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Shame they didn't port the original to PC, though.
I really liked the gameplay. The combat and stealthing elements were satisfying. But I hated a couple levels where instead of you being able to play around with the environment, it felt like it was just leading you through a hallway. It felt like a waste of the developers' time and resources because I just ran past that level. But the cities and the open areas are fun to just mess around with, and I sometimes felt myself just listening in on the conversations the people would have. Then kill them if I hate their attitude. XD
The story started off bad. Corvo comes home, plays with this kid, then this girl dies, and why am I supposed to care? A proper prologue would have made this game at lot better. Maybe instead of making all the assets for the long hallway levels, they instead made a proper introduction, but I digress. I did appreciate that the story through the course of the game were a roller coaster and the immersion they built made me actually feel like I was Corvo, adding a sense of natural character progression. They told a nice story over a short period, even though most of them were told during down time. Which is fine by me. The great gameplay got me through the missions. Also, The Outsider is a cool character with a lot of insight. I like that guy.
Overall, it's definitely a great game but for me probably not as good as what the others say it is. Mostly because of that damn introduction. (Ok, last mention, I promise. XD)
I give it a 4 out of 5.
And I currently have over 100 hours in Borderlands 2 as well. I even bought Mechromancer and plan on a second playthrough with her after I make my Siren finish True Vault Hunter Mode. This game is a huge time-waster and I love it.
But I wish they named the second game Borderlands Part 2 instead since it followed the story of the first one a bit too closely for my liking. And kept the original theme song.
I give Borderlands 4 out of 5.
I give Borderlands 2 5 out of 5.
I give it 2 out of 5.
The game improved everything I loved about the first BioShock (the great writing and storytelling, smoother gameplay, impressive set pieces, even the main characters), removed some parts I disliked (portions that feel like padding; Infinite keeps the story moving), and added new things to love (the skylines and fighting with it, Columbia itself, its variety, and its living, breathing world) all while telling an immensely better story than the first one. And it's all wrapped up together in a beautiful, classy and detailed package with love.
I absolutely loved every moment I spent in Columbia. There was always something new and beautiful to see and experience. From the great outdoors to the dark interiors, I didn't find myself forcing through any of the levels. Even just walking around is a delight. Everything is just... Amazing.
My only complaint was that Elizabeth is a tad overpowered. Having her with you is a blessing and you can feel the game getting significantly harder during the moments she is not with you. Also, I feel sad that it could have been so much more than what it already was. Despite what could have been though, what it is is still nothing short of perfect.
I give it 5 out of 5. If I can give it more than that, I would.
The Blackwell Legacy is a short interactive point-and-click adventure about a medium named Rosangela Blackwell who is destined to help lost souls cross to "the other side." She meets a spirit guide named Joey Mallone, who helps Rosangela with this task using his magical necktie. The story of the first game focuses on Rosangela's first task, which is helping a girl whose ghost is haunting a dog park.
This is the shortest game in the Blackwell series. It suffers from a multitude of point and click adventure game tropes which I absolutely despise, mainly "think like the developer" puzzles where you rub two sticks together in the hopes of anything happening. Luckily, the puzzles in this game, and the entire Blackwell franchise is not very bad, and you're for the most part given items only when it is going to be used within the next few scenes. This allows the story to keep on moving without too much gamification.
Overall, The Blackwell Legacy is a great introduction onto the lore of the Blackwell franchise. The story will not stick with you, but that is not the purpose of this title. It stands on its own, but you won't do yourself justice if you let the story end here.
I give The Blackwell Legacy 3 out of 5.
Blackwell Unbound is almost exactly like its predecessor, but with a different main character. The second entry onto the Blackwell franchise answers a major question that was given during the first game. How did the Blackwell family get attached with Joey, the spirit guide. You play as Lauren Blackwell, Rosa's aunt as she investigates two murders.
Blackwell Unbound's story is actually very integral to the rest of the franchise, however the game doesn't sell its importance. It's part of the reason why I haven't continued playing through the next two episodes because I was disappointed with the growth of the series, and it didn't feel like it was going anywhere. That, and I didn't connect with Lauren as well as Rosa.
Having said this, this installment is still a very important piece to the big picture in the Blackwell series. It's worth a playthrough if you commit yourself to the franchise.
I give Blackwell Unbound 2.5 out of 5.
The Blackwell Convergence is almost like a direct sequel to Blackwell Unbound, only this time you're playing as Rosangela (yay!) In this game, Rosangela investigates three murders, with a special guest returning from Blackwell Unbound. Without spoiling the story, the I can safely say that the payoff this time is incredible.
With this installment, players gain a little more insight about what happens when the medium disconnects with the spirit guide. Also with this installment, you get to use the intenet! Rosa even has her own website! So modern!
This games actually feels one with Blackwell Unbound. Upon further research, I found out the Blackwell Unbound actually spawned as an idea for The Blackwell Convergence, but grew too big and had to be made onto its own game. Personally, I would have no problem with them merging together into one 6-hour game because the payoff for Unbound wasn't as good as the ending of Convergence. I'm still happy I continued to play through it, because this was worth it.
Also by this point, I am realizing how hard it is to review a mostly story-based series without actually spoiling the story. lol
I give The Blackwell Covergence 4 out of 5.
The longest Blackwell game of the four continues Rosangela's story, but this time, it's personal. In this game, Rosa stops being simply a tool, and now becomes the hunted.
An old journalist friend contacts Rosangela about a story he has been working on, however Rosa soon realizes that his friend is now a ghost. Investigation time!
With this game, Rosa now gets her own mobile phone with internet capabilities! It's pretty mind-blowing stuff, man.
This installment captures a great amount of tension unseen from any of the previous titles. If the entire Blackwell franchise was built as a single game, many of the faults of the previous titles would immediately be forgiven. However, as it is, it's a great payoff to the 12-15 hours you have spent with the entire series up to this point.
I give The Blackwell Deception 4.5 out of 5.
Needless to say, I am excited for The Blackwell Epiphany to go on sale.
So I went in to Thomas Was Alone expecting a great story. ....Not exactly. It did have great storytelling though. The narration was great and perfect with the theme of the game. And even simple quadrilaterals was given life just by the narration. You wouldn't feel connected to the characters, in the sense that you're actually playing as them, but you will grow to like them for who they are. Except for Chris. Chris is a jerk. lol
The final two chapters of the game was a bit of a downer, though. They introduced completely new characters that I missed the original cast. And that's what made me realized that, wow, I grew attached to simple boxes, and I didn't like the characters introduced in the final two chapters.
Judging it against other games, it's just a very nicely-designed and well-made short game. Nothing more, nothing less. But the fact that this is an independently-made game makes it special.
I give it 4 out of 5.
My only critique is I wish it had a skirmish mode instead of just a long campaign each time.
I don't even know how to review it properly. lol All I know is that I like it.
I give it 4 out of 5.
It's an open sandbox game, so it's all about being creative. And I found a lot of ways to be creative. The controls can be a bit funky, and that's a big negative in this kind of game. But exploring and causing chaos in Panau is still fun. I just wish there were more ways to do so.
I give it 4 out of 5.
Side note, I played way too much NBA 2K13 this month. Raptr tells me I spent 60 hours on it this month. :o I don't know if I should include it here because I have played it before. XD
I found it awesomely fun. I'm a big fan of tabletop games as well and this is a smart adaptation of such a fast-paced game to a turn-based scenario. There are some rules that are pretty obscure, but they make sense when you think about them.
It also still has a great community with a lot of people playing tournaments even 2 years after release. My only complaint is the UI is confusing and the engine and graphics is showing its age.
I give it 4 out of 5.
It's just fun to burn stuff. Maybe it's just me? Maybe I'm just a pyromaniac?
My only gripe is all the clicking with the cards and the story. They probably should have found a better way to plug it in there than by clicking on it. Cinematics would be nice.
I give Little Inferno 4 out of 5.
I have been looking forward to playing it as a lot of people have nice things to say about it. Unfortunately, all that was lost on me when I played it.
I didn't enjoy it much. I'm guessing it was the lackluster story. It was just like collect these stuff and something will happen, but the gameplay wasn't fascinating enough for me to hold on after collecting 3 keys.
The music is great, though. But I don't think I'll ever find it in myself to finish it.
I give Anodyne 2 out of 5.
I've been waiting to try this out for four years. I didn't have consoles so I was happy it released for PC and I'm so happy I finished it. It was great.
Some more background stuff into the story would have been nice, though, but overall I'm more than happy with the experience.
This game reminds me of how I got older, though. When I was a kid, I'd burn through 60 hours of Suikoden or Final Fantasy easy. Now, 9 hours of playtime on a game seem to be just right. Sigh.. :/ XD
I give Brütal Legend 4 out of 5.