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    <title>Stop that Tank! RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/StopThatTank]]></link>
    <description><![CDATA[Events and Announcements for Stop that Tank!]]></description>
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    <item>
      <title>STT Official Server is now closing</title>
      <description>Due to unfortunate circumstances and declining activity, the official server is being shut down.&lt;br&gt;&lt;br&gt;We appreciate everyone who played, donated, or otherwise supported this community in any way over the last six years. I certainly never expected STT to come as far as it did. What started out as a fascinating little side experiment slowly evolved into one of the most action packed, fast paced TF2 gamemodes out there, offering a unique experience while staying true to the heart of the game, and emphasizing teamwork. I'm proud of how it turned out, and it couldn't have happened without your support. I won't forget the memories and friends that I've made here.&lt;br&gt;&lt;br&gt;On the bright side, the mod remains publicly available for download, and other servers can continue to host the gamemode for those who may still have interest in the future. As a player, you can find STT servers by searching for the &amp;quot;stt&amp;quot; tag in the server browser.&lt;br&gt;&lt;br&gt;If you are a server operator, feel free to advertise your server within this group. While support can't be guaranteed at this point, I would also still encourage reporting any bugs you find, as this group will continue to be monitored.&lt;br&gt;&lt;br&gt;Thanks for playing with us! It's been fun while it lasted.</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/1607146545958014904]]></link>
      <pubDate>Wed, 25 Sep 2019 14:28:11 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/1607146545958014904</guid>
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    <item>
      <title>STT Update (v1.5.4)</title>
      <description>&lt;b&gt;Note:&lt;/b&gt; These changes were already in effect on the official server for testing purposes. This is a full list of changes from the last release (v1.5.3), which was on May 4th.&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Bomb carriers can now see an outline of capture / deploy zones.&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://images.akamai.steamusercontent.com/ugc/261592003126386009/AA92DEDA8197D83BF25218B35CB5F80DB252CB39/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Capture zone example&lt;/a&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://images.akamai.steamusercontent.com/ugc/261592003126388105/6983F3AA223C2AD46482777E62951219F9A1BCB3/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Deploy zone example&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced bomb &amp;quot;reset&amp;quot; timer to 35s (from 50s). &lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Tank checkpoint health regeneration time to 1s (from 20s). Total health restored is slightly reduced.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reanimators will no longer block enemy flares and syringes.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated the Sentry Buster spawning system to send out Sentry Busters more appropiately.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Borneo third CP hint to also explain the detour route to Sentry Busters.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated respawn time calculations to only take into account the number of players on the same team, rather than total players on both teams.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bomb carriers can no longer receive Ubercharge or Megaheal effects when near the deploy zone (similar to how it was before 1.5.3).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the custom ending props on Snowy Coast and Hellstone.&lt;br&gt;&lt;/li&gt;&lt;li&gt;All Engineers now benefits from the Teleporter construction speed increase (previously excluded humans).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Teleporter construction speed to 185% (from 220%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Sentry Buster max health to 1,300 (from 1,500) in PL. Sentry resistance increased to keep effective max health against them the same (~2,500).&lt;br&gt;&lt;/li&gt;&lt;li&gt;The ending hatch doors on Swiftwater will now automatically close when the Tank is destroyed.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where two teleporters could have different levels in setup.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed spots on most official maps that allowed capturing/blocking capture through walls.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giant Medics gaining the speed of their heal target.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed an issue where the round start music could inappropiately play multiple times.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Tank spawn sound sometimes stacking.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Project now requires the new stable SourceMod 1.8 to run.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Giant balance changes (PL):&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;b&gt;Major League Scout&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Removed the +30% accuracy bonus on the Force-A-Nature.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced the damage penalty on the Force-A-Nature to -10% (from -20%).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Mega Bison Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;span class=&quot;bb_strike&quot;&gt;Can no longer randomly spawn due to multiple issues with the new Righteous Bison.&lt;/span&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Can randomly spawn again on the official server as of 8/20/16.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Flare Pyro&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Can no longer randomly spawn, and has been replaced by the &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/groups/StopThatTank/discussions/0/648816742798118545/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Giant Detonator Pyro.&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Sticky Demoman&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced stickybomb arm time penalty to +0.2s slower (from +0.25s slower).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Heavy&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced health to 10,000 (from 10,500).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced damage penalty vs buildings to -22% (from -25%).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Shotgun Heavy&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced crit boost time on melee kill to 5s (from 8s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased move speed to 140 HU/s (from 127 HU/s).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Kritzkrieg Medic&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced Ubercharge duration to 7s (from 8s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Ubercharge now automatically ends when deploying the bomb.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Combat Medic&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced move speed to 150 HU/s (from 166 HU/s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Syringe Gun damage bonus vs buildings to +20% (from +35%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased projectile speed to +60% faster (from +50% faster).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Syringe Gun firing speed to +60% faster (from +40% faster).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Syringe Gun reload speed to +25% faster (from +20% faster).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Syringe Gun clip size to 80 (from 72).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Solemn Vow damage bonus to +50% (from +35%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased melee attack range by +30%.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased weapon switch speed by +15%.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Super Spy&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced health to 1,750 (from 2,000).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Giant balance changes (PLR):&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;b&gt;Major League Scout&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased Flying Guillotine damage by +20%.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the +90% Flying Guillotine recharge rate bonus. &lt;br&gt;&lt;/li&gt;&lt;li&gt;Replaced the Sandman with the Holy Mackerel.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Replaced the Force-A-Nature with the Soda Popper.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Soda Popper doesn't build Hype, nor does it have a reload speed bonus.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased pellets per shot to 22 (from 20).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the clip size bonus.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Mega Bison Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Can no longer randomly spawn due to multiple issues with the new Righteous Bison.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Demoknight&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Removed the +20% faster melee attack speed bonus.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the 3s of crit boost on melee kill.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the 200 health restored on melee kill.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced charge length bonus to +0.35s longer (from +0.5s longer).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased melee damage bonus to +200% (from +140%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Critical hits now knock back enemy players.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Melee hits will now restore 15% of the charge meter.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Sticky Demoman&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced move speed to 146 HU/s (from 176 HU/s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Replaced Scottish Resistance with the Quickiebomb Launcher.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Clip size is 7.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced firing speed bonus to +40% (from +60%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced reload speed bonus to +20% (from +25%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Stickybombs fizzle 4 seconds after landing.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sir Nukesalot&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Bottle now deploys 30% slower.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Heavy&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced Gloves of Running Urgently speed bonus to +60% (from +69%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Replaced the Minigun with the Tomislav.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced damage bonus to +40% (from +60%).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Shotgun Heavy&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced crit boost time on melee kill to 5s (from 6s).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Engineer&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased Widowmaker firing speed bonus to +40% (from +30%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Sentry Gun damage bonus to +150% (from +250%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced building health bonus to +650% (from +660%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced metal regen to 60 every 5s (from 75).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Medic&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Melee hits will now always knock opponents back instead of just on critical hits.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reverted Ubercharge gain on melee hit to the default +25%.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the -20% melee damage penalty.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the +60% melee attack speed bonus.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the melee combo crits.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Ubercharge rate bonus to +320% (from +350%).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;As always, the changes are live on the official server.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Freleases&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download link for server operators&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;In other news, we're planning on completely redesigning Tank Race (PLR) in the next update.&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/groups/StopThatTank/discussions/0/360671247405762415/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;You can find details and post feedback here.&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/955146357793171756]]></link>
      <pubDate>Tue, 02 Aug 2016 23:58:36 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/955146357793171756</guid>
    </item>
    <item>
      <title>STT Update (v1.5.3)</title>
      <description>&lt;b&gt;Note:&lt;/b&gt; Some of these changes were already in effect on the official server for testing purposes. This is a full list of changes from the last release (v1.5.2).&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added an intro chat message to PLR maps that explains to players that shooting the enemy Tank slows it down.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Major League Scout can now spawn on PLR maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Giant Combat Medic can no longer spawn on PLR maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Robot Engineers' teleporters now build +120% faster. In PLR, this applies to both teams.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased robot team respawn time to ~9s while the Tank is in play on PL (from ~6s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bomb carriers can now be Ubercharged / Megahealed when near the hatch, but they cannot deploy under these effects.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Scouts can now carry the bomb while under the effects of Bonk! Atomic Punch. They cannot capture or deploy while under the effects.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Spies are now &amp;quot;shocked&amp;quot; when they backstab a Giant, as if they were stabbing a Razorback.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Giant backstab damage to 750 (from 500).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Tank checkpoint health regeneration time to 20s (from 26s). Total health restored is unchanged.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Team scrambles will now be triggered when the Tank makes it to the end, unless remaining health is 3% or less (from 10% or less).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reanimators will no longer block enemy arrows and rockets.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Super Spy's weapons will now appear 90% larger for visual distinction when undisguised.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giants only having base class health if the player was under the effects of the Dalokohs Bar before becoming the Giant.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Loose Cannon explosions incorrectly applying a knockback effect to Giants and Sentry Busters.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a door not always opening on Snowy Coast near the third control point.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Vaccinator not increasing revive rate during an Ubercharge.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a bug where enemy Spies would continue to receive a Giant Medic's healing / Ubercharge effects after undisguising.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Giant balance changes (since v1.5.2):&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;b&gt;Giant Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Rockets now mini-crit targets that are launched airborne by explosions or enemy attacks in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Self damage increased by +50% when rocket jumping in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant 10-Shot Bazooka Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;+70% damage to self penalty in PLR now only applies to rocket jumps.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Mega Bison Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced Righteous Bison damage bonus vs buildings to +250% (from +260%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Third successful melee hit in a row will now always crit in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Disciplinary Action can no longer randomly crit in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Pyro&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased Flamethrower damage bonus to +60% (from +55%) in PL.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Flamethrower can no longer randomly crit.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Sticky Demoman&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased stickybomb charge rate bonus to +75% faster (from +70% faster).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Stickybomb damage is now increased based on charge, up to +25%.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced stickybomb arm time penalty to +0.25s slower (from +0.3s slower).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced move speed to 176.4 HU/s (from 177.8 HU/s) in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Scottish Resistance can no longer randomly crit.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Heavy&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced health to 10,500 (from 11,000) in PL.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced damage vs buildings by -25%.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Shotgun Heavy&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased melee attack speed bonus to +35% faster (from +20% faster).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Killing Gloves of Boxing can no longer randomly crit.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Kritzkrieg Medic&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased Crusader's Crossbow clip size to 15 (from 10).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Can no longer spawn in PLR, &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/groups/StopThatTank/discussions/0/622954302084492821/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;has been replaced by &amp;quot;Giant Medic&amp;quot; instead.&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Combat Medic&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased move speed to 166 HU/s (from 150 HU/s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Jarate on hit time to 4 seconds (from 3 seconds).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Syringe Gun clip size to 72 (from 60).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased melee damage by +35%.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the swing speed penalty the Solemn Vow normally has.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Can no longer spawn in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The changes are live on the official server now!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Freleases&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download link for server operators&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/939375650392790763]]></link>
      <pubDate>Thu, 05 May 2016 02:51:09 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/939375650392790763</guid>
    </item>
    <item>
      <title>STT Update (v1.5.2)</title>
      <description>&lt;b&gt;Note:&lt;/b&gt; Some of these changes were already in effect on the official server for testing purposes. This is a full list of changes from the last release (v1.5.1).&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Giants and Sentry Busters are no longer instantly killed by death pits. Instead, they'll take 500 damage and be boosted back up.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Updated Tank Race (PLR):&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Second and third Giant wave timers are now 45s (from 60s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Respawn times are now based on how well a team is doing on the objectives.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Overtime timer is now 4m 20s on Hightower (from 4m).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Tanks now barely roll back at all in rollback zones on Nightfall Stage 3.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Updated Helltower:&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added an annotation in Hell reminding players to head for Skull Island.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Sentry Busters can no longer be taken to Hell.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Giant Kritzkrieg Medics can no longer spawn in Hell.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a bug that could sometimes mix up Giant starting positions in Hell.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Added new features for map creators:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added a way to make the Tank invulnerable.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Tanks now have targetnames (stt_tank_blu / stt_tank_red).&lt;br&gt;&lt;/li&gt;&lt;li&gt;For more information, check out the &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Fwiki%2FMap-development&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Map development page on GitHub.&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a new command for server admins allowing them to destroy the Tank: tank_explode&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a hint for Giants on PLR maps letting them know they can melee Sentry Busters to knock them away when they get close.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a hint for Super Spies letting them know they can backstab players to recover lost health.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added a hint for bomb carriers who skip control points letting them know they have to capture each point in order.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated the !giant command panel to let players know that it only shows info about the Giants.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated the Sentry Buster instruction hint to point at an active Sentry, if one is available.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Borneo 3rd point hint to no longer show to non-Giant bomb carriers.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated the flatbed on Frontier to be invisible once the Tank is destroyed.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The bomb will now spawn in the appropiate location when the Giant spawn position is overriden.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the nav mesh disabling code, TFBots will now work without any extra steps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Bomb capture area size can be configured per control point in stt.cfg.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Sentry Vision™ not always working for Sentry Busters.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed respawn time scaling not being limited at 50% of normal respawn times.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Sir Nukesalot only doing 150 damage on direct impacts.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giant Engineers seeing an outline of a Teleporter Entrance outside the map.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Giant balance changes (since v1.5.1):&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced restorable health for all Giants to 1,200 in PLR.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced rocket damage bonus to +75% (from +85%) in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Now only has level 1 Rocket Specialist effects (from level 2) in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant 10-Shot Bazooka Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Now has +6 degrees in random projectile deviation (from +5) in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased rocket damage penalty to -40% (from -35%) in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Mega Bison Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The Righteous Bison can no longer randomly crit.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Pyro&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased damage bonus to +55% (from +45%) in PL.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Now a bit more resistant to damage knockback.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the guaranteed Flare Gun crits against stunned targets in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Flamethrower can no longer randomly crit in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Demoknight&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Removed the +20% charge meter on melee kill bonus.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Now slightly more airblast resistant in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased charge recharge rate bonus to +33% faster (from +25% faster) in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Shotgun Heavy&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced firing speed to -130% slower (from -120% slower) in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced move speed to 172 HU/s (from 207 HU/s) in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced crit boost time on melee kill to 6s (from 8s) in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Engineer&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Primary weapon is now the Widowmaker instead of the Frontier Justice in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced building health bonus to +560% (from +650%) in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Sentry Gun firing speed to -40% slower (from +35% slower) in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Kritzkrieg Medic&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced move speed to 234 HU/s (from ~250 HU/s) in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Combat Medic&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased reload speed by +20% in PL.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased damage bonus vs buildings to +35% (from +30%).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Rapid Fire Huntsman&lt;/b&gt; specific-&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced weapon switch speed bonus to +15% faster (from +65% faster) in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Jarate regeneration rate bonus to +25% faster (from +70% faster) in PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed +2 extra Jarates carried bonus in PLR.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The changes are live on the official server now!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Freleases&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download link for server operators&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/969766177531839733]]></link>
      <pubDate>Mon, 01 Feb 2016 21:44:45 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/969766177531839733</guid>
    </item>
    <item>
      <title>STT Update (v1.5.1)</title>
      <description>&lt;b&gt;Note:&lt;/b&gt; Some of these changes were already in effect on the official server for testing purposes. This is a full list of changes from the last release (v1.5).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added support for &lt;b&gt;Snowy Coast&lt;/b&gt;, a new Payload map added in the Tough Break update.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added &lt;b&gt;Giant Sticky Demoman&lt;/b&gt; and &lt;b&gt;Giant Combat Medic.&lt;/b&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added and updated Announcer voice lines.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased robot team respawn times on Cactus Canyon Stage 2.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Giants and Sentry Busters are now equipped with &lt;b&gt;Teammate Vision™&lt;/b&gt;, allowing them to see teammates through walls.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Loose Cannon now only has a special &amp;quot;knockback&amp;quot; effect on Giants on direct impacts. Previously, knockback also occurred on explosions.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Giant balance changes:&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;&lt;b&gt;Giant Soldier&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced rocket damage bonus to +75% (from +85%) on PL maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Now only has level 2 Rocket Specialist effects on PLR maps (from level 3).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant 10-Shot Bazooka Soldier&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Removed the -20% blast radius reduction Valve added in the Tough Break update.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Pyro&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced Flamethrower damage bonus to +45% (from +55%) on PL maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Flamethrower damage bonus to +42% (from +45%) on PLR maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced airblast push force bonus to +100% (from +140%) on PLR maps.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sir Nukesalot&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased Loose Cannon damage bonus to +650% (from +600%) on PL maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Loose Cannon damage bonus vs buildings to +170% (from +150%) on PLR maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Projectile speed has not been changed by the Tough Break update.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Demoknight&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Melee kills now restore +20% of the charge meter.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Now slightly more resistant to airblasts compared to other Giants on PLR maps.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Heavy&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Melee weapon is now the Gloves of Running Urgently on PLR maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the extra 450 starting overheal compared to other Giants on PLR maps.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Engineer&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Removed the +50% Sentry Gun range bonus on PL maps (already removed on PLR maps).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Rapid Fire Huntsman&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced max Jarates carried to 3 (from 5).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Jarate regeneration bonus to +70% faster (from +90% faster).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Super Spy&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced health to 2,000 (from 2,700).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Backstabs now absorb the health of the victim, similar to the Conniver's Kunai. However, this cannot overheal the Super Spy.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Updated Tank Race:&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Tanks are now easier to slow down.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Adjusted the rate at which Tanks roll back on hills.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Updated Pipeline Stage 3:&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added new pathways to help players hold off the Tanks when they reach the final area.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed the first rollback hill.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed robots not being able to move while using the Mannrobics taunt.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed airblasts not always pushing Sentry Busters.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed not being able to !pass a Giant turn when you are a Sentry Buster.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed deploy animation not working while the deployer is holding a Stickybomb Launcher.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;The changes are live on the official server now!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Freleases&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download link for server operators&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/758093084782603740]]></link>
      <pubDate>Sat, 19 Dec 2015 05:59:10 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/758093084782603740</guid>
    </item>
    <item>
      <title>STT Update (v1.5)</title>
      <description>&lt;b&gt;Note:&lt;/b&gt; Most of the changes here were already in effect on the official server for testing purposes. &lt;br&gt;&lt;br&gt;The full changelog is below:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added option to disable Giant Info Panels for specific gamemodes in the !settings menu.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added chat message telling players who and what the next Giant will be when Giant Info Panels are disabled.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added official support for &lt;a class=&quot;bb_link&quot; href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=454686689&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Angkor,&lt;/a&gt; a community made map.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://images.akamai.steamusercontent.com/ugc/388796084557659553/181D4CDD1AB1FDBADBB3D08A9333A8CCDD4F7EDA/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;Tanks will now be transparent and non-solid during Setup and the 15s grace period.&lt;/a&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Players now gain 5 scoreboard points for deploying the bomb.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Only players on the same team will now be notified of who their next Sentry Buster will be.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Medics can now deploy stock Ubercharges on bomb carriers near the hatch. However, only the Medic will receive the effects.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Gold Rush Stage 1 props so that only Sentry Busters can climb them.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased respawn times for robot players while a Giant is alive on PL. Does not apply to Gold Rush Stage 1.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Respawn times will now only scale down to 50% of normal based on player count.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Sentry Busters will no longer drop ammo packs upon death.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Giants will now explode into gibs upon death instead of becoming an awkwardly small ragdoll.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Players becoming a Giant on PLR will only be placed on a 20 minute Giant cooldown, instead of the usual 30 minutes.&lt;br&gt;&lt;/li&gt;&lt;li&gt;The rate at which Giants are healed by Medics now scales with player count. Less players means less healing.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Giant balance changes:&lt;/div&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Giant health will now scale down to 65% when the enemy team has 7 or 8 players (from 75%).&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Major League Scout&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Force-A-Nature can no longer randomly crit.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Flare Pyro&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Removed the +25% faster weapon switch bonus.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced direct damage penalty to -25% (from the normal -35%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced damage vs buildings bonus to compensate (actual damage unchanged).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Kritzkrieg Medic&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced clip size on Crusader's Crossbow to 10 (from 20).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced damage on Crusader's Crossbow and Ubersaw by -20%.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Super Spy&lt;/b&gt; specific:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced health to 2,700 (from 3,000).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Can now take Teleporters when not carrying the bomb.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Updated Barnblitz:&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;The side paths under RED's first spawn will now open when the second control point is captured.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Previously, these side paths would never open unless the Tank made it to the stopping point at the turning rail track.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed exploits related to Giants and Sentry Busters using the Zoomin' Broom taunt.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giants sometimes having visible outlines to enemy team members on PL maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giants not being able to inspect melee weapons.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Tank deploy sound not stopping when the Tank is destroyed.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed bomb deployers not always being credited as the &amp;quot;Winning capture&amp;quot; on the round win panel.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed stage-specific custom props not being cleaned up when BLU wins on a non-finale stage.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;The changes are live on the official server now!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Freleases&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download link for server operators&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/755839384590353023]]></link>
      <pubDate>Sun, 29 Nov 2015 01:51:07 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/755839384590353023</guid>
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      <title>SCAMMER ALERT --Beware of 'Giveaway / Raffle' scam--</title>
      <description>&lt;div class=&quot;bb_h1&quot;&gt;There is no giveaway, competition, or random winners. It is a SCAM.&lt;/div&gt;&lt;br&gt;Here's how it goes: The hijacker will send you a friend request or post on your profile. They will chat you up and promise that you won an item or want to trade with you. They will send a link to a site with a download. &lt;b&gt;If you download and run this program your account will get hijacked.&lt;/b&gt;&lt;br&gt;&lt;br&gt;You might lose your items and the hijacker will use your friend list to spread more hijacking links.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;bb_h1&quot;&gt;Steps to stay safe:&lt;/div&gt;&lt;ol&gt;&lt;li&gt;Never &lt;b&gt;ever&lt;/b&gt; &lt;b&gt;ever&lt;/b&gt; &lt;b&gt;ever&lt;/b&gt;, download and run ANYTHING.&lt;br&gt;The .scr extension is basically the same as an .exe.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Be suspicious of any link you click on Steam. Hijackers will create phishing sites that look just like the steam community (to trick you into logging in) or send you unsafe downloads or content (like java apps)..&lt;br&gt;&lt;/li&gt;&lt;li&gt;Be wary of random friend requests. Don't accept random friend requests unless the person gives you a reason first.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Secure your account with the new Steam Guard Mobile Authenticator: &lt;a class=&quot;bb_link&quot; href=&quot;https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&lt;/a&gt;. This way the hijacker needs access to your phone to log into Steam. (You need an iOS or Android smart phone).&lt;/li&gt;&lt;/ol&gt;&lt;br&gt;&lt;b&gt;If you come across a scammer, post their profile in a comment and we can collectively report them and get them off steam.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Stay safe out there!</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/755839384589117248]]></link>
      <pubDate>Sat, 28 Nov 2015 17:47:28 +0000</pubDate>
      <author>linux_lover</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/755839384589117248</guid>
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      <title>STT Update (v1.4.2)</title>
      <description>The full changelog is below:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added official support for &lt;b&gt;Hellstone:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added &lt;a class=&quot;bb_link&quot; href=&quot;http://images.akamai.steamusercontent.com/ugc/389919535855877295/1D4C31FFDE5FDEA713E38F695B5506100335BDF8/&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;new props at the ending&lt;/a&gt; to make it harder for the Giant to fall into the pit.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Nav mesh is now automatically enabled on this map (so NPCs will move).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Capped Horseless Headless Horsemann damage against Giants to 250 per hit.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Horseless Headless Horsemann can no longer scare Giants with the &amp;quot;boo&amp;quot; attack.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Giants will have 125% of normal health on this map.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed the Giant sometimes spawning at the wrong location.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Tank deploy animation being out of sync.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Enabled inspect animations for melee weapons.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Sentry Buster spawn conditions on PL maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Monoculus will no longer have a health bar on PL maps (so that it doesn't conflict with the Giant/Tank health bar).&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Crit Cash™ disappearing the moment it touches the ground.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed robots not being able to move while using the Zoomin' Broom taunt.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed tank_nav_mesh cvar not working properly.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed tank_giant_health_multiplier not increasing Giant max health.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giants sometimes becoming stuck when going through a trigger_teleport entity.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giants being killed instantly when they're too close to a wall when the Minify spell wears off.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;The changes are live on the official server now!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Freleases&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download link for server operators&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/760340810594574586]]></link>
      <pubDate>Mon, 02 Nov 2015 01:12:59 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/760340810594574586</guid>
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      <title>STT Update (v1.4.1)</title>
      <description>The full changelog is below:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added Halloween themed weapons &amp;amp; attributes to Giants.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added and updated chat tips.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;div class=&quot;bb_h1&quot;&gt;Giant balance changes:&lt;/div&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced airblast push force against Giants in PLR.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Super Spy&lt;/b&gt; specific-&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Increased Diamondback accuracy by +80%.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased melee damage by +20%.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Teammates now respawn much faster while Super Spy is alive.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced health to 3,000 (from 3,500).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Flare Pyro&lt;/b&gt; specific-&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Scorch Shot now mini-crits burning targets (doesn't apply to afterburn).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased move speed to 120 HU/s (from 111 HU/s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced reload speed bonus to +75% (from +80%).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced afterburn damage bonus to +200% (from +300%).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Rapid Fire Demoman&lt;/b&gt; specific-&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Reduced move speed in PL to 105 HU/s (from 109 HU/s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced move speed in PLR to 154 HU/s (from 165 HU/s).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced reload speed bonus to +70% (from +75%, unchanged in PLR).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Now only has level 3 Rocket Specialist effects on PLR (from level 4).&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Giant Mega Bison Soldier&lt;/b&gt; specific-&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;No longer admin-spawn only, can now randomly spawn.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added to PLR maps and Giant description lists.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased human Engineer metal capacity to 340 (from 330). Applies to both teams on PLR.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Removed Tank health multiplier on Upward (previously was x1.15).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Tank health multiplier on Barnblitz to x1.15 (from x1.3).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Tanks are now easier to slow on Stage 3 of Pipeline and Nightfall.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Pipeline Stage 3 so that the first Giant wave spawns faster.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Hightower has been replaced with Helltower on the official server.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;The changes are live on the official server now!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Freleases&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download link for server operators&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/753583776140311223]]></link>
      <pubDate>Fri, 16 Oct 2015 03:05:31 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/753583776140311223</guid>
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      <title>STT Update (v1.4)</title>
      <description>The full changelog is below:&lt;br&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;STT can now be used with SourceMod 1.7 and up, so 1.8 is no longer required.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Updates to stt.cfg (Examples of usage for new features included in file):&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Added a way to override where the Giant will spawn on a per-checkpoint basis.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added the ability to parent the Tank immediately upon spawning.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added map name wildcarding. You no longer have to specify a map's full name for modifications to take effect.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Added official support for a ton of custom maps that previously had issues.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Giant Heavy base health in PL to 11,000 (from 10,000).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Giant Heavy base overheal in PLR to 6,150 (from 5,700).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Misc. balance changes for the two admin-only giants.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated Major League Scout's description to note that it has 7 balls.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Red Giants spawned on PL will now start at a red CP instead of the map origin.&lt;br&gt;&lt;/li&gt;&lt;li&gt;First wave PLR timer will now default to 45s (stock maps unchanged).&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced deploy zone size on Hoodoo Stage 2.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giant Engineer buildings remaining after death.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed the Tank sometimes blocking moving map objects, such as gates or bridges.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giants being stuck when spawning in tight areas.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed gamemode not running when played on Steam Workshop PL/PLR maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed game timers falsely being labeled as &amp;quot;Setup&amp;quot; at times on PLR maps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed errors relating to the Tank kill counter.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed Giant Shotgun Heavies sometimes seeing a useless annotation upon spawning.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed possible server crash on shut down.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;The changes are live on the official server now!&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fakowald%2FStopThatTank%2Freleases&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Download link for server operators&lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[github.com]&lt;/span&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/StopThatTank/announcements/detail/792987101460649572]]></link>
      <pubDate>Wed, 09 Sep 2015 23:09:19 +0000</pubDate>
      <author>Banshee</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/StopThatTank/announcements/detail/792987101460649572</guid>
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