login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Let's of course though not forget to show support for Connor of MMOFallout for sourcing the information in the first place: https://twitter.com/mmofallout
FPS Creator Reloaded ---> GameGuru: The Easy Game Maker ---> GameGuru: Game Making For Everyone ---> GameGuru Classic (obliviously pretending that GameGuru is a classic)
Each time, standarts have been downgraded, from professional engine in similiar vein to Godot to, well, look at games on Steam, that was made with it, that will give an idea.