STEAM GROUP
SJ-Pro.com R E A D Y !
STEAM GROUP
SJ-Pro.com R E A D Y !
3
IN-GAME
10
ONLINE
Founded
January 7, 2015
Showing 1-7 of 7 entries
8
May 21 @ 12:06pm
PINNED: NEW TEAMS (CLANS)
7
Jan 17, 2018 @ 2:06pm
EU Server
13
Feb 21, 2016 @ 1:39am
R.I.P SJ 5/12/2015
6
Mar 22, 2015 @ 4:25pm
why was the match postponed and how much of a dick sir really is
11
Aug 19, 2016 @ 10:07pm
New site [suggestions]
1
Jan 14, 2015 @ 8:27am
HOW ABOUT M9
4
Jan 8, 2015 @ 2:58pm
Changelog / bug reports / suggestions
Changelog.

-- 08.01.2015

- Steam sync system upgrade:
-- To create a clan you need to input only its Steam group's URL.
-- Short name is implemented as Steam group 'Headline' field. Only first 4 letters from this field are used.
-- Inconvenient in-game method of adding new clan has been replaced with web form.
- Fixed the bug when shoot-out is f*cked up (fast timer behaviour) after scoring in the last seconds.
- Added MVP rank in pre-game and half-time players list. Also players' MVP rank and
1. You are wrong about PP. If 2 players just stay behind the goals and spam passing each other PP level won't be increased. PP level is increased when the next pass receiver is the different than previous. So exactly that's why MVP points can be easily abused. And that's why I wanted to remove pass credit points, but didn't. Pass stats shows more game style of a player / team than their efficiency.

2. MVP points must represent actions which make influence on final result of the match. Ego or team play - who cares. if a player's actions lead his team to the victory.

3. Anti hunt gk is made to prevent trash talks about was it or not. Also modern system is made to prevent hunt gk at overtime. Anyway if a player abuses hunts, admins must punish him.

Edit: Miss understood you about PP and passes. Yes, counting only passes which increase PP level is good idea. I will think about it.
About 5 sec, I wrote that there is a CVAR sj_huntgk which stands for that time. Default is 5, but may be during playing we will decide to increase it. There weren't any complains about it for now.

Explained bug was fixed 2 days ago. SS told me about that.

When I was creating MVP, main idea was to count only actions which make influence on score. Passes make no sense in that case. It's better to count disarm. And passes can be easily abused by teammates, what fucks up MVP system.
Showing 1-7 of 7 entries