STEAM GROUP
UberFoX's Game Modding Group UberFoX
STEAM GROUP
UberFoX's Game Modding Group UberFoX
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IN-GAME
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Founded
August 25, 2015
Language
English
Location
United Kingdom (Great Britain) 
 This topic has been pinned, so it's probably important
Cheryl Oct 7, 2015 @ 1:58pm
Running List of Changes
This is a complete list of all the changes uMod makes to the game.

Download:
http://ubersoft.org/download/uMod.zip

Summary:
Public Announcement, Scoreboard Tweak, Species Say Indicator, Enhanced Coop, Item Tripping Fix, Console Commands (HELP, ABOUT, UMOD, PLAYERS, NPC_DMG, SPECTATOR), Species Changer, Bot Loader, Marine Health Increase, Reload HotKey, No Weapon Jamming, Pulse Rifle Damage Increase, Smartgun Faster Tracking, Smartgun Damage Increase, Flamethrower Damage Increase, Proxy Mine Removal, Minigun Ammo Decrease, Pistol Damage Increase, Predator Health Decrease, Reverse Cycle Vision Mode, Wristblade Improvement, Predator Pistol Rebalance, Disc Tracking Removed, SDK Support, SDK Scripts, SDK Script Hotkey.

General
Public Announcement: Upon entering a server, you will automatically send a message to all non-uMod users stating that you are using uMod. Non-uMod users will also see that message followed by a line of code, which will be reiterated by all other non-uMod users. uMod users will not see anything.

uMod Scoreboard Info: There is now a section in the scoreboard that says "uMod." Underneath will be either a green "Y" or a red "N," which indicates to uMod users who is using uMod.

Species Say Indicator: "<Species>" will appear in front of any species-only text you send and receive.

Enhanced Coop: Alien damage is increased. The user can control which of the alien types spawn (even in maps that originally only have aliens spawn, such as Trapped). The user can also control the intensity of alien waves, whether light, medium, or heavy.

Item-Tripping Removed: No species will ever trip over items while jumping.

Console Commands:
  • HELP: Lists all commands.
  • ABOUT: Gives "about" info for uMod.
  • UMOD: Checks every player in a server to see who else is using the uMod and which version they are using. It will NOT tell you if you are using it (because if the command works, you are using it).
  • SPECTATOR: Enables specator mode. This makes the player invisible to all players and disallows him/her from attacking them, picking up items, or chatting. This cannot be disabled in the server. To exit spectator mode, the player must leave and rejoin the server.
  • COOP: Enables Enhanced Coop this will allow you to increase the spawn rates of mobs to a max value this will make coop a serious challenge for example if you want your coop to have 100 of all types of Aliens spawning (100 max for all combined) just type "COOP 100" (without quotes) if you just want regular Aliens spawning type "COOP 100 pP" this will disable PredAliens and Praetorian the codes are: a = Alien, p = PredAlien, P = Praetorian.
  • COOP_DISABLE: Disables Enhanced Coop if it is already on.
Species Changer: This feature allows the player to change into any species/specialist with a few conditions. First of all, there is a 45-second cooldown period between changing species/specialists. Also, unlike other species changers, uMod takes into account server restrictions. As such, it only allows changing from/to if the map permits it and if the maximum number of that species/specialist has not already been reached by players. Additionally, uMod takes into account the specific game mode. Hence, the player can't change to/from Predator in Predator Tag, to/from Alien in Alien Tag, to/from Alien in Last Man Standing, or to Alien in cooperative mode. There are no gameplay restrictions in DM or SDM. The scoreboard will maintain the player's current score. This feature saves the player from having to rejoin the game and possibly even failing to rejoin (waiting for description). All species-changing hotkeys are customizable. Changing species in single-player is not allowed.

Bot Loader: This simulates the -lampcxtr command which allows the player to spawn ANY bot he/she wishes in single player and skirmish modes.

Alien
New Alien Mobility: This increases momentum and makes the alien jump slightly farther and slingshot slightly faster.

Alien Wall Unsnagger: This will unsnag an alien from a wall if the user finds himself in a spot where he can't get out of.

Marine
Marine Health Rebalance: The marine's health has been raised by 100%, however, visually it still spans a spectrum from 0-100. This cannot be disabled.

Reload HotKey: The player can now reload his/her weapon when playing as a marine using a customizable hotkey (default is R). It dumps all ammo in the current magazine to switch magazines. There is a reload animation.

No Weapon Jamming: This removes the weapon-jamming feature from all of the marine's weapons. This cannot be disabled.

Pulse Rifle: Bullet and grenade damage increased.

Smartgun: Damage increased slightly. Tracking speed increased.

Flamethrower: Damage increased.

Grenade Launcher: Proximity mines removed.

Minigun: Ammo lowered from 800 to 450.

Pistol(s): Damage increased.

Predator
Predator Health Rebalance: The predator's health has been lowered to four (4) clusters worth of health instead of six (6). Visually it still spans six clusters worth of health, however, it is 33% lower than normal. This cannot be disabled.

Reverse Cycle Vision Mode: The player can now cycle the Predator vision mode backwards (e.g. from Thermal to normal or Electrical to Thermal) using a customizable hotkey (default is X).

Wristblade: Primary fire damage has been increased by 200%. Secondary fire damage is unchanged. The blade can now be held in its charged position indefinitely.

Pistol: The predator's pistol has a significant cooldown period. It also costs twice as much energy as before. You can only fire it eight times in a row on full charge.

Disc: This removes the auto-aiming and tracking feature of the predator's disc. Getting kills with this weapon now requires accuracy. Throwing the disc will leave you temporarily unequipped (you do not automatically switch to the speargun or wristblades), although you can switch to any weapon you like or recall the disc. In the event that someone steals your disc, you will instantly get it back.

SDK
SDK Support: This allows uMod to work with various AvP APIs and provides a few, such as chatting, for users to access.

SDK Commands: This provides uMod with the ability to read commands typed in the game console.

SDK Scripts: This allows uMod users to create their own complex scripts, although limited in terms of what they can do in AvP. A script called "func" demonstrates how to do functions in Sputnik. There is also a _Call() function in the SDK scripting that allows anybody assisting in the SDK development to call any API found in the game to test it or make use of it before it is fully added to uMod.

SDK Script Hotkey: There is a hotkey to run any currently selected SDK script to be tested in-game.

Disabled Features
These are former uMod features that are currently disabled if you wish to appeal the decision to remove it then post in the appropiate thread and make your case.

Shoulder Cannon: You can now switch between manual and tracking modes. Default key is G.
Talk about it here: http://steamcommunity.com/groups/UberFoX/discussions/1/517141624282242763/
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Showing 1-2 of 2 comments
SXPREDMAN Nov 4, 2015 @ 1:43am 
Man that's a big list of features. :) I love the spectator mode. You can learn a lot just by watching someone through their eyes. The coop option to have 100 aliens is a very nice touch. It gives the player a new challenge. So far what I see and hear I'm really liking this mod UberFoX.

I been thinknig about coop also. Changing the AI behavior. For example the aliens always turn and follow the player. I would like to change this so the aliens straft left or right while turning and make it play more like a human behavior. If I could get the positions and angles of the aliens and angle of the player. I could write some C++ AI Behavior code that does this. The AI would be whole lot better. :) Anyways keep up the great work UberFoX this mod is awesome. :)
Last edited by SXPREDMAN; Nov 4, 2015 @ 1:46am
Cheryl Nov 9, 2015 @ 12:14pm 
Originally posted by SXPREDMAN:
Man that's a big list of features. :) I love the spectator mode. You can learn a lot just by watching someone through their eyes. The coop option to have 100 aliens is a very nice touch. It gives the player a new challenge. So far what I see and hear I'm really liking this mod UberFoX.

I been thinknig about coop also. Changing the AI behavior. For example the aliens always turn and follow the player. I would like to change this so the aliens straft left or right while turning and make it play more like a human behavior. If I could get the positions and angles of the aliens and angle of the player. I could write some C++ AI Behavior code that does this. The AI would be whole lot better. :) Anyways keep up the great work UberFoX this mod is awesome. :)

The thing is there is no C++ code in the game for you to edit.

You would have to write the AI in pure assembly and that is assuming you could locate all the apis that handle the AI.
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