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13-thirtyseven Forums {13-thirty7}
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13-thirtyseven Forums {13-thirty7}
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Mod Requests / Ideas
Do you have an idea for a mod we should add, or an event or mechanic we should add?

Let us know here!
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Showing 1-11 of 11 comments
1n5aN1aC Nov 14 @ 10:37pm 
Originally posted by MrDogMan215:
https://www.curseforge.com/minecraft/mc-mods/advanced-xray this if money is too hard to find
Hmm, I'm sorry, but I think we're going to have to deny this one. :winter2019joyfultearssnowman:
Zethr1n Nov 16 @ 10:03pm 
https://www.curseforge.com/minecraft/mc-mods/blood-magic can have fun making blood alters ;) HAIL TO THE BLOOD GODS MUHAHAHA

https://www.curseforge.com/minecraft/mc-mods/botania good tech magic middle ground

https://www.curseforge.com/minecraft/mc-mods/thaumic-energistics bridges the thaumcraft and AE already in pack

https://www.curseforge.com/minecraft/mc-mods/the-disenchanter-mod Quality of life mod for all the useless enchanted items found in dungeons and stuff

https://www.curseforge.com/minecraft/mc-mods/floocraft floo system so people can visit each other or go to a communal area easily and in style :D

https://www.curseforge.com/minecraft/mc-mods/gendustry could be nice to pair with forestry

https://www.curseforge.com/minecraft/mc-mods/flux-networks wireless energy networks

https://www.curseforge.com/minecraft/mc-mods/ae2-stuff AE exspansion

https://www.curseforge.com/minecraft/mc-mods/gravestone-mod for people not so good at finding their corpse in time

https://www.curseforge.com/minecraft/mc-mods/translocators-1-8 fun for small form factor automation

https://www.curseforge.com/minecraft/mc-mods/large-ore-deposits make mining more exciting and feel rewarding when you find the motherload

https://www.curseforge.com/minecraft/mc-mods/magic-bees bridge bees with thaum to give you more to do magic wise

https://www.curseforge.com/minecraft/mc-mods/headcrumbs could be fun so we can collect each others heads

https://www.curseforge.com/minecraft/mc-mods/trample-stopper QoL accidently jumping on farmland is just annoying

1n5aN1aC Nov 16 @ 10:12pm 
Originally posted by Zethr1n:
https://www.curseforge.com/minecraft/mc-mods/large-ore-deposits make mining more exciting and feel rewarding when you find the motherload

https://www.curseforge.com/minecraft/mc-mods/headcrumbs could be fun so we can collect each others heads

We do have Headcrumbs. :P

Also, we're (mostly) using railcraft's ore generation, which is a vien ore mod, so we do have large veins of ores scattered around. In fact, there is much reduced ores found in the rest of the world, and you'll need to find the veins in order to have very large amounts of an ore. :P

ae2 stuff we should probably add. No real downside there.

The rest I don't have anything good or bad to say about. I think I'll let others weigh in on their opinions.
Last edited by 1n5aN1aC; Nov 16 @ 10:16pm
Zethr1n Nov 16 @ 10:27pm 
https://www.curseforge.com/minecraft/mc-mods/binnies-mods great time sink for people who love bees and have the gotta do it all mantality

https://www.curseforge.com/minecraft/mc-mods/ender-io-forestry if ender io is in pack cant remember if it is

https://www.curseforge.com/minecraft/mc-mods/improvable-skills this would be amazing >.>
1n5aN1aC Nov 17 @ 11:21am 
Originally posted by Zethr1n:
https://www.curseforge.com/minecraft/mc-mods/improvable-skills this would be amazing >.>

Ohhh, I gotta look into this one. We were looking for a skilling mod that was decent, and not SUPER OP, and were having a hard time finding one. This looks very interesting, we'll have to test it out!

Also, EnderIO is currently not in. Are people still interested in EnderIO if the following was disabled: teleporters, spawners, enchanter, and glider?
Kurzidan Nov 18 @ 11:07am 
To be honest. I'm trying to hold off on serious mod suggestions or discussion until I've seen how the server will handle

But
If I'm to weigh in before that... from what I've tested in singleplayer using the launcher... There's a lot that doesn't make sense in the modpack.

That's about as.. brief.. about it as I can be, I wouldn't be able to explain it well without being extremely wordy about it.
is there a problem having enderio teleporters + glider in? i could understand spawners.

anyhows, thats my request, alongside with:
https://www.curseforge.com/minecraft/mc-mods/bibliocraft

and, maybe:
https://www.curseforge.com/minecraft/mc-mods/mrcrayfish-furniture-mod
1n5aN1aC Nov 22 @ 5:31pm 
Originally posted by NostalgicPaPa:
is there a problem having enderio teleporters + glider in? i could understand spawners.

The goal was to promote public build projects and other clever ways to solve the transportation issue. (Waystones too, living near a village is useful!) If cheap/free teleportation is enabled, or cheap/free long-range flight, it makes those, and many other effort-based transportation methods completely outmoded.

This is actually working somewhat, because a sort of coalition has formed that is planning to build a massive high-speed rail transport system from spawn to (currently) 4 different teams' bases. If you want to be involved in that, let me / Pascal know!

We should definitely add a furniture mod though for those who enjoy that kind of decorations. I'll put it on the list!
Last edited by 1n5aN1aC; Nov 22 @ 5:31pm
Ah. I s

Originally posted by 1n5aN1aC:
Originally posted by NostalgicPaPa:
is there a problem having enderio teleporters + glider in? i could understand spawners.

The goal was to promote public build projects and other clever ways to solve the transportation issue. (Waystones too, living near a village is useful!) If cheap/free teleportation is enabled, or cheap/free long-range flight, it makes those, and many other effort-based transportation methods completely outmoded.

This is actually working somewhat, because a sort of coalition has formed that is planning to build a massive high-speed rail transport system from spawn to (currently) 4 different teams' bases. If you want to be involved in that, let me / Pascal know!

We should definitely add a furniture mod though for those who enjoy that kind of decorations. I'll put it on the list!
I see!

I can vouch for both of these mods be7ng very awesome, bibliocraft had nice shelves and bookcases.

Id like to ask why the higher tiers of enderio sagmills are disabled as well, since its a minor inconvenience due to me being a huge user of enderio. The lower tier(simple) isnt useable for long term useage. Dont force me to use TE or Ic2 </3

There are two glider options afaik, a weak one, and an elytra equivalent(wich uses an elytra for crafting) They arent meant for ultra long range travel, well elytra is elytra.)

I respect the choice of not having the telepads.

I have resolved the lag issue, it seemed to be only the world that needed loading in.
1n5aN1aC Nov 25 @ 11:51am 
Originally posted by NostalgicPaPa:
I can vouch for both of these mods be7ng very awesome, bibliocraft had nice shelves and bookcases.

Id like to ask why the higher tiers of enderio sagmills are disabled as well, since its a minor inconvenience due to me being a huge user of enderio. The lower tier(simple) isnt useable for long term usage. Dont force me to use TE or Ic2 </3

Bibliocraft was added!

Also I have resolved the sag mill issue, and the higher tiers are now craftable!
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