STEAM GROUP
100% Achievements Group 100pAG
STEAM GROUP
100% Achievements Group 100pAG
3,074
IN-GAME
15,205
ONLINE
Founded
June 1, 2008
Language
English
Profile Features Limited - A really Bad news for achievement hunters
Anyone notice this tag in store page of some new games? I'm surprised no one here really discussing this. This is an serious issue for achievement hunter. We 100% lots of free games and hope one day "Steam is learning about this game" will gone and games will count toward global status. Some of them indeed gone, but more of them have become "Profile Features Limited". According to this reddit thread, "Profile Features Limited" will not be removed until the game has made over $1000 steam revenue. So free games will never count in the future and treated like fake games.
I really hope this is a mistake.
< >
Showing 1-15 of 16 comments
Hevi Mar 12, 2019 @ 12:43am 
Free games should be unmarked if it has enough players.

What metrics are used to qualify a game for profile customization features?

Our confidence metric is based on sales and player engagement figures. We do not include data from user reviews, wishlists, total playtime, or any other judgment of the "quality" of the game. We're simply looking for a broad player base.

https://partner.steamgames.com/doc/marketing/profile
Last edited by Hevi; Mar 12, 2019 @ 12:44am
LonerD Mar 12, 2019 @ 3:34am 
Originally posted by Hevi:
Free games should be unmarked if it has enough players.
3500 reviews and up to 2,381 peak online (and 200+ players every day after half year from release) ins't enough engagement ?
https://steamdb.info/app/706990/graphs/
https://store.steampowered.com/app/706990/BLOCKPOST
Last edited by LonerD; Mar 12, 2019 @ 3:37am
Hamstersex Mar 12, 2019 @ 5:12am 
A really good news.
Jill of Trades Mar 12, 2019 @ 9:58am 
I think this is due to spam crappy games or "Free" games that aren't really free. I like the direction Steam is going, but in this case, it is one-step too much.
Crimson Hog Mar 16, 2019 @ 8:57pm 
Another little step for clearing Steam store from some filthy garbage.
Good work, Gabe!
Ryuu Mar 17, 2019 @ 2:28am 
We do not find that lack of profile customization options is a major factor for customers who are deciding whether to buy your game. In general this mainly affects games whose only value is in profile features (trading cards, emoticons, etc).
i can see why this would be an issue and I admit to playing some bundle garbage just to get the letter achievements, but I agree with Steam on this one. Really if your game can't get up to $1,000 then it may not be worth playing.
That said I have seen some games (Ethereal comes to mind) that looked great but still had this tag.
It would be nice if we could get some sort of notification or tracker for games removed from the Limited tag so we know we can now feature them or 100% them legitimately. I feel that would help a lot.
Ryuu Apr 25, 2019 @ 8:19pm 
Originally posted by Pan Dimensional Being:
It would be nice if we could get some sort of notification or tracker for games removed from the Limited tag so we know we can now feature them or 100% them legitimately. I feel that would help a lot.
I've seen this:
https://steamcommunity.com/groups/achievementscouts/discussions/0/1741105170030822843/

Might not be comprehensive but at least something.
D.A.R.K. Jun 11, 2021 @ 9:32pm 
There's a game series called "Eternal Man", the gameplay is really simple, press a button to make your character jump, dodge the obstacles and go as further as you can go to top your high score... There are 4 Eternal Man (if I'm not wrong) and around 5,000 achievements each, that we don't even need to play the game properly to get them, just open the game and wait a little while. All of them are legible to increase the achievement showcase and global achievement status.
https://store.steampowered.com/app/822680/Eternal_Man_Jump/
https://store.steampowered.com/app/786720/Eternal_Man_Forest/
https://store.steampowered.com/app/818480/Eternal_Man_Mountain/
https://store.steampowered.com/app/808130/Eternal_Man_Village/


The game be free-to-play isn't the reason to be, or not be, legible for achievements, games like Warframe, Destiny 2 are legible, and they are free to play
https://store.steampowered.com/app/230410/Warframe/
https://store.steampowered.com/app/1085660/Destiny_2/


If you think free-to-play AAA games are legible because they are AAA games... Think again, there are small games from indie companies that are free-to-play that is legible as well, like BombTag and Blockpost
https://store.steampowered.com/app/791930/BombTag/
https://store.steampowered.com/app/706990/BLOCKPOST/


So... It seems isn't about doing $1,000... Isn't about popularity, isn't about be free-to-play or paid, isn't about be indie or AAA... What's the reason a game becomes legible or no?
Artemis.YT Jun 18, 2021 @ 9:21pm 
Some free games deserve to be recognized, but not all of them. I also heard about a certain price that a game needs to reach. Steam will not say the exact requirements from my understanding so who knows. I know Swarm is a good game, but there is a broken achievement, so I'm glad it is still profile limited. Last achievement
Karenthea Jul 9, 2021 @ 7:48am 
Has anybody actually seen profile features restored on a game?

I have several games I've been keeping an eye on (only one of which is free), and so far they all remain disabled.

The strangest one for me is Lost Lands: Redemption. It's the 7th game in the series (I've got them all at 100%), it's not free, and it's not an achievement spam title. All the other games in the series and all the other games from that developer / publisher have their features unlocked. But it's been more than six months and no change for the latest game.

I don't understand this system at all.
Last edited by Karenthea; Jul 9, 2021 @ 7:50am
Meszes Jul 21, 2021 @ 10:35am 
Originally posted by Brakkish:
Has anybody actually seen profile features restored on a game?
Many games have become unrestricted over time, like Logistical 2 and Earth.

Every game has to pass a certain metric but requirements are undisclosed for a good reason. Some believe it's purely based on sales figures.
Josle Sep 18, 2021 @ 4:42am 
I really hate the limited profile features, since it doesnt even make sense that a game must meet a certain criteria. Take "Worms Rumble" for example.
https://store.steampowered.com/app/1186040/Worms_Rumble/
Everywhere I see on different tracking websites they had a peak playerbase of 600-700 players at the release, while "Blockpost" that has limited profile features had 1k-2k players at their peak at release.
https://store.steampowered.com/app/706990/BLOCKPOST/
So I think this whole "quality check" metric system is basically just seeing if their publisher is doing good or not, since team17 is a somewhat known publisher that have released multiple games and Skullcap is not so known and have only released "BLOCKPOST".

It then makes sense that the indie games usually have limited profile features since they usually only make a few games compared to the bigger ones. Only exeption being if the indie game is becoming huge then those games are having the limited profile features removed.


Thx for the TED talk!
https://steamcharts.com/app/1186040#All
https://steamcharts.com/app/706990#All
Silentrets Oct 25, 2021 @ 9:27am 
Originally posted by Josle:
I really hate the limited profile features, since it doesnt even make sense that a game must meet a certain criteria. Take "Worms Rumble" for example.
https://store.steampowered.com/app/1186040/Worms_Rumble/
Everywhere I see on different tracking websites they had a peak playerbase of 600-700 players at the release, while "Blockpost" that has limited profile features had 1k-2k players at their peak at release.
https://store.steampowered.com/app/706990/BLOCKPOST/
So I think this whole "quality check" metric system is basically just seeing if their publisher is doing good or not, since team17 is a somewhat known publisher that have released multiple games and Skullcap is not so known and have only released "BLOCKPOST".

It then makes sense that the indie games usually have limited profile features since they usually only make a few games compared to the bigger ones. Only exeption being if the indie game is becoming huge then those games are having the limited profile features removed.


Thx for the TED talk!
https://steamcharts.com/app/1186040#All
https://steamcharts.com/app/706990#All
worms rumble gives +1.
Crash [LV] Nov 13, 2022 @ 8:23am 
$1000 steam revenue"

Lies. Mist Legacy sells it's in game currency for 5 dollars per chest. Meaning, 1000 USD is 200 chests. There are always people selling these chests in the in game market, which they have bought themselves for these 5 USD. Meaning that 1000 mark has already been reached long ago.

Let's admit it it, you just want the devs to cash up some bribe and that's it, there is no such 1000 USD mark.
Last edited by Crash [LV]; Nov 13, 2022 @ 8:24am
< >
Showing 1-15 of 16 comments
Per page: 1530 50