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The interface is understandably dated, but the only real issue I've found was that the automatic end of turn does not always trigger.
F12 button ends the turn anyway.
Overall it's interesting and has that intangible quality that makes you build yet another settler and settle another base and scout around to see what's there.
In a week or so I'll write back.
Thank you for sharing the game!
About the end turn - could it be you still have base without build orders? The game first cycles through units, and then through bases. If you press Tab and base is selected with build order NONE then that is why end of turn didn't trigger. If all units and bases have orders, then it is probably indeed a bug.
I indeed often neglect ordering units.