as a D&D club would be formed at a school. Novabox is the flag you run under, the place that provides somewhere to meet up, the supplies, etc. You, the GM, apply on the forums for a server. You get a small server and administrative privelages. You and your group of friends set up a time to "meet up", and you go and play your session. The GM(s), maximum of 2, control the story, interactions, etc. This is groups of friends meeting up at Novabox to start their own individualized sessions.

Let me expand with an analogy on the preventation of drama and individualized experience. You have a school, Novabox, and in this school, you have 300 students/players and 20 GMS/Teachers. Other "schools" are extremely large buildings where they plop 300 students in one room, and 20 teachers in that same room. Teachers are expected to teach all of the students, and keep them quiet when they need to be quiet. How do you think this is going to work? Not so well. In Novabox, you have 20 different rooms, each with 1 teacher and 30 students. Is it going to be easier for the teacher to keep 30 students of "her own" taught in an individualized manner to best suit their "style", and keep them quiet?

This is a more or less digital roleplaying community based around the old-school real life principles that has made tabletop roleplay the MOST successful and the MOST fun form of roleplay litterly for hundreds of years.
A successful example of this can be attributed to something akin to Steam Roleplay, or Forum Roleplay-- indivudalized stories controlled by a GM(s).

A successful garrysmod example can compared to:
http://forums.cloudsixteen.com/threads/sd.17013/
Which is a /private/ server created by a past acquitance of mine, Corbulogistics. In his private server, there are what is amounted to "sessions"-- each planned carefuly by the GM's, and affected by the player's actions, in the end, leaving the players quite happy from the experience, and excited to play another session with their friends.
Mist 18 Oct, 2015 @ 1:32pm 
holy fuck this is mental

would love to see this.
Narnio 23 Nov, 2015 @ 5:04pm 
Yes. Yes. Double Yes. Triple Yes. Quadruple Yes. This is amazing.
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