Portal2 Level Creation Group P2LC
Portal2 Level Creation Group P2LC
September 10, 2013
All Discussions > Competitions > Topic Details
LPChip May 25, 2014 @ 1:24pm
Bi-weekly 020: Completely white (Won by:Almisuifre)
Current stage: The competition is over

This Bi-weekly challenge
This challenge was submitted by: LPChip
The idea for this challenge is to do the following:
Your entire test has to be white, as in, no non-portable walls allowed. In addition, a max of 15 items (of anything, visible and non-visible to the player) can be in the map. An exception are lightstrips, as we do not want chambers that are too dark. You can use up to 20 lightstrips total in your map. Use them to prevent portal bumping or use grating, but they will be counted for the total, so design wisely.

So if you decide to make walls non-portable by blocking them, you'll run out of items pretty quickly. Everything counts as an item that is one piece. So if you place a fizzler field and stretch it up, it is 1 item. If you place goo on the floor, and through some hole in the floor it fills 2 pools with goo, and the user can't see this hole, it will be 2 items. Antlines do not count as items, a laser catcher does. If you are unclear about what counts and what doesn't, please ask.

And we have a winner!

Almisuifre won this competition...
...with a nice total score of 16 points.

This weeks runner ups are: josepezdj who came second with 13 points, and LPChip who came third with 12 points.

Almisuifre, you are entitled to give us the next weeks challenge. Can you reply here before the end of sunday GMT +0, and tell us what you'd like to see in the next competition?
Last edited by LPChip; Jun 20, 2014 @ 3:42pm
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Showing 1-15 of 22 comments
nintendo.erk May 27, 2014 @ 12:49pm 
Ok here we go, 12 Items (if you count the cube and dropper as one) and 20 lightstrips
Edit : 13, I missed the goo there... but whe're still good to go :)
Last edited by nintendo.erk; May 27, 2014 @ 2:07pm
josepezdj May 29, 2014 @ 4:23pm 
Ok, guys. I eventually had fun into hammer and added some new custom content in the way :P I hope it's fine!
mechtakendall May 31, 2014 @ 12:02pm 
There are two solutions to this puzzle, both variations of the same theme. One is just harder than the other. Carry on.
Innocentive Jun 5, 2014 @ 2:17am 
Ooops, totally forgot to post my map here o_O
Innocentive Jun 9, 2014 @ 9:08am 
Ok, I'll start off this time. Extremely strong submissions, I'd actualy like to give 3 points to six maps... anyhow, I'm choosing the maps that puzzled me the most which isn't to say that they were more fun to solve than the others, they just forced my mind to bend a little more ;)

1. HypoChromatik by josepezdj
2. Completely White by TuRboz
3. Baggage by mechtakendall
Shane Jun 9, 2014 @ 11:01am 
1. HypoChromatik by josepezdj
2. White Monkey by Almisuifre
3. Completely White by TuRboz
DeathWish808 Jun 9, 2014 @ 1:47pm 
Since all puzzles were very clever this time. Probably the hardest submissions overall, imo, since the 1st contest, so my vote is going to be based solely on how much the map entertained me. I have to say, though, it wasn't easy to pick since they were all very good. Honestly, I'd give everyone a tie for first, but since I can't...

1. LPChip
2. Almisuifre
3. Domitar2

Fantastic job everyone!
wildgoosespeeder Jun 9, 2014 @ 2:32pm 
1. TuRboz
2. Almisuifre
3. Domitar2
4. Piranha.A
5. nintendo.erk
6. LPChip
7. mechtakendall

I'm seeing a recurring theme with these submissions and most of them resort to having to "outsmart the fizzlers" puzzles (enabling/disabling them in the right order). Only exceptions being TuRboz (no fizzlers), nintendo.erk (uses it to destroy portals at the right moment), and my (fizzler doesn't disable) maps.
Last edited by wildgoosespeeder; Jun 11, 2014 @ 2:25pm
greykarel Jun 9, 2014 @ 3:38pm 
1. HypoChromatik by josepezdj
2. White Monkey by Almisuifre
3. 180 White by Piranha.A
toncica Jun 11, 2014 @ 2:19pm 
1. HypoChromatik by josepezdj
2. 180 White by Piranha.A
3. Completely White by TuRboz
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