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I am using a triple monitor setup for my gaming rig, the normal aspect ratio of one screen is 1920 x 1080 with 3 screens like that it would make it 5760 x 1080 with the bezel correction of Nvidia it is set to 5906x 1080 to make sure the lines are smooth.
When I tried to play DDDA with this setup I ended up not seeing my start screen or anything for that matter, after looking for a fix I bumped upon this mod I would love to use this mod, however, how much I also would like to play this game with this mod in its current state it seems to make the game for me unstable.
CPU Type QuadCore Intel Core i5-6600K, 3600 MHz (36 x 100)
Motherboard Name MSI Z170A Gaming M3 (MS-7978)
Motherboard Chipset Intel Sunrise Point Z170, Intel Skylake-S
DIMM2: Corsair Vengeance 8 GB DDR4-2133 DDR4 SDRAM
DIMM4: Corsair Vengeance 8 GB DDR4-2133 DDR4 SDRAM
Video Adapter 1 NVIDIA GeForce GTX 1080 (8 GB)
Video Adapter 2 NVIDIA GeForce GTX 1080 (8 GB)
Monitor: nVidea Surround 65795
L: LG 22MP58VQ
M: Prolite E2273HDS
R: LG 22MP58VQ
From the moment I install this mod / Fix, it makes te game stutter "freeze up" every now and then for each and one of them for a couple of seconds, aside of that I also noticed that the menu is shown on the far right end of the 3rd screen.
I can adjust the latter by pressing Ctrl + Shift + < and Ctrl + Shift + > however the possition is not remembered when you stop the game and launch it again which makes it rather unpleasant.
best regards
Thank you so much for your help again for your DDDA Agnostic Dragon fix! It's made such a huge difference playing that classic. :)
I have an unrelated question for you regarding Mass Effect Andromeda; I'm currently using ReShade with ME: A (dxgi.dll, dxgi.ini, etc.) and unfortunately ME:A is also plagued by jarring 16:9 cutscenes while the gameplay is 21:9. Since the ME:A was updated to its final patch version (1.10) I realized that the Flawless Widescreen fix has been abandonned and obsolete since patch 1.05 so I couldn't use that. I found another fix called the 3DVision fix here (created by Helifax) which works with patch 1.10, however when dropping the 3DVision fix files into my ME:A executable folder, the game does this weird thing where it's technically launched because I see it in Task Manager, but the game itself never actually comes up.
ME:A 3DVision Files:
ShaderFixes (folder, contains c752a2327d5e2a1a-ps_replace.txt)
nvapi64.dll
d3dx.ini
d3dcompiler_46.dll
d3d11.dll
My question is, is there a way to make dxgi.dll files from ReShade compatible with the 3DVision fix files listed above? Thank you so much for your input, I appreciate it and sorry to bother you about an unrelated game! I've done a lot of searching online and unfortunately all that's left are quite a few players pleading for a 21:9 ultrawide fix for patch 1.10 that works with ReShade (and/or AMD since 3DVision is not compatible with AMD cards) but no solution since patch 1.05 of ME:A. :(
But, yeah... you can easily load ReShade using Special K, and then also have Special K proxy D3D11 through that library.
The latest version of Special K has custom ReShade support, you may want to use that instead. It just loads up ReShade64.dll and my framework handles all of the input, profile management, etc. for ReShade. This is discussed a little bit in the guide on the Special K development thread post.
One question though: is there a way to make it work with the dinput8.dll hook from https://www.nexusmods.com/dragonsdogma/mods/96/??
For some reason, dinput8 hook stop working as soon as I install the AgDrag.dll
https://github.com/Kaldaien/AgDrag/releases/download/agdrag_020rc0/DDDA.7z
This was the latest updated version, it may work better. I have a feeling the fact that both pieces of software use ImGui isn't going to help things a whole lot. I'm sure the input processing in that mod is a lot simpler than my own, so it's likely to behave sporadically.
https://github.com/Kaldaien/AgDrag/releases/download/agdrag_020rc0/AgDrag_ReShade_DDDAFix.7z
The only real problems you'll run into are:
http://steamcommunity.com/sharedfiles/filedetails/?id=1261770705
That blurry mess in the middle of the screen was supposed to be dinput8.dll's UI.
I downloaded the file from your last link and holy crap, that ReShade is beutiful. Almost everything from the dinput8.dll hook also worked (hotkeys and the character customization screen on the Manual menu) but I can't for the life of me, make the dinput8's in-game UI (F12 shortcut) show up like you did on your screenshot, even if it's blurred. ^^
Do I need to do anything else besides just put all that files in my game's directory? Again, really appreciate the help.
I turned off DoF in game and set stereo to =ON in the config, but it still doesn't work.
Any ideas?
I'm using version 0.1.1
thanks
Most of these menus have some rudimentary keyboard support that I'd suggest. A gamepad's ideal, but from the sounds of things that's not your preferred input. Unfortunately it is my preferred input, so I never went the extra mile to polish mouse coordinate fixes.
thank man!!