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    <title>conpcgaming RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/conpcgaming]]></link>
    <description><![CDATA[Events and Announcements for conpcgaming]]></description>
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    <item>
      <title>Leon and Ada Are Headed for Arena Breakout: Infinite in a Resident Evil 4 Crossover</title>
      <description>Arena Breakout: Infinite is set to cross paths with &lt;b&gt;Resident Evil 4&lt;/b&gt;, with a new collaboration announcement confirming that Leon S. Kennedy and Ada Wong will be involved. The reveal frames the pairing with a tactical tone, suggesting the two characters are being deployed into Kamona for the crossover.&lt;br&gt;&lt;br&gt;The initial artwork highlights both characters alongside the game’s branding, making the partnership clear even though the full scope has not yet been shared. For players, that means a major Capcom crossover is on the way, but the exact form it will take remains under wraps for now.&lt;br&gt;&lt;br&gt;No release date, reward list, or gameplay breakdown has been provided yet. The announcement also does not say whether the collaboration will introduce character skins, themed gear, or a limited-time activity tied to the extraction shooter.&lt;br&gt;&lt;br&gt;For now, the key takeaway is simple: the crossover is real, &lt;b&gt;Leon&lt;/b&gt; and &lt;b&gt;Ada&lt;/b&gt; are part of it, and more information is expected later. Players interested in either series will likely want to watch for the next update before making any plans around the event.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Fleon-and-ada-are-headed-for-arena-breakout-infinite-in-a-resident-evil-4-crossover%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/leon-and-ada-are-headed-for-arena-breakout-infinite-in-a-resident-evil-4-crossover/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508042]]></link>
      <pubDate>Sun, 19 Jul 2026 02:42:59 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508042</guid>
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    <item>
      <title>Hunt: Showdown 1896 Finishes Corrupted Cargo With Three Final Rewards</title>
      <description>Crytek has brought Corrupted Cargo Stage 3 to a close in Hunt: Showdown 1896 after two weeks of balloon launches and bounty deliveries. With the community event now finished, the studio has shared the final reward codes in its official Steam announcement, giving players one last chance to collect the event’s closing shipment.&lt;br&gt;&lt;br&gt;The final rewards include &lt;b&gt;5,000 Hunt Dollars&lt;/b&gt;, &lt;b&gt;2,000 Event Points&lt;/b&gt;, and the title “The Patron.” These codes are the last items tied to Corrupted Cargo and follow the earlier stage rewards, which included additional Hunt Dollars, Event Points, and a legendary weapon skin.&lt;br&gt;&lt;br&gt;Players who took part in the event will need to log in and redeem the Stage 3 codes before August 9 at 23:59 CEST. After that deadline, the rewards will no longer be available through Corrupted Cargo.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Fhunt-showdown-1896-finishes-corrupted-cargo-with-three-final-rewards%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/hunt-showdown-1896-finishes-corrupted-cargo-with-three-final-rewards/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508034]]></link>
      <pubDate>Sat, 18 Jul 2026 17:43:02 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508034</guid>
    </item>
    <item>
      <title>Euro Truck Simulator 2's 1.61 Update Is Refreshing a Popular Trailer Pack</title>
      <description>Euro Truck Simulator 2 players can expect a free refresh for the &lt;b&gt;Schwarzmüller Trailer Pack&lt;/b&gt; as part of the upcoming 1.61 update. SCS Software has confirmed that the work will begin with one of the pack’s low loader trailers, along with its attached accessories.&lt;br&gt;&lt;br&gt;The update is intended to bring the DLC closer to Schwarzmüller’s current real-world equipment. The low loader is being rebuilt around the manufacturer’s newer design, giving it a more up-to-date appearance while keeping the same cargo functionality players already have.&lt;br&gt;&lt;br&gt;Its accessories are also being revised to better match the style of the modern lineup. According to the studio, the goal is to update the trailer’s look and equipment details rather than change what can be transported with it.&lt;br&gt;&lt;br&gt;This first step is part of a broader plan to rework the full trailer pack over time. For now, the announced changes are limited to the redesigned low loader and its accessories, and the refresh will be delivered at no extra cost to Euro Truck Simulator 2 owners.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Feuro-truck-simulator-2s-1-61-update-is-refreshing-a-popular-trailer-pack%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/euro-truck-simulator-2s-1-61-update-is-refreshing-a-popular-trailer-pack/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508020]]></link>
      <pubDate>Sat, 18 Jul 2026 15:15:06 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508020</guid>
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    <item>
      <title>PS5's July 20-26 Schedule Packs in Disgaea, Avatar, and More</title>
      <description>PlayStation 5 owners are set for a crowded week from July 20 to 26, with new releases arriving alongside a substantial &lt;b&gt;PS Plus&lt;/b&gt; refresh. The slate includes a retro-inspired shooter, a psychological horror title, Disgaea Mayhem, and Avatar Legends: The Fighting Game, giving players a wide spread of genres to choose from.&lt;br&gt;&lt;br&gt;Most of the new PS5 launches are expected on July 23, while the subscription lineup is scheduled for July 21. A few games in the service carry a July 28 date for the USA, UK, and Japan, so subscribers will want to check each title’s listing before setting download plans.&lt;br&gt;&lt;br&gt;PS Plus Extra members are due to receive a notable mix of PS5 and PS4 additions, including &lt;b&gt;Avatar: Frontiers of Pandora&lt;/b&gt;, Firefighting Simulator: Ignite, Rise of the Ronin, and Snow Bros. Wonderland. The same rotation also includes Citizen Sleeper 2: Starward Vector, Dying Light, and Mighty Morphin Power Rangers: Rita’s Rewind.&lt;br&gt;&lt;br&gt;With new releases and catalog updates landing in the same stretch, the week looks especially busy for players who split time between store purchases and subscription libraries.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Fps5s-july-20-26-schedule-packs-in-disgaea-avatar-and-more%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/ps5s-july-20-26-schedule-packs-in-disgaea-avatar-and-more/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508016]]></link>
      <pubDate>Sat, 18 Jul 2026 14:10:06 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508016</guid>
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    <item>
      <title>STALCRAFT: X Coliseum Guide: Secure the Battery and Hold the Installation</title>
      <description>&lt;b&gt;STALCRAFT: X&lt;/b&gt; has outlined how its Coliseum mode works, with matches built around a single task: seize the Battery, move it to the Installation, and complete the research process before the other team can interrupt it. The mode’s structure puts constant pressure on both sides, since every stage of the push can be contested.&lt;br&gt;&lt;br&gt;The match is split into three phases, and each one changes how teams approach the objective. The Battery does not spawn right away. Instead, players must first activate the Rift and wait for the Battery to appear, giving both teams a short window to position themselves and prepare for the fight around the spawn point.&lt;br&gt;&lt;br&gt;After the Battery is taken, the carrier is heavily restricted and cannot fire weapons or use abilities. That turns the run to the Installation into a pure escort scenario, where the rest of the squad has to protect the carrier and keep enemies from closing in.&lt;br&gt;&lt;br&gt;For players, the key takeaway is that Coliseum is not a lone-objective rush. Success depends on coordination, map control, and keeping the Battery holder alive long enough to complete the delivery. Teams that split attention poorly are likely to lose the objective before the installation process can finish.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Fstalcraft-x-coliseum-guide-secure-the-battery-and-hold-the-installation%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/stalcraft-x-coliseum-guide-secure-the-battery-and-hold-the-installation/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508006]]></link>
      <pubDate>Sat, 18 Jul 2026 09:13:05 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508006</guid>
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    <item>
      <title>Assassin's Creed Shadows Reportedly Falls to a New Denuvo Bypass</title>
      <description>Assassin’s Creed Shadows has reportedly been targeted by a new Denuvo bypass from voices38, following an earlier method tied to the game. According to the report, this development arrived after the previous HYPERVISOR-related workaround and is separate from that earlier approach.&lt;br&gt;&lt;br&gt;The distinction matters because the older method reportedly depended on changing Windows security settings, while this newer bypass is said to work by placing files directly into the game’s installation folder. That makes it a different route for getting around the protection, even though it is still not a full removal of the anti-tamper system.&lt;br&gt;&lt;br&gt;The report says &lt;b&gt;Denuvo&lt;/b&gt; remains active in the background, so the game has not been stripped of its protection entirely. For players following PC release developments, that means the situation is still one of workarounds rather than a complete crack.&lt;br&gt;&lt;br&gt;The update also comes soon after the previous Denuvo-related crack discussed for Atomic Heart, with only a short gap between the two reports. No download links are included in the source material.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Fassassins-creed-shadows-reportedly-falls-to-a-new-denuvo-bypass%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/assassins-creed-shadows-reportedly-falls-to-a-new-denuvo-bypass/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508005]]></link>
      <pubDate>Sat, 18 Jul 2026 09:04:15 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508005</guid>
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    <item>
      <title>PlayStation Store Prices Will Switch to Local Money in Three Latin American Countries</title>
      <description>Sony is preparing a regional pricing update for the PlayStation Store in three Latin American markets, with local currency display set to begin on August 20, 2026. The first countries included in the rollout are &lt;b&gt;Mexico&lt;/b&gt;, Honduras, and Nicaragua.&lt;br&gt;&lt;br&gt;The change is expected to bring storefront prices closer to what players actually pay at checkout, rather than relying on dollar-based listings. Sony will also apply fixed exchange rates to existing PlayStation Store wallet balances and eligible gift cards, using 20.50 MXN per US$1.00, 26.395338 HNL per US$1.00, and 36.72283 for each US$1.00 in Nicaragua.&lt;br&gt;&lt;br&gt;A Spanish-language PlayStation notice also says maintenance will start on August 18, two days before the new system goes live. The Mexico rate has already drawn attention because it appears higher than the market rate referenced in the report, raising questions about whether taxes are folded into the displayed prices or still added later during checkout. For players in the affected countries, the shift should make pricing easier to read, but the final cost may depend on how Sony applies regional tax rules.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Fplaystation-store-prices-will-switch-to-local-money-in-three-latin-american-countries%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/playstation-store-prices-will-switch-to-local-money-in-three-latin-american-countries/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508004]]></link>
      <pubDate>Sat, 18 Jul 2026 07:36:54 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508004</guid>
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    <item>
      <title>War Thunder wants your best firing-line screenshot by July 24</title>
      <description>&lt;b&gt;War Thunder&lt;/b&gt; has opened entries for its 233rd Steam Screenshot Competition, with a deadline of July 24, 2026. This round centers on combat action, and submissions must show a vehicle actively firing its weapon.&lt;br&gt;&lt;br&gt;The contest accepts any vehicle and any camera angle, as long as the screenshot clearly captures the moment of firing. Players need to upload a new image to the War Thunder Steam Community Hub and use &lt;b&gt;#WTscreen233&lt;/b&gt; as the title, with no additional text included.&lt;br&gt;&lt;br&gt;After the deadline, six winners will be selected. Three will be chosen based on community ratings, while three more will come from the judges’ picks. Each winner will receive 300 Golden Eagles.&lt;br&gt;&lt;br&gt;The announcement also confirmed the six winners from the previous competition, Painted to Perform, including the top three community-rated submissions.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Fwar-thunder-wants-your-best-firing-line-screenshot-by-july-24%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/war-thunder-wants-your-best-firing-line-screenshot-by-july-24/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508003]]></link>
      <pubDate>Sat, 18 Jul 2026 06:41:56 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508003</guid>
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      <title>Final Fantasy 14 Mobile Will Shut Down Before Its Global Launch</title>
      <description>Final Fantasy 14 Mobile will not reach a worldwide release. LightSpeed Studios has canceled the planned global launch and will shut down the game’s active Chinese servers on September 30, ending the mobile version before it expands beyond its original market.&lt;br&gt;&lt;br&gt;The decision was posted on the game’s official website, where the studio cited changes to its business operations and conditions in the current gaming market. LightSpeed Studios also said its licensing agreement with Tencent will conclude, removing the arrangement behind the mobile adaptation.&lt;br&gt;&lt;br&gt;The shutdown process has already begun. On July 17 at 18:00 UTC+8, top-ups and new player sign-ups were disabled. The servers will remain online until September 30 at 11:00 UTC+8, after which service will end.&lt;br&gt;&lt;br&gt;Forums and customer support will continue for a short time longer, remaining available until October 15 at 11:00 UTC+8. For players who were waiting for the global edition, the cancellation means the mobile version will no longer be available to try outside China.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Ffinal-fantasy-14-mobile-will-shut-down-before-its-global-launch%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/final-fantasy-14-mobile-will-shut-down-before-its-global-launch/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508002]]></link>
      <pubDate>Sat, 18 Jul 2026 06:38:09 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508002</guid>
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      <title>Slay the Spire 2's July Neowsletter Puts Aeonglass Under the Microscope</title>
      <description>Mega Crit’s latest Steam Neowsletter spotlights &lt;b&gt;Aeonglass&lt;/b&gt;, the floating hourglass boss that now serves as the replacement for the Doormaker in Slay the Spire 2. The update focuses on how the character took shape behind the scenes, while also bundling in new merchandise, a fresh Connections puzzle, map art, and community-made highlights.&lt;br&gt;&lt;br&gt;The studio revealed that Aeonglass was not the first concept explored for the role. Early animation tests tried a segmented pillar that could rotate to expose different abilities, but the team eventually moved toward a design that was easier to read at a glance and clearer in motion during attacks.&lt;br&gt;&lt;br&gt;A separate animation setup lets the boss keep its rings spinning independently from the rest of its body, which helps the effect stay consistent during idle states, knockback, and Wither. The hourglass’s internal material also received special treatment, with the team using a shader-based solution to create a viscous, time-like flow instead of ordinary sand.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/hr&gt;&lt;br&gt;&lt;b&gt;Read the full article:&lt;/b&gt; &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fconsolepcgaming.com%2Fslay-the-spire-2s-july-neowsletter-puts-aeonglass-under-the-microscope%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://consolepcgaming.com/slay-the-spire-2s-july-neowsletter-puts-aeonglass-under-the-microscope/&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508001]]></link>
      <pubDate>Sat, 18 Jul 2026 05:54:14 +0000</pubDate>
      <author>ERASER</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/conpcgaming/announcements/detail/687511450598508001</guid>
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