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Interestingly though, they are usually considered one of the better options for small cheap indie games and for the most part, we saw their owner try to be active and helpful when possible—at least with customers.
The biggest change is that Valve has placed restrictions on the number of Steam keys that can be generated by each dev.
In the days of Steam Greenlight, people were eager to get into bundles as that would push their game through the voting process. As you may guess, devs, bundles and key re-sellers used to cooperate (consciously or not) in order to shove games through Greenlight.
Yeah, they set up a system where people bought "greenlight" bundles for 99 cents, and the
only way to get your keys, was if the games in question were greenlit, this left the buyers
with no other choice as to cast a positive vote, no matter how bad the games were, and most
of them had the promise of trading cards when greenlit.
The past couple of months, we've seen a shift in their behaviour, cards are not available
from the start, Valve now uses an algorithm to determine when they will drop.
They are desperate to find out how this algorithm works, so they're spewing out companies
and games at a rate you won't believe.
Not only that, they're setting up curator groups/systems and sending out emails to devs
asking for keys in order to "review" them.
One guy even bragged about having 9 groups under his control, ready for positive reviewing
and looking for "partners" to help him out in his money scheme.
When you start looking at these 0.99-1.99$ games and their curation, i'm sure more people
will find out exactly who they are and why they do it, hell, some of them are "developers"
themselves.
"Developing" games and testing/abusing the backend, while at the same time,
controlling/manipulating the reviews through their curator groups and friends/bots.
Meanwhile they have to generate money, suddenly, games on the store for years, that have
about 5-10 players a month, now have 1200-1600 players for a few days and then the
count drops to the same amount they started out with.
Same goes for banned developers, they do come back, more than Valve knows, it's funny
to see the info to find them is out there in plain sight, but Valve chose to "hide" these
games rather than having a decent team to check the games/developers out.
At the end of the day, Valve can handle most attempts to exploit the Steam store.
My concern is for the small devs being exploited.
Like in the case with IGS which involved hundreds of devs (most of whom are probably still in the dark).
I'm very interested in the logic used to justify how it could EVER be 3 keys or more.
That 32k activation ceiling is exactly right. Up until (very) recently, they only sold 1 bundle or 2 at a time. There should be absolutely no way that anyone could have 3+ keys without that information being reflected by the total bundle sales.
Realistically, since the average price and sale cost differ by (like at most) 10 cents, it's probably pretty fair to just assume most people end up with 2 keys--so real activation hovering closer to 32k than the 16k sold. But, yeah, anything beyond that absolutely rings of something shady going on.
Would love to hear from anybody else who has dealt with DIG.
Perhaps somebody from DIG would make a really compelling public response and claim responsibility although I highly doubt it.
I think you are missing the broader point here. We've been making small games for a while now. You gotta have heart for honest folks who are scraping the bottom of the digital barrel for a few extra cents.
Ultimately, it doesn't matter whether the keys were stolen or have leaked unintentionally.
The problem here is that many unsuspecting devs and customers are continually being ripped off.
Please help us stop the scumbags by sharing this story with your friends.
You're mistaken in implying that there's something inherently wrong with the grey market though. Unauthorized is not illegal. Grey market is not black.
You're certainly not alone being confused by that. Manufacturers and authorized sellers always have a vested interest in defamation and blurring those distinctions for consumers because it best serves their own economic benefit.
Also, did you read the original post in this topic? I tried to make it as clear as possible that the "economic benefit" is most certainly not going towards me. :)