Open Source Filmmaker osfm
Open Source Filmmaker osfm
August 15, 2012
 This topic has been pinned, so it's probably important
johnmcb Sep 30, 2012 @ 1:46pm
[ RELEASED ] Left 4 Dead 2 Compatibility Pack
Hey. Over the last few days I've been working on a pack that, when mounted, fixes issues that occur when mounting the Left 4 Dead 2 content. This involves recompiling maps so they are functional in SFM, disabling models that crash SFM (due to engine limits in SFM that are not an issue in L4D2) and fixing infected skins.

This isn't all good news, not all maps were able to be ported across for example.

This pack has all the standard L4D2 content ported, no DLCs yet.

The good:

  • Most L4D2 maps are now fully functional in SFM. A few improvements have been made, including removing prop fading so you don't have props popping in/out of shot when moving.
  • Skins have been fixed for the common infected, previously they were using a L4D2 specific shader.
  • Certain models should no longer crash SFM when loaded.
  • Special Infected are working (Want IK rigs for the special infected? Check out my web-based rigging script HERE!)

The bad:

  • Multiple maps were not able to be ported over. This is mainly due to engine limits. These include C1M3, C2M3, C3M3, C4M5 and C5M5. I'll see about trying to port these over again in the future.
  • It's still possible SFM will crash, just much less likely. Don't expect to never crash again with this content.

The ugly:

  • The maps were decompiled, this is not a precise process. This, coupled with the fact that SFM is missing some shaders (flowing water) and entities (fog, post processing) results in maps not looking great in some places, particularly the swamps.
  • Some of the lighting in the maps are not as you would expect and it's pretty dark in places. This isn't all bad though, it's easy fixed up with some SFM-created lights.

Installation instructions:

It's simple, extract the 'l4d2_fix' folder into your SourceFilmmaker/game directory. Mount the content like you would any other game by adding the mounting line above your left4dead2 mount in your usermod/gameinfo.txt. This ensures that the fixed content has priority over the broken content.

If you haven't done so already, run the batch file that fixes invisible models. - see step #3, run it inside your left4dead2 folder.

Now, when you load SFM, left4dead2 content should be functional.

Just for reference, here's my gameinfo searchpaths.
SearchPaths { Game |gameinfo_path|. Game tf_movies Game tf Game hl2 Game l4d2_fixes Game l4d2 }

l4d2_fixes.rar (270mb)[url]l4d2_fixes.7z (170mb)[]
Last edited by johnmcb; Oct 5, 2012 @ 11:38am
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Showing 1-15 of 90 comments
Calipark Sep 30, 2012 @ 1:51pm 
You are a god among men.
Last edited by Calipark; Sep 30, 2012 @ 1:51pm
Max Sep 30, 2012 @ 2:28pm 
Awesome work Jim!
Iamgoofball Sep 30, 2012 @ 2:29pm 
schro Sep 30, 2012 @ 2:30pm 
Can't wait to try this, thanks very much!

Link for the automatic rigger?

EDIT to reflect your edit ;) I assume you're doing a video on the rigger later?
Last edited by schro; Sep 30, 2012 @ 2:33pm
Alaska Sep 30, 2012 @ 2:46pm 
Finally I can use Louis model without crashing, PILLS PILLS!!!!
johnmcb Sep 30, 2012 @ 2:49pm 
Louis isn't in stock L4D2. He's in the DLCs which aren't supported yet, as the post says.
Zachariah Oct 1, 2012 @ 6:55am 
Originally posted by Ling_Boster:
Finally I can use Louis model without crashing, PILLS PILLS!!!!

Go here for Louis
Swank Oct 1, 2012 @ 2:48pm 
Very excited!
Mosja Oct 2, 2012 @ 9:22am 
thanks mate !
Swank Oct 2, 2012 @ 10:07pm 
Is there a trick to not getting maps to crash? I can only load a few of them... :(
PalmliX Oct 17, 2012 @ 5:12pm 
Thanks so much man!
CDJO Nov 1, 2012 @ 8:31am 
For some reason I can't get it to work, but that might be my lack of computer know-how, but I was wondering if their was a video tutorial or something.
DespicableV Nov 14, 2012 @ 2:14am 
I can’t get it to work :(
I have tried everything i cod think of but it’s not working and i really need it to work for a school exam (in film making)
The thing is when i add a new model i can’t see them but they are there (i can see it in f4 mode)
I have tried the bat file but that does not work
Please help! i really need it
Static Brown Dec 4, 2012 @ 4:59am 
Hmmm...I'm usually good with this sort of thing. I've looked around but didn't find much info on how to mount content. I tried to mimic your reference example but this didn't work for me. Any tips?
Static Brown Dec 4, 2012 @ 5:26am 
Ah! Nevermind, still didn't work for me but I understand how the mount thing works now lol.
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