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    <title>SubZero's Overwatch Thing RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/SubOT]]></link>
    <description><![CDATA[Events and Announcements for SubZero's Overwatch Thing]]></description>
    <language>en-us</language>
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    <item>
      <title>Overwatch 2 Patch Notes (4/26/2022) Many Hero Changes, Game Changes, etc.</title>
      <description>Official page doesn't work if you're not in the beta atm.&lt;br&gt;&lt;br&gt;Discord for quicker updates and general discussion of things, as I have neglected this group due to personal lack of OW interest:&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FSXdqcBKjAH&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/SXdqcBKjAH&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fimgur.com%2FDo3ZZYr&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://imgur.com/Do3ZZYr&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayoverwatch.com%2Fen-us%2Fnews%2Fpatch-notes%2Fbeta%2F%23patch-2022-04-28&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://playoverwatch.com/en-us/news/patch-notes/beta/#patch-2022-04-28&lt;/a&gt;&lt;br&gt;&lt;br&gt;- New Mode: Push (Tug-of-War)&lt;br&gt;- Assault maps removed&lt;br&gt;- 5v5&lt;br&gt;- Overhaul in terms of sound/visuals&lt;br&gt;- Ping system&lt;br&gt;- New daytime variants for most/all maps&lt;br&gt;- Many hero reworks.&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/3191372693861279599]]></link>
      <pubDate>Tue, 26 Apr 2022 20:19:05 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/3191372693861279599</guid>
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    <item>
      <title>Overwatch Update (9/10/2020) Hog Nerf, Torb Buff, Spread Changes</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayoverwatch.com%2Fen-us%2Fnews%2Fpatch-notes%2F%23patch-2020-09-10&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://playoverwatch.com/en-us/news/patch-notes/#patch-2020-09-10&lt;/a&gt;&lt;br&gt;&lt;br&gt;Hero Updates&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Shotgun patterns no longer apply random rotation. This will affect the following heroes:&lt;br&gt;        Ashe&lt;br&gt;        Doomfist&lt;br&gt;        D.Va&lt;br&gt;        Reaper&lt;br&gt;        Roadhog&lt;br&gt;        Torbjörn&lt;br&gt;&lt;br&gt;We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.&lt;br&gt;&lt;br&gt;Roadhog&lt;br&gt;&lt;br&gt;When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.&lt;br&gt;Scrap Gun&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Projectile damage reduced from 7 to 6 (150 total per shot)&lt;br&gt;&lt;br&gt;Torbjörn&lt;br&gt;&lt;br&gt;This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.&lt;br&gt;&lt;br&gt;Rivet Gun&lt;br&gt;&lt;br&gt;Secondary Fire&lt;br&gt;&lt;br&gt;    Recovery increased from 0.6 to 0.8 seconds&lt;br&gt;    Damage increased from 10.5 to 12.5 per projectile (125 total per shot)&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/2888452431146387844]]></link>
      <pubDate>Thu, 10 Sep 2020 21:29:47 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/2888452431146387844</guid>
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    <item>
      <title>Overwatch Update (8/31/2020) Hero Buffs/Nerfs; Mostly Nerfs</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayoverwatch.com%2Fen-us%2Fnews%2Fpatch-notes%2F%23patch-2020-08-31&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://playoverwatch.com/en-us/news/patch-notes/#patch-2020-08-31&lt;/a&gt;&lt;br&gt;&lt;br&gt;Hero Updates&lt;br&gt;&lt;br&gt;Armor&lt;br&gt;&lt;br&gt;    Beam-type damage reduction against Armor health pools increased from 20% to 30%&lt;br&gt;&lt;br&gt;In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.&lt;br&gt;&lt;br&gt;&lt;br&gt;Ana&lt;br&gt;&lt;br&gt;Biotic Rifle&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Ammo reduced from 14 to 12&lt;br&gt;&lt;br&gt;&lt;br&gt;Ashe&lt;br&gt;&lt;br&gt;The Viper&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Max ammo reduced from 15 to 12&lt;br&gt;&lt;br&gt;Secondary Fire&lt;br&gt;&lt;br&gt;    Aim-down sights damage reduced from 85 to 80&lt;br&gt;&lt;br&gt;Baptiste&lt;br&gt;&lt;br&gt;Biotic Launcher&lt;br&gt;&lt;br&gt;Secondary Fire&lt;br&gt;&lt;br&gt;    Grenade ammo reduced from 12 to 10&lt;br&gt;&lt;br&gt;Regenerative Burst&lt;br&gt;&lt;br&gt;    Total healing reduced from 150 to 75&lt;br&gt;    Baptiste now receives twice as much healing from Regenerative Burst&lt;br&gt;&lt;br&gt;Junkrat&lt;br&gt;&lt;br&gt;Frag Launcher&lt;br&gt;&lt;br&gt;    Impact damage reduced from 50 to 40 (Total 130 to 120)&lt;br&gt;&lt;br&gt;McCree&lt;br&gt;&lt;br&gt;Peacekeeper&lt;br&gt;&lt;br&gt;Primary Fire&lt;br&gt;&lt;br&gt;    Recovery increased from 0.42 to 0.50&lt;br&gt;&lt;br&gt;Moira&lt;br&gt;&lt;br&gt;Biotic Grasp&lt;br&gt;&lt;br&gt;Healing&lt;br&gt;&lt;br&gt;    Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)&lt;br&gt;    Healing per second increased from 65 to 70&lt;br&gt;    Healing resource consumption rate increased from 11 to 14 (27%)&lt;br&gt;&lt;br&gt;Damage&lt;br&gt;&lt;br&gt;    Attach angle reduced by 37%&lt;br&gt;    Healing resource gain rate increased by 50%&lt;br&gt;&lt;br&gt;Orisa&lt;br&gt;&lt;br&gt;Halt!&lt;br&gt;&lt;br&gt;    Radius increased from 4 to 5&lt;br&gt;    Projectile speed reduced from 30 to 25&lt;br&gt;&lt;br&gt;Pharah&lt;br&gt;&lt;br&gt;Rocket Launcher&lt;br&gt;&lt;br&gt;    Recovery increased from 0.75 to 0.85&lt;br&gt;&lt;br&gt;Symmetra&lt;br&gt;&lt;br&gt;Photon Projector&lt;br&gt;&lt;br&gt;Secondary Fire&lt;br&gt;&lt;br&gt;    Max damage reduced from 140 to 120&lt;br&gt;&lt;br&gt;Widowmaker&lt;br&gt;&lt;br&gt;Widow's Kiss&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Max ammo increased from 30 to 35&lt;br&gt;&lt;br&gt;Secondary Fire&lt;br&gt;&lt;br&gt;    Scoped ammo cost increased from 3 to 5&lt;br&gt;    Scoped shots now have up to 50% damage falloff from 60-85 meters&lt;br&gt;&lt;br&gt;Zarya&lt;br&gt;&lt;br&gt;Particle Cannon&lt;br&gt;&lt;br&gt;Secondary Fire&lt;br&gt;&lt;br&gt;    Ammo cost increased from 20 to 25&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/2859177682402216477]]></link>
      <pubDate>Tue, 01 Sep 2020 01:00:50 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/2859177682402216477</guid>
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    <item>
      <title>Overwatch Update (8/4/2020) Summer Games 2020</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayoverwatch.com%2Fen-us%2Fnews%2Fpatch-notes%2Flive%23patch-2020-08-04&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://playoverwatch.com/en-us/news/patch-notes/live#patch-2020-08-04&lt;/a&gt;&lt;br&gt;&lt;br&gt;Reminder of my Discord: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FTbm73Fk&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/Tbm73Fk&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Lúcioball Remix&lt;br&gt;&lt;br&gt;Lúcioball Remix is the wildest way to play Lúcioball yet. With two balls in play at once, plus periodic Bonus Balls worth three points each, scores will skyrocket and astounding plays will be made. Will you keep up, or will the barrage of balls break your brain?&lt;br&gt;Lúcioball Gameplay Updates&lt;br&gt;&lt;br&gt;    Lúcio moves faster&lt;br&gt;    Lúcio has faster cooldowns&lt;br&gt;    Lúcio punch and boop range increased&lt;br&gt;    Lúcio punch and boop are now partially affected by your facing, to improve ball control&lt;br&gt;    Lúcio can crouch in the air to drop down to the ground&lt;br&gt;    Added new custom game options for Lúcioball&lt;br&gt;&lt;br&gt;General Updates&lt;br&gt;Priority Requeue for Backfilled Games&lt;br&gt;&lt;br&gt;If you join a game after it has started to replace a player who has previously left, you are considered to have &amp;quot;backfilled&amp;quot; into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.&lt;br&gt;Custom Games Updates&lt;br&gt;Lopsided Teams&lt;br&gt;&lt;br&gt;Further customize how many players can be on each team in a custom game. While games are still limited to 12 players in total, you are now able to choose any number of slots on Team 1 and Team 2. For Workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. a 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. a 4v0 mode would allow up to 8 additional dummy bots on either team). We're excited to see what asymmetrical game modes you all come up with!&lt;br&gt;Competitive Updates&lt;br&gt;Modification to High SR Grouping Restrictions&lt;br&gt;&lt;br&gt;To match the new maximum SR of 3900 a player can achieve after finishing placements, you can no longer queue for Competitive Play in a group with more than 2 players if any player in the party is 3900 SR or higher.&lt;br&gt;Workshop Updates&lt;br&gt;New Workshop Actions&lt;br&gt;&lt;br&gt;    Set Ammo&lt;br&gt;    Set Max Ammo&lt;br&gt;    Set Weapon&lt;br&gt;    Set Reload Enabled&lt;br&gt;    Disable Game Mode HUD&lt;br&gt;    Enable Game Mode HUD&lt;br&gt;    Disable Game Mode In-World UI&lt;br&gt;    Enable Game Mode In-World UI&lt;br&gt;    Disable Hero HUD&lt;br&gt;    Enable Hero HUD&lt;br&gt;    Disable Kill Feed&lt;br&gt;    Enabled Kill Feed&lt;br&gt;    Disable Messages&lt;br&gt;    Enable Messages&lt;br&gt;    Disable Scoreboard&lt;br&gt;    Enable Scoreboard&lt;br&gt;    Set Ability Charge&lt;br&gt;    Set Ability Resource&lt;br&gt;    Set Jump Vertical Speed&lt;br&gt;    Disable Nameplates&lt;br&gt;    Enable Nameplates&lt;br&gt;    Start Forcing Player Outlines&lt;br&gt;    Stop Forcing Player Outlines&lt;br&gt;    Enable Movement Collision With Environment&lt;br&gt;    Disable Movement Collision With Environment&lt;br&gt;    Enable Movement Collision With Players&lt;br&gt;    Disable Movement Collision With Players&lt;br&gt;    Start Modifying Hero Voice Lines&lt;br&gt;    Stop Modifying Hero Voice Lines&lt;br&gt;    Add Health Pool To Player&lt;br&gt;    Remove Health Pool From Player&lt;br&gt;    Remove All Health Pools From Player&lt;br&gt;    Set Player Health&lt;br&gt;&lt;br&gt;New Workshop Values&lt;br&gt;&lt;br&gt;    Ammo&lt;br&gt;    Max Ammo&lt;br&gt;    Weapon&lt;br&gt;    Is Reloading&lt;br&gt;    Event Was Environment&lt;br&gt;    Current Array Index&lt;br&gt;    Input Binding String&lt;br&gt;    Ability Charge&lt;br&gt;    Ability Resource&lt;br&gt;    Mapped Array&lt;br&gt;    Workshop Setting Toggle&lt;br&gt;    Workshop Setting Integer&lt;br&gt;    Workshop Setting Real&lt;br&gt;    Last Created Health Pool&lt;br&gt;&lt;br&gt;The Workshop Setting values allow you to expose tunable values of your script to their own special section in the Custom Game Settings. With these settings, you can specify the min, max, default, and types of data (Integer, Real, Toggle) you'd like to expose to users. If one or more of these values are used in your script, a new autogenerated Workshop Settings card will appear in the settings menu, allowing you to tweak these value overrides prior to launching the game mode.&lt;br&gt;Bug Fixes&lt;br&gt;Heroes&lt;br&gt;&lt;br&gt;Doomfist&lt;br&gt;&lt;br&gt;    Fixed a bug that could cause two Doomfists to trade Rocket Punches and both get knocked back&lt;br&gt;&lt;br&gt;Echo&lt;br&gt;&lt;br&gt;    Fixed a bug with cloned hero health bars not displaying status effects properly&lt;br&gt;    Fixed a bug with movement sounds not being reduced when crouching&lt;br&gt;    Fixed a bug that prevented Echo was having Flight canceled after being hacked&lt;br&gt;&lt;br&gt;Mei&lt;br&gt;&lt;br&gt;    Fixed a bug that caused heroes with movement abilities to pass through Mei's Cryo-Freeze ability&lt;br&gt;&lt;br&gt;Mercy&lt;br&gt;&lt;br&gt;    Fixed a bug with Guardian Angel speed after triggering the Valkyrie ultimate ability&lt;br&gt;&lt;br&gt;Reinhardt&lt;br&gt;&lt;br&gt;    Fixed a bug that allowed two Reinhardt's to collide during Charge and not knock each other down&lt;br&gt;&lt;br&gt;Sombra&lt;br&gt;&lt;br&gt;    Fixed a bug that allowed Sombra to reach unintended places when using her Translocator ability&lt;br&gt;    Fixed a bug that would cause Sombra to get into a bad state if she lost her target just before Hack completes&lt;br&gt;&lt;br&gt;Winston&lt;br&gt;&lt;br&gt;    Fixed a bug that allowed Winston to trigger Primal Rage for a short duration when recovering from a stun effect&lt;br&gt;&lt;br&gt;Wrecking Ball&lt;br&gt;&lt;br&gt;    Fixed a bug that allowed Wrecking Ball to launch out of a teleporter at high speed when using Grappling Claw&lt;br&gt;&lt;br&gt;Workshop&lt;br&gt;&lt;br&gt;    Fixed a bug causing Disable Built-In Game Mode Completion to fail in Elimination&lt;br&gt;    Fixed a bug causing Set Max Health to apply the percentage change to your current health unnecessarily&lt;br&gt;    Fixed a bug preventing Ashe's self-knockback from Coach Gun from triggering Dealt/Received Knockback Events&lt;br&gt;    If the Last Of value is given an input value that is not an array, it now returns the value given to it instead of 0 (matching the behavior of First Of)&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/2733074356030452086]]></link>
      <pubDate>Tue, 04 Aug 2020 20:51:48 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/2733074356030452086</guid>
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      <title>Overwatch Update (7/14/2020) New Profile Page, Sigma's Challenge, Bug Fixing</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayoverwatch.com%2Fen-us%2Fnews%2Fpatch-notes%2F%23patch-2020-07-14&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://playoverwatch.com/en-us/news/patch-notes/#patch-2020-07-14&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Personal Discord: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FTbm73Fk&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/Tbm73Fk&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Sigma's Maestro Challenge&lt;br&gt;&lt;br&gt;Get ready for Sigma’s Maestro Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, a legendary emote, and a legendary skin: Maestro Sigma!&lt;br&gt;&lt;br&gt;Tune in to Twitch broadcasters while they’re playing Overwatch any time through July 27th to earn a total of 6 Sigma’s Maestro Challenge sprays!&lt;br&gt;&lt;br&gt;To learn more about Sigma’s Maestro Challenge, head to the Overwatch website.&lt;br&gt;New Soundtrack: Overwatch Cities &amp;amp; Countries&lt;br&gt;&lt;br&gt;The Overwatch: Cities &amp;amp; Countries soundtrack is now available, featuring music from the maps of Overwatch! Find the album across several popular music streaming platforms today*. For more details see the Overwatch website or check out the QR code on the main menu.&lt;br&gt;&lt;br&gt;*Streaming platform availability may vary by region.&lt;br&gt;General Updates&lt;br&gt;New Feature: Career Profile Improvements&lt;br&gt;&lt;br&gt;The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:&lt;br&gt;&lt;br&gt;    Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes&lt;br&gt;    Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view&lt;br&gt;    In-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock&lt;br&gt;    Player Icons are now grouped by category and can be filtered by hero and owned status&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Capture the Flag in-game achievements have been moved to the Maps category&lt;br&gt;    Added additional playback languages for Echo’s Duplicate ability video&lt;br&gt;&lt;br&gt;Bug Fixes&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Fixed a bug with the FFA arcade game mode that caused 1P and 3P spectating to not function&lt;br&gt;    Fixed a bug with the FFA arcade game mode that caused the Defeat screen to display for the winning team&lt;br&gt;    Fixed a bug with the FFA arcade game mode not adding Replays for players within the match&lt;br&gt;    Fixed a bug that caused Echo's primary fire sound to play too loudly when using the &amp;quot;No Ammunition Requirement&amp;quot; setting&lt;br&gt;    Fixed a bug in Custom Games that caused the Deathmatch announcer voice line to incorrectly state total kills remaining if the game mode was set to a custom score&lt;br&gt;    Fixed a bug with incorrect team colors displaying for the winning team after a match concludes&lt;br&gt;    Fixed a bug that prevented the jump landing sound effect to play if holding down the jump keybind&lt;br&gt;    Fixed a bug in Tutorial that caused training bots to not display their health bars&lt;br&gt;    Fixed a bug with the Role Select screen not appearing properly on multiple main menu screens for non-group leaders&lt;br&gt;    Fixed a bug in Capture the Flag that caused the contesting sound effect to not change in pitch based on the flag's proximity to the capture point&lt;br&gt;&lt;br&gt;Heroes&lt;br&gt;&lt;br&gt;Ashe&lt;br&gt;&lt;br&gt;    Fixed a bug where the Viper can clip through the camera if Ashe is jumping and firing while aiming down her sights&lt;br&gt;&lt;br&gt;Doomfist&lt;br&gt;&lt;br&gt;    Fixed a bug that allowed Doomfist to scale a wall in Junkertown when using an emote&lt;br&gt;&lt;br&gt;D.Va&lt;br&gt;&lt;br&gt;    Fixed a bug where D.Va’s Micro Missiles were not being affected by damage boost abilities&lt;br&gt;&lt;br&gt;Genji&lt;br&gt;&lt;br&gt;    Fixed a bug with the Deflect sound effect not matching the duration of the ability&lt;br&gt;    Fixed a bug that would cause Genji to take projectile damage during a Deflect if too close to an enemy&lt;br&gt;&lt;br&gt;Hanzo&lt;br&gt;&lt;br&gt;    Fixed a bug with Sonic Arrow not giving vision through walls when deflected by Genji&lt;br&gt;&lt;br&gt;Wrecking Ball&lt;br&gt;&lt;br&gt;    Fixed a bug where Wrecking Ball could use Grappling Claw without transitioning into ball form&lt;br&gt;    Fixed a bug with Minefield where some mines could become stuck inside terrain on Temple of Anubis&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/2585579747175938409]]></link>
      <pubDate>Tue, 14 Jul 2020 20:37:58 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/2585579747175938409</guid>
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      <title>Overwatch Update (6/30/2020) Brig Nerf, Open Queue Comp Live, Junk Buff, Etc.</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fus.forums.blizzard.com%2Fen%2Foverwatch%2Ft%2Foverwatch-retail-patch-notes-%25E2%2580%2593-june-30-2020%2F521216&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://us.forums.blizzard.com/en/overwatch/t/overwatch-retail-patch-notes-%E2%80%93-june-30-2020/521216&lt;/a&gt;&lt;br&gt;&lt;br&gt;My personal Discord Server: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FTbm73Fk&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/Tbm73Fk&lt;/a&gt;&lt;br&gt;&lt;br&gt;COMPETITIVE UPDATES&lt;br&gt;&lt;br&gt;Open Queue Added to Competitive Play&lt;br&gt;&lt;br&gt;Starting with Season 23, Competitive Play will support both Role Queue and Open Queue. These will be separate queues, so you won’t see Role Queue teams playing against Open Queue teams. Open Queue will have its own SR and leaderboard, separate from the role-specific Role Queue SRs and leaderboards.&lt;br&gt;&lt;br&gt;Adjustments to Seasonal Placements for High SR Players&lt;br&gt;&lt;br&gt;Beginning with Season 23, the maximum Skill Rating (SR) earned after a player completes each season’s placements has been capped at 3900 SR. Players are still matched with other players of similar skill, as we want to keep matches as fair and fun as possible. As each player participates in more games during the current season, their SR will slowly rise to reach a value that fully reflects their current skill.&lt;br&gt;&lt;br&gt;This change is intended to address many of the issues that SR Decay tried to fix, but in a more positive manner that rewards staying active and playing more games instead of penalizing players for not playing enough. Achieving a very high SR at the end of a season can no longer be achieved by completing a mere five placement matches. This does mean you may see larger SR differences between all the players in a very high SR match than in previous seasons, as two similar and highly skilled players might have different SRs based on how many games they’ve played during the season.&lt;br&gt;&lt;br&gt;HERO UPDATES&lt;br&gt;&lt;br&gt;Ashe&lt;br&gt;&lt;br&gt;Dynamite&lt;br&gt;&lt;br&gt;    Cooldown increased from 10 to 12 seconds&lt;br&gt;&lt;br&gt;Developer Comment: With recent improvements to Ashe’s weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.&lt;br&gt;&lt;br&gt;Brigitte&lt;br&gt;&lt;br&gt;Repair Pack&lt;br&gt;&lt;br&gt;    No longer grants an additional armor health pool&lt;br&gt;&lt;br&gt;Barrier Shield&lt;br&gt;&lt;br&gt;    Maximum health increased from 200 to 250&lt;br&gt;    Regeneration rate decreased from 100 to 85 health per second&lt;br&gt;    Cooldown when destroyed increased from 3 to 5 seconds&lt;br&gt;&lt;br&gt;Developer Comment: Granting additional maximum health is a powerful ability and has proven too effective when combined with the additional healing of Repair Pack. Brigitte’s barrier will now provide more protection up front, enabling her to withstand more directed fire, but will also have a longer downtime if it is destroyed.&lt;br&gt;&lt;br&gt;D.Va&lt;br&gt;&lt;br&gt;Fusion Cannons&lt;br&gt;&lt;br&gt;    Movement penalty reduced from 50 to 40%&lt;br&gt;&lt;br&gt;Defense Matrix&lt;br&gt;&lt;br&gt;    Cooldown reduced from 1.5 to 1 second&lt;br&gt;&lt;br&gt;Micro Missiles&lt;br&gt;&lt;br&gt;    Activation delay reduced from 0.5 to 0.25 seconds&lt;br&gt;&lt;br&gt;Developer Comment: These buffs are aimed at making D.Va feel more fluid and responsive to play.&lt;br&gt;&lt;br&gt;Junkrat&lt;br&gt;&lt;br&gt;Concussion Mine&lt;br&gt;&lt;br&gt;    Trigger delay reduced from 0.156 to 0.1 seconds&lt;br&gt;&lt;br&gt;RIP-Tire&lt;br&gt;&lt;br&gt;    Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds&lt;br&gt;&lt;br&gt;Developer Comment: These are a couple quality of life changes for Junkrat. This makes it possible to do some Concussion Mine jumps that were no longer possible after a previous increase to its projectile speed.&lt;br&gt;&lt;br&gt;BUG FIXES&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Fixed a bug with patch notes truncation for the Taiwanese locale&lt;br&gt;    Fixed a bug with specific hero ultimate voicelines playing both their friendly and enemy team variations&lt;br&gt;&lt;br&gt;&lt;br&gt;Heroes&lt;br&gt;&lt;br&gt;Ashe&lt;br&gt;&lt;br&gt;    Fixed a bug with an Incorrect shadow displayed across the hood of the Little Red skin&lt;br&gt;&lt;br&gt;Lucio&lt;br&gt;&lt;br&gt;    Fixed a bug with Lucio being able to switch to Heal Song while stunned&lt;br&gt;&lt;br&gt;Reinhardt&lt;br&gt;&lt;br&gt;    Fixed a bug with fire strike appearing invisible for allies&lt;br&gt;&lt;br&gt;Roadhog&lt;br&gt;&lt;br&gt;    Fixed a bug that allowed Roadhog to hook Baptiste’s Immortality Field&lt;br&gt;&lt;br&gt;Wrecking Ball&lt;br&gt;&lt;br&gt;    Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/2512394801619160259]]></link>
      <pubDate>Wed, 01 Jul 2020 03:11:06 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/2512394801619160259</guid>
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      <title>Overwatch Update (6/16/2020) Genji &amp; Hanzo Buff, Orisia &amp; Echo Nerf/Change, Bug Fixes</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayoverwatch.com%2Fen-us%2Fnews%2Fpatch-notes%2F%23patch-2020-06-16&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://playoverwatch.com/en-us/news/patch-notes/#patch-2020-06-16&lt;/a&gt;&lt;br&gt;&lt;br&gt;2019 Overwatch League MVP Skin: Alien Zarya&lt;br&gt;&lt;br&gt;Celebrate the 2019 Overwatch League MVP with the Alien Zarya skin! This skin is a unique combination of influences. Her extraterrestrial form features nodes that respond to Zarya’s Particle Cannon charge and facial tentacles that glow in her signature pink, while her sleek suiting is inspired by retro fashion. Learn more about the skin and the League within the Overwatch League menu!&lt;br&gt;General Updates&lt;br&gt;New Feature: Priority Requeue for Collapsed Games&lt;br&gt;&lt;br&gt;If a competitive game collapses due to a player leaving early, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority queue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.&lt;br&gt;Competitive Updates&lt;br&gt;&lt;br&gt;    Competitive Open Queue Season 2 has begun! Find this game mode within the Arcade for roughly two weeks. This mode will use standard Competitive Play rules, but will have no role restrictions or role queues.&lt;br&gt;&lt;br&gt;Hero Updates&lt;br&gt;&lt;br&gt;Echo&lt;br&gt;&lt;br&gt;Focusing Beam felt slightly too long-ranged given how lethal it has the potential to be. Echo may have to get a bit closer to utilize the ability but certainly has the mobility to do so.&lt;br&gt;Focusing Beam&lt;br&gt;&lt;br&gt;    Range reduced from 20 to 16 meters&lt;br&gt;&lt;br&gt;Genji&lt;br&gt;&lt;br&gt;We're looking to strengthen Genji's close-range combat effectiveness to help solidify his viability as a mobile burst-damage hero. We'll keep a close eye on his overall power as we're increasing both the flexibility of Deflect and improving the shuriken damage consistency at the same time.&lt;br&gt;Shuriken&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Damage increased from 28 to 30&lt;br&gt;&lt;br&gt;Secondary Fire&lt;br&gt;&lt;br&gt;    Spread reduced from 12 to 9&lt;br&gt;&lt;br&gt;Deflect&lt;br&gt;&lt;br&gt;    Duration increased from 1.5 to 2 seconds&lt;br&gt;    Can now be cancelled manually&lt;br&gt;&lt;br&gt;Hanzo&lt;br&gt;&lt;br&gt;The previous combination of changes to the projectile speed and the damage of Storm Arrows impacted Hanzo more than intended so we're reverting the Storm Arrow damage back its previous value.&lt;br&gt;Storm Arrows&lt;br&gt;&lt;br&gt;    Damage increased from 60 to 70&lt;br&gt;&lt;br&gt;Orisa&lt;br&gt;&lt;br&gt;Halt!&lt;br&gt;&lt;br&gt;    Increased sound effects volume&lt;br&gt;&lt;br&gt;&lt;br&gt;Workshop Updates&lt;br&gt;&lt;br&gt;New Workshop Actions&lt;br&gt;&lt;br&gt;    Attach Players&lt;br&gt;    Detach Players&lt;br&gt;    Start Forcing Player Position&lt;br&gt;    Stop Forcing Player Position&lt;br&gt;&lt;br&gt;New Workshop Values&lt;br&gt;&lt;br&gt;    Is In Alternate Form&lt;br&gt;    Is Duplicating&lt;br&gt;    Hero Being Duplicated&lt;br&gt;&lt;br&gt;Bug Fixes&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Deathmatch - Fixed a bug where the end of round flow music would not transition properly&lt;br&gt;    Fixed a bug in which custom game settings were sometimes being reverted to default between rounds of a Control map or when causing one’s own death while Respawn as Random Hero is active&lt;br&gt;    Custom games will no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate&lt;br&gt;    Fixed a bug where custom game lobby privacy settings were reset when importing a share code&lt;br&gt;&lt;br&gt;Heroes&lt;br&gt;&lt;br&gt;Echo&lt;br&gt;&lt;br&gt;    Fixed a bug that would allow Reinhardt's Charge to hit Echo when using her Duplicate ability&lt;br&gt;    Fixed a bug where Echo would lose her ultimate charge if she dies with her ultimate target confirmation active&lt;br&gt;    Fixed a bug with Echo becoming stuck in her Focusing Beam animation&lt;br&gt;    Fixed a bug where a cloned hero's communication wheel settings would not copy over properly&lt;br&gt;&lt;br&gt;Mei&lt;br&gt;&lt;br&gt;    Fixed a bug that would cause Mei's hat to fall off when using Cryo-Freeze while wearing her Mei-rry skin&lt;br&gt;    Fixed a bug with Mei's drone not animating correctly at the end of her Blizzard ultimate ability&lt;br&gt;&lt;br&gt;Sombra&lt;br&gt;&lt;br&gt;    Fixed a bug where Sombra could sometimes hack people right as they started an ability that would prevent hacking (i.e. Wraithform, Meteor Strike)&lt;br&gt;&lt;br&gt;Symmetra&lt;br&gt;&lt;br&gt;    Fixed a bug where Symmetra Turrets could be placed on certain spawn doors&lt;br&gt;&lt;br&gt;Workshop&lt;br&gt;&lt;br&gt;    Fixed a bug in which restarting a rule that was using the Wait action and then executing the same Wait action on the same frame could cause the action to wait forever&lt;br&gt;    Fixed a bug in which using a chased variable for the rate or destination of the Chase action that was modifying it would cause incorrect behavior&lt;br&gt;    Fixed a bug in which the final objective of an Assault, Hybrid, or Escort map could be completed when Disable Built-In Game Mode Completion was in effect&lt;br&gt;    Fixed a bug in which reaching 100% distance or capture progress on the final objective of an Assault, Hybrid, or Escort map would cause endless beeping if Disable Built-In Game Mode Completion was in effect&lt;br&gt;    Fixed a bug which caused the Stop Transforming Throttle action not to work&lt;br&gt;    The Is Using Ultimate value now returns true when D.Va is using either of her ultimate abilities&lt;br&gt;    The Is Using Ultimate value now returns true for the first few frames of Echo’s ultimate (After the first few frames, check the new Is Duplicating value)&lt;br&gt;    The Is Using Ultimate value now returns true for Ashe only while B.O.B. is alive&lt;br&gt;    Fixed a bug which caused the Respawn action to stop working for players that had recently been resurrected&lt;br&gt;    Fixed rules with Echo as the designated hero not always executing correctly during or after her ultimate&lt;br&gt;    Fixed the Is Primary Fire value sometimes returning incorrect values after Winston’s ultimate and during Hanzo’s Storm Arrows ability&lt;br&gt;    The Is Using Ability 2 value no longer returns true for Widowmaker if her only existing Venom Mine has been fired off the map&lt;br&gt;    Fixed a bug where script error messages remained on screens for certain subroutine errors even after fixing the issue in the editor&lt;br&gt;    Fixed a bug preventing Set Objective Description from working when executed prior to the player spawning in&lt;br&gt;    Fixed a bug preventing Disable Built-In Game Mode Announcer from working in certain modes&lt;br&gt;    Fixed a bug preventing the Damage Over Time effects from occurring when first starting the Molten Floor Workshop Preset&lt;br&gt;    Fixed a bug preventing Set Match Time from being able to be used while in Assemble Heroes in CTF&lt;br&gt;    Fixed a bug preventing certain abilities from triggering Dealt/Received Knockback Events (Junkrat's self-knockback from Concussive Mine, Doomfist's Rocket Punch, and Reinhardt's Rocket Hammer)&lt;br&gt;    Fixed a bug preventing Sigma's Ultimate Ability from working properly when gravity settings were altered via Workshop or Custom Game Settings&lt;br&gt;    Fixed a bug preventing the names of Dummy Bots from properly showing up in Kill Cams, POTGs, and End of Match Summaries&lt;br&gt;    Fixed a bug where Destroy All Dummy Bots failed to work in certain scenarios&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/2386292744380071458]]></link>
      <pubDate>Tue, 16 Jun 2020 21:01:48 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/2386292744380071458</guid>
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      <title>Overwatch Dev Update (5/11/2020) Bastion, Mercy, Zen buffs, Ana Nerf, Comp Open Queue</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=1CFswa64SB0&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://www.youtube.com/watch?v=1CFswa64SB0&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/2189257090774310078]]></link>
      <pubDate>Mon, 11 May 2020 23:28:05 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/2189257090774310078</guid>
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      <title>Overwatch Update (4/13/2020) Echo Release</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fplayoverwatch.com%2Fen-us%2Fnews%2Fpatch-notes%2Fpc%23patch-67764&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://playoverwatch.com/en-us/news/patch-notes/pc#patch-67764&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;NEW HERO: ECHO (DAMAGE)&lt;br&gt;&lt;br&gt;Echo is an evolutionary robot created by Dr. Mina Liao and programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Having joined up with the Overwatch team to defend Paris against the Null Sector incursion, Echo is seeing action as a full-fledged member of Overwatch for the first time. Echo fires three shots (Tri-Shot) at once, in a triangle pattern. Echo fires a volley of Sticky Bombs that detonates after a delay. Echo uses Flight to surge forward quickly, then can fly freely to avoid danger or maneuver to a more strategic location. Using Focusing Beam, Echo channels a beam for a few seconds, dealing very high damage to targets with less than half health, including barriers. With Duplicate, Echo targets an enemy hero and clones them, gaining all of their abilities and potentially changing a team fight in an instant.&lt;br&gt; &lt;br&gt;GENERAL UPDATES&lt;br&gt;&lt;br&gt;New Feature: Training Partner&lt;br&gt;&lt;br&gt;Within the Practice Range, use the Training Partner Spawner to create a bot of any hero on which you can test your abilities.&lt;br&gt; &lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East. Servers will be available beginning April 14, 2020&lt;br&gt;    Added a &amp;quot;Patch Notes&amp;quot; button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates&lt;br&gt;&lt;br&gt; &lt;br&gt;COMPETITIVE UPDATES&lt;br&gt;&lt;br&gt;    The new Competitive Open Queue will be available in the Arcade for roughly 4 weeks. This mode will use standard Competitive Play rules, including hero pools, but will have no role restrictions or role queues&lt;br&gt;    Hero pools will now change each Monday and will be mirrored across the Overwatch League and Competitive Play&lt;br&gt;    Map pools have been retired. In the short-term, the number of matches played on Paris and Horizon Lunar Colony have been greatly reduced&lt;br&gt;    For more information on hero pool and map pool changes, see our full blog&lt;br&gt;&lt;br&gt; &lt;br&gt;HERO UPDATES&lt;br&gt;&lt;br&gt;Tracer&lt;br&gt;&lt;br&gt;Blink&lt;br&gt;&lt;br&gt;    Improved the accuracy of Tracer's blink movement such that Tracer will more likely end up where the crosshair is pointing&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Developer Comments&lt;br&gt;&lt;br&gt;    Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner&lt;br&gt;    Tracer cannot blink through a space where she otherwise cannot fit normally&lt;br&gt;    Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer's height at the start of the blink movement&lt;br&gt;&lt;br&gt;We hope that these changes to Tracer's blink will feel more responsive than before.&lt;br&gt; &lt;br&gt;BUG FIXES&lt;br&gt;&lt;br&gt;General&lt;br&gt;&lt;br&gt;    Fixed an issue preventing switching to the next hero when team spectating D.Va in Custom Games&lt;br&gt;    Fixed an issue preventing Team FFA settings and some Hero settings from being pasted back into Custom Game Settings via copy-paste&lt;br&gt;    Fixed a bug that could cause voice lines from opposing teams to be heard at Hero Select screens on certain maps&lt;br&gt;    Fixed a bug where knockbacks were not working correctly if the target was moving down a ramp&lt;br&gt;    Alt+Tab now will cancel saving a highlight, instead of causing problems with playback&lt;br&gt;    Fixed an issue where support players were getting incorrect credit for some plays, when determining the play of the game&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Maps&lt;br&gt;&lt;br&gt;Blizzard World&lt;br&gt;&lt;br&gt;    Fixed a bug that allowed players to stand in an unintended location between the first and second point&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Busan&lt;br&gt;&lt;br&gt;    Fixed a bug that caused Sombra's translocator to float when thrown in certain spots&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Dorado&lt;br&gt;&lt;br&gt;    Fixed a bug that could cause players can get stuck between the scooter and wall&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Havana&lt;br&gt;&lt;br&gt;    Fixed a bug that could cause players to get stuck on some bushes&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Hollywood&lt;br&gt;&lt;br&gt;    The capture area for the first capture point no longer extends outside of the visual capture boundary&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Ilios&lt;br&gt;&lt;br&gt;    Fixed a bug that could cause players to get stuck between a wall, plant, and tree&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Heroes&lt;br&gt;&lt;br&gt;Moira&lt;br&gt;&lt;br&gt;    Fixed a bug that prevented Moira's Fade icon from appearing disabled when she is stunned&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Mei&lt;br&gt;&lt;br&gt;    Fixed a bug where an already frozen enemy getting hit by Blizzard would cause the frozen visual effect to end too early&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Tracer&lt;br&gt;&lt;br&gt;    Fixed a bug where the Pulse Bomb's &amp;quot;Stuck&amp;quot; message would sometimes appear on the wrong target&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Workshop&lt;br&gt;&lt;br&gt;    Fixed an issue preventing Big Message and Small Message from displaying messages in Practice Range&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;My Personal Discord Server: &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Ft7qZxYh&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/t7qZxYh&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/2205017786928013213]]></link>
      <pubDate>Wed, 15 Apr 2020 00:28:34 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/2205017786928013213</guid>
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      <title>Overwatch Update (1/28/2020) Balance Changes</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fus.forums.blizzard.com%2Fen%2Foverwatch%2Ft%2Foverwatch-retail-patch-notes-%25E2%2580%2593-jan-28-2020%2F452228&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://us.forums.blizzard.com/en/overwatch/t/overwatch-retail-patch-notes-%E2%80%93-jan-28-2020/452228&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;HERO UPDATES&lt;/div&gt;&lt;br&gt;&lt;b&gt;Hanzo&lt;/b&gt;&lt;br&gt;&lt;br&gt;Storm Arrows&lt;br&gt;&lt;br&gt;    Damage reduced from 70 to 60&lt;br&gt;&lt;br&gt;&lt;b&gt;McCree&lt;/b&gt;&lt;br&gt;&lt;br&gt;Deadeye&lt;br&gt;&lt;br&gt;    Firing Deadeye no longer locks the player’s aim&lt;br&gt;&lt;br&gt;&lt;b&gt;Reaper&lt;/b&gt;&lt;br&gt;&lt;br&gt;The Reaping (Passive)&lt;br&gt;&lt;br&gt;    Healing amount reduced from 40% to 30% of damage dealt&lt;br&gt;&lt;br&gt;&lt;b&gt;Orisa&lt;/b&gt;&lt;br&gt;&lt;br&gt;Fusion Driver (Primary Fire)&lt;br&gt;&lt;br&gt;    Damage reduced from 11 to 10&lt;br&gt;&lt;br&gt;Fortify&lt;br&gt;&lt;br&gt;    Cooldown increased from 8 to 10 seconds&lt;br&gt;&lt;br&gt;Halt!&lt;br&gt;&lt;br&gt;    Snare duration reduced from 1 to 0.65 seconds&lt;br&gt;&lt;br&gt;&lt;b&gt;Sigma&lt;/b&gt;&lt;br&gt;&lt;br&gt;Gravitic Flux&lt;br&gt;&lt;br&gt;    Can now be interrupted before targets begin falling&lt;br&gt;    Impact slow duration reduced from 0.9 to 0.6 seconds&lt;br&gt;&lt;br&gt;Accretion&lt;br&gt;&lt;br&gt;    Explosion damage reduced from 60 to 40&lt;br&gt;&lt;br&gt;&lt;b&gt;Baptiste&lt;/b&gt;&lt;br&gt;&lt;br&gt;Biotic Launcher (Primary Fire)&lt;br&gt;&lt;br&gt;    Recovery time increased from 0.35 to 0.45 seconds&lt;br&gt;&lt;br&gt;Biotic Launcher (Secondary Fire)&lt;br&gt;&lt;br&gt;    Heal explosion reduced from 60 to 50&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SubOT/announcements/detail/1706236518846956760]]></link>
      <pubDate>Tue, 28 Jan 2020 20:44:31 +0000</pubDate>
      <author>SubZeroDestruction</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SubOT/announcements/detail/1706236518846956760</guid>
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