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Skyrim Mod Bloodmoon Rising BR Skyrim
STEAM GROUP
Skyrim Mod Bloodmoon Rising BR Skyrim
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All Discussions > Bug Reporting > Topic Details
XeNoN Jun 26, 2014 @ 9:24am
Bug Reporting
Here you can post the bugs you find in the mod Bloodmoon Rising for Skyrim, or you can post directly on the mod page on Nexus.
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GNxSI13NTKI113R Jul 20, 2014 @ 2:57pm 
im not entirely sure but i think there is a bug with the health and stamina bonuses when in human form. carry weight is certainly there but not the health and stamina. i checked it at night and during day. will try again after i get rid of beast blood and get it back from Aela. currently using your 3.0beta update.
XeNoN Jul 22, 2014 @ 4:03am 
Some people report this bug, its the issue with vanilla ability (full moon) wich has double stats, ill start working soon on the update to check this one out and hopefully fix it.
GNxSI13NTKI113R Jul 23, 2014 @ 1:20am 
take your time lol, not really a part of the mod i worry nor care for honestly. the mod works beautifully already from what ive seen. the multiple transformations per day works great and the perks ive gotten so far all work as well (even health regeneration) if there are any certain areas of the mod you need a test for let me know. i'll create a new character on specified settings and with whatever mods you feel are necessary to be activated. ive got alot of free time on my hands so i wont really mind. the only problems i really run into with my werewolf abilities would be a random ctd on transformations, which has nothing to do with your mod....more along the lines of monnlight tales and the awesome lunar transformations. goodluck with the updates and maybe if possible, could the height of the werewolf's jump be raised? if the werewolf can survive a huge fall surely the werewolf should also be able to jump a bit higher. it should not be a big difference at all but enough to be noticed(maybe 2x normal jump height?). the jump height would make the most sense to be an addition to the reduced fall damage but if it doesnt work then maybe it could be the next step up after reduced fall damage? i dont know if its possible seeing as ive seen other attempts at editing player jump height(even in human form) fail but thank you for the work you have already put into making such an awesome mod for skyrim!
XeNoN Jul 23, 2014 @ 4:38am 
Yea i wanted to add some "acrobatics" like higher jumping, but it can cause bugs because it is located in character side of the CK which controls speed, weapons etc. I messed with that long time ago and it didnt turned out well xD.
Ty.
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All Discussions > Bug Reporting > Topic Details
Date Posted: Jun 26, 2014 @ 9:24am
Posts: 4

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