STEAM GROUP
eXplorminate e4X
STEAM GROUP
eXplorminate e4X
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September 24, 2014
Language
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Location
United States 
Pavel-Ku Feb 13, 2017 @ 7:14am
Aggressors: Ancient Rome
https://store.steampowered.com/app/783210/Aggressors_Ancient_Rome/

Introducing Aggressors: Ancient Rome

Aggressors : Ancient Rome is a historical 4X turn based strategy game set in ancient times. The game has a complex home and foreign politics including trading, economics, research and human motivation. Great emphasis is also put on military tactics, esprit de corps and strategic planning. The main goal of the player is to lead his country through history and conquer other countries.

Great attention was given historical maps and sources to ensure historical accuracy. Three ancient scenarios will bring you to decisive points in history of Mediterranean and European cultures and will give you the chance to lead the nation of your choice to greatness.

We - Kubat Software - are a small Czech indie studio of passionate game developers. We have been working on this game for the past seven years and we think it is time to show it to the world as the release is planned for this year.

IndieDB
Website[www.aggressors-game.com]
Facebook[www.facebook.com]
Last edited by Nasarog; May 6, 2018 @ 3:55am
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Showing 1-15 of 398 comments
CustodianV131 Feb 13, 2017 @ 10:09am 
Big scope, sounds interesting. I love that time period. Will follow your progress with interest!
Pavel-Ku Feb 13, 2017 @ 10:21am 
Originally posted by CustodianV131:
Big scope, sounds interesting. I love that time period. Will follow your progress with interest!
Hi Custodian, thank you. I am sure you wont be disappointed once it is released:)
Nasarog Feb 16, 2017 @ 4:49am 
Hey Pavel, you have an interesting game in the making.
Maximilian Feb 16, 2017 @ 4:49am 
I am always interested in seeing new historically based 4X games. We got plenty of space and even fantasy is starting to get a decent selection. However, we don't see as many in the theme of human history. Especially those that focus on a specific era. There is maybe 1-2 franchises only.

So it is always nice to see more in this field specifically.
athelasloraiel Feb 16, 2017 @ 6:15am 
wow, wanna know more...
Pavel-Ku Feb 16, 2017 @ 9:50am 
Originally posted by Nasarog:
Hey Pavel, you have an interesting game in the making.
Hi Nasarog, thank you.

We hope that you will be soon able to try it on your own:)
Pavel-Ku Feb 16, 2017 @ 9:54am 
Originally posted by Gilleous:
I am always interested in seeing new historically based 4X games. We got plenty of space and even fantasy is starting to get a decent selection. However, we don't see as many in the theme of human history. Especially those that focus on a specific era. There is maybe 1-2 franchises only.

So it is always nice to see more in this field specifically.
Hi Gilleous,
frankly we think exactly the same. There is so many scifi and fantasy strategies, but the number of historical ones is pretty low. That is also the reason why we pay big attention to historical details of the scenarios.

If you are fan of historical strategies, we are pretty sure (or maybe hope:)) that you will also enjoy this one.
Pavel-Ku Feb 16, 2017 @ 9:59am 
Originally posted by athelasloraiel:
wow, wanna know more...
Hi Mario,
we are happy to share some more details about the game. There is some info on websites provided above and more will come closer to the release date.
If you have specific questions, please ask. We will answer as good as possible (considering also internal disclosure:))
harley9699 Feb 16, 2017 @ 5:30pm 
This looks Great, man! Right up my alley. I'm generally the one in here that leans the most toward war games. Really looking forward to this one!
Pavel-Ku Feb 17, 2017 @ 1:34am 
Originally posted by harley9699:
This looks Great, man! Right up my alley. I'm generally the one in here that leans the most toward war games. Really looking forward to this one!
Hi Harley,
thank you. We will definitely keep you updated on this forum thread.
Pavel-Ku May 21, 2017 @ 2:58am 
After long and busy winter we finally managed to find some time to write an update about Aggressors’ latest developments. Although there is still plenty of work to keep us occupied, the release date is coming closer, and we would like to spend more time on PR and sharing updates with you. The first step we took in this regard was the makeover of our website http://www.aggressors-game.com to fit better the historical theme.
We hope you like it!
The most important information for our followers is that by end of February 2017 Aggressors were upgraded to version v0.98. This version was mostly focused on polishing graphics (terrain and 3D in general) and UI.
One of the most important and definitely the most visible addition in the game are ambient animations (fish, dolphins, deer, boars and birds). Although is it only a graphic element which has no impact on the gameplay itself, it significantly improved the “reality” of the game. Group of animals roam around the map and it is even possible for the player to interact with them.
The visual aspect of the game was further enhanced by shadows and water effects (foam around and wake behind ships). Similarly, the ocean texture and reflection of light on the water were improved to make the atmosphere of the game more realistic.
Beside graphic components, we also concentrated our energy on identifying ways how to make governing a country easier for the player. We introduced an advisor into the game who provides counsel to the player. He informs and advises him on possible course of action when one or more administrative mechanisms are not running smoothly or when unforeseen events happened that need player's attention. The feature is optional but can be useful both for proficient players as well as for beginners.
Another major issue that kept us busy was game performance. This issue was absolutely crucial for us as we want the game to run smoothly on as many computers as possible. At last, we reached a stage where we are satisfied with the game performance and we hope that you will appreciate it, too.
Version v0.98 more or less closed the chapter called Graphics, and although we still work on minor improvements and adjustments, no major changes are planned in the graphic part of the game anymore.
Following the completion of v0.98 we planned a series of user tests. The sole purpose of the first wave of testing was to see how ready the game is for the upcoming beta testing and release. We received a number of suggestions how to improve the game further and how to make it more engaging for the player. We went through all of the comments carefully and assessed the potential impact they could have on the gameplay. For the past three months we have been working on additional features that came out of the user testing and we expect it will take another two months to complete the task. All these new elements will be included in v0.99.
Majority of the new features we want to implement is focused on making the historical period more precise and realistic. We take great care to follow historical sources and compare them with the game setting (e.g. size and positions of military units, ancient cities and states, their relations and circumstances in which certain strategic decisions were taken). We hope to create more detailed and exact picture of the ancient world starting from historically precise maps to events that could have changed the world. We try to re-create the political circumstances as closely to the historical reality as possible so that the player would be motivated to set similar goals for himself and face similar challenges as his historical counterparts.
First in the row of new features are strategic objectives - list of territorial, political and social goals that could guide the player on his way to historical greatness. There is a number of tasks for each state adjusted to reflect the differences between the states at the initial stage of the game. Of course, following the objectives is solely the player’s choice but we have developed a system of rewards and bonuses for completing the tasks in order to motivate the player. However, fulfilling the objectives is optional and the player is free to make his own decisions and take any course of action he wants.
Another addition in the game are winning conditions – set of various goals independent from each other that allow the player to choose how he wants to win and what strategy he will employ.
We also introduced so called sphere of influence. You can imagine it as reputation that grows with the importance and strength of the state and its cities. Growing prestige of the nation then gives the player the opportunity to expand his territory and influence of his empire by peaceful means.
We also enhanced the importance of cities in the game by adding options for building city improvements e.g. city walls, hospital, sewer system, etc. Using 3D models, the actual buildings will be visible directly on the map to make it easier for the player to monitor the growth and expansion of his cities.
Keep your fingers crossed for us that we managed to finalize the version v0.99 by the end summer.
We will keep you informed!
Nasarog May 21, 2017 @ 3:14am 
Thanks for the uodate.
harley9699 May 21, 2017 @ 3:27am 
Sounds Great!---as long as you don't put historical accuracy over gameplay. Plus, somehow it needs infinite replayabilty. I'm saying that you don't have it so hard-coded to follow history that the player has no choice but to fall into what's 'expected'. Sounds, from your statements that you're on the right track!---and trying to avoid that very thing. Mostly by keeping in mind player choices that may or may not fall into the way(s) history is meant for them to go. The more tunnel to the approach, the less likely you'll sell your billion copies. hahahaha Freedom and choices/consequences is what will drive this game to the top of charts.A staid, boring, tunnel-visioned land-lock/scripted will equally drive sales to the bottom of the heap. What you've written so far sound just great. Keep up the fantastic work and make this game a heart-stopper.
Pavel-Ku May 21, 2017 @ 7:02am 
Originally posted by harley9699:
...as long as you don't put historical accuracy over gameplay. Plus, somehow it needs infinite replayabilty...
We totally agree with you and that is exactly what we are trying hard to achieve...:)

Thank you Harley!
Vuyek May 21, 2017 @ 1:03pm 
A small Czech studio made a small game called Mafia....Mafia II.... Mafia III.
A politically incorrect game series, steeped in history of USA.
Highly recommended.

A small polish studio did a little series called The Witcher.

A small indie Ukrainian studio made up something called STALKER.

All these games are classics, easily on any list of top 50 games of all time.

To me, Eastern Europe = new ideas, quality, labor of love.


Signed,
.....Totally unbiased Eastern European :steamhappy:
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