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Failbetter Games failbetter
STEAM GROUP
Failbetter Games failbetter
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February 2, 2016
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ABOUT Failbetter Games

Failbetter Games

Welcome to the Steam Group for Failbetter Games, purveyors of only the finest interactive narratives. Est London, 2009.
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RECENT ANNOUNCEMENTS
Sunless Skies: Sovereign Edition is out now!
  • Major changes to character progression. We’ve reworked the interface, and added new facets to define your captain – did you lose your soul (and find it again)? Do you have a special connection with spies, devils, talking rats, or Rubbery Men? And legendary captains can now continue to improve their ability even after reaching the cap of level 20.
  • A reworked and expanded starvation system. As desperation grows, you can now attempt to eat an unprecedented selection of unwise, unpleasant, or tragic things.
  • A new exotic engine. It’s very fast, but not very good at stopping...
  • A complete rework of controller support and many improvements to interfaces, to make it as smooth and pleasant as possible.
There are literally hundreds of other improvements, bug fixes, and optimisations – you can read the full change log if you’re curious! And of course it includes everything we’ve added since the original launch in the Wayfarer, Vagabond, Horn, Hoarder and Urchin updates.

We’d like to take the opportunity to thank our excellent porting partners, BlitWorks, for doing such a fine job with the ports. And whether this will be your first visit, or a triumphant return, we warmly welcome you to the High Wilderness!

Sunless Skies: Sovereign Edition now has a release date!
A Note about Save Files and Gamepads for Returning Captains
Because the Sovereign Edition includes so many changes, there will be a couple of significant oddities if you play it with a very old save file.

Specifically, if you haven’t used your save file since we released the Wayfarer update in 2019, the chart will forget which areas you’ve uncovered, and you’ll begin play near New Winchester, wherever you were before. Everything else will work fine, so you won’t lose any progress with stories. If you want to avoid this, you can just briefly load up your save in a current version of Sunless Skies before 19th May when we release the Sovereign Edition.

Finally, the Sovereign Edition includes a much better default experience for gamepads, but it unfortunately doesn’t support rebinding for them. We anticipate that there will now be much less need for most players to rebind the controls, but we know that some players may have specific accessibility needs. There is some third party software that should still make it possible to rebind the controls in this case – if you need some support with this, please do get in touch with us and we’ll do our best to help.

Feature List
For the curious, this is a slightly more detailed list of new features and changes in the Sovereign Edition – we'll share a more detailed changelog at the time of release!
  • A major rework of starvation, with various new and probably inadvisable choices about what to eat.
  • A completely redesigned character progression screen.
  • On level up, the winds of fate will now offer you a choice from a subset of available facets, rather than all of them.
  • To compensate for the reduced control over your captain’s exact stats, requirements for locomotive equipment and weapons are now substantially less demanding.
  • Also, level 20 is no longer the end of your captain’s development: while they will not be able to choose more facets, they can continue to improve their stats.
  • Several new facets: perhaps you lost your soul (and found it again) or attended a seance. Perhaps you have a notable hobby, or are close to rats, spies, Rubbery Men, devils?
  • You will now be informed when you unlock a new deed.
  • New trading opportunities.
  • Hints for prospects.
  • Many improvements to the chart.
  • A saving indicator (finally!).
  • A new exotic engine to discover, which may be of particular interest to experienced players.
  • Numerous performance improvements.
  • A rework of the saving and the save file system that should result in fewer eccentricities if your play session is interrupted by a power cut.
  • Various quality of life improvements.
  • Literally hundreds of bug fixes.
  • A UI overhaul to provide better support for controllers.
  • Sundry small and subtle things, which we’ll get into in the full patch notes!

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1 Comments
Avatar of Justice Sep 24, 2020 @ 4:29pm 
Go woke go broke

nice job ruining your reputation

you were supposed to be a good indie studio, not fall into the EA pitfalls.

Very disappointed in Failbetter Games...
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Founded
February 2, 2016
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