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- When a battle is going to take place, you have two options: An image of a Dragon, and one of the army, then you continue to the army balance/card select screen and it says "who will lead the battle?" But you already selected who will lead a screen earlier and can't change it, so it's rather redundant to have that option there as well. Maybe just have that option on the army balance screen.
- I guess this isn't a bug, but Auto-resolve does a much better job at keeping casualties down than actually trying to fend off the crazy waves the AI sends in the RTS mode (even on Easy!). It seems better to auto-resolve than to actually play them yourself. I'll try playing with this some more.
- Also probably not a bug, but it's interesting when retreating from battles, you can end up doing heavy damage to the enemy. Once I retreated and lost the unit I had on a country, but it remained in my possession because the invader was killed. Another time my invasion was thrwarted because the enemy had decided to move a bazillion units into that one (I guess my boat hanging around next to it was a Clue), I retreated, and while I did lost all but one armour, the enemy suffered major casualties as well despite a huge numbers advantage.
- I wonder what happens if you invade a country by sea, and then retreat. If your boats are lost, can some land units survive? If so, what happens to them if there's no land country safely nearby? I'll test that.
- Long names like "Stabbey (Everyday I'm Zeppelin)" don't fit properly in the name box (although that is kinda my own fault.
- Game crashed just before beginning a battle in multiplayer. Selected all my cards, clicked on Start, Loading screen and Quit to desktop! I had won a battle in the previous turn. Not sure if that'd have made a difference.
-Building Academy Description says 0% discount to research
(a) (see felipepepe) good suggestion to keep research in a global menu somewhere, also a visual on exactly what will be researched next. I also wonder, I believe it is currently not possible to see what exactly your enemy did research. Is that a good thing? Perhaps that a strategy card revealing your enemies' latest research would be nice.
(b) when battle fase starts, please have the battle region centered immediately
oh yes, the game had my pc completely stuck during TBS, the only input my pc reacted on was power off. hope that helps!
Also, since the game crashes before or after every RTS battle for me so far, I've been trying to get through a campaign solely through autoresolving (<OT>Which my laptop won't let me, though, as recently it suddenly keeps shutting itself off from overheating after sometimes more, sometimes less time playing video games it should - and previously did - handle easily. WTF?! Hadn't happened in ages before and then only extremely rarely. I guess the fan needs some cleaning. Otherwise I have no idea what (fixable) reason there may be.</OT>) and I keep the southeast AI on my team/off my back, but its TBS AI is totally bonkers. Once it meets the northeast AI at the undead/imp border it does nothing but rotate a whole bunch of units between its own (core) countries while only sending a meager single unit to recapture the northernmost imp region. Well, to state in detail the most recent/vivid example; it's acting pretty much identically every campaign, though.
Problem is that there seems to be no variation of AI. I would love to choose from preset AIs like defensive and aggressive ones. The default AI never really attacked me on my border or my capital.
I had to restart the map after i first went to the neutral middle, and biggest, isle to take over control there. After that i had no chance to win anymore. Both Enemy AIs only sent 1 ship every min with 1-2 troops to the middle or my home isle while it bunkered itself in on its own isles.
Because of mainly grenadiers on respective islands i had no chance to clear somethign out with my dragon and my troop were always anihilated upon landing on the island. I had no juggernauts or flying units.
Maybe maps with bases only reachable by sea or air should not be in the rotation as long as no true air or strong sea units are available.
I think there should be something like a "tech tree" for research. Being able to research everything from the start can cause serious balancing issues.....