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Of course, if you were to go beyond the PC, there are tons of JRPGs which match the "blobber with turn-based combat" model, whether their exploration is top-down, third-person or first-person.
Feel free to correct any mistakes or oversights.
Like the PlayStation?
Like Crime Crackers?
So abstraction of combat and not necessarily of exploration? Like Dragon Quest 3 or Mother 2? Possibly Phantasy Star 1? Or outside Japan, Lords of Xulima? Warriors of the Eternal Sun is a partial blobber, but it's not quite the same. And Albion is like PS1 but with third-person combat, right? Can you name such a partial blobber with free movement during the first-person abstraction? I'd be interested in hearing of such.
I also sorted the categories better. More in line with my preferences. Maybe I should start an off-shoot group.
So I guess you're including games with free movement but it still has to be in first-person, 3rd-person and top-down/isometric are excluded? Sometimes I get confused as to how people define a "blobber".
Similar logic, how is gridder (American football player) necessarily first-person? Shouldn't, at least, Rogue, Eschalon, and Chip's Challenge be gridders? Possibly Bomberman. Might want to draw the line at grid-based tactical turned based games. So like grid unit by grid unit traversal games and not Dungeons & Dragons Tactics (grid-based exploration and combat tactical rpg.) That seems useful.
If Mapping's important, shouldn't it be called like hack & map or something? We could also distinguish free-movement and gridlocked blobbers cutely with terms like oozer and cuber (respectively) or something. (Might be too dandycentric.) Maybe globber for multi-party/split-party "blobbers." Little *nix humor there.
Why this much though on genre naming? I find it's like an esoteric blue-green distinction problem.
As for your video, if I get it right, it's not something available to play?
https://store.steampowered.com/app/908360/Monomyth/
Also, do it right and mention the kickstarter: https://www.kickstarter.com/projects/836367155/monomyth/
Technically, but that's not far off from saying Baldur's Gate has a turn-based mode—auto-pause: end of round. It's called continuous phase-based (not real-time) for a reason. Wizards and Warriors does a hybrid thing, where the world is still real-time when you're locked in turn-based combat. It's just weird and awkward, and should probably be put in the real-time box...
Bah, I need to update the list anyway. And fix the spreadsheet link... Feh, I'll probably have to move it.