Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What metrics are used to qualify a game for profile customization features?
Our confidence metric is based on sales and player engagement figures. We do not include data from user reviews, wishlists, total playtime, or any other judgment of the "quality" of the game. We're simply looking for a broad player base.
https://partner.steamgames.com/doc/marketing/profile
https://steamdb.info/app/706990/graphs/
https://store.steampowered.com/app/706990/BLOCKPOST
Good work, Gabe!
That said I have seen some games (Ethereal comes to mind) that looked great but still had this tag.
It would be nice if we could get some sort of notification or tracker for games removed from the Limited tag so we know we can now feature them or 100% them legitimately. I feel that would help a lot.
https://steamcommunity.com/groups/achievementscouts/discussions/0/1741105170030822843/
Might not be comprehensive but at least something.
https://store.steampowered.com/app/822680/Eternal_Man_Jump/
https://store.steampowered.com/app/786720/Eternal_Man_Forest/
https://store.steampowered.com/app/818480/Eternal_Man_Mountain/
https://store.steampowered.com/app/808130/Eternal_Man_Village/
The game be free-to-play isn't the reason to be, or not be, legible for achievements, games like Warframe, Destiny 2 are legible, and they are free to play
https://store.steampowered.com/app/230410/Warframe/
https://store.steampowered.com/app/1085660/Destiny_2/
If you think free-to-play AAA games are legible because they are AAA games... Think again, there are small games from indie companies that are free-to-play that is legible as well, like BombTag and Blockpost
https://store.steampowered.com/app/791930/BombTag/
https://store.steampowered.com/app/706990/BLOCKPOST/
So... It seems isn't about doing $1,000... Isn't about popularity, isn't about be free-to-play or paid, isn't about be indie or AAA... What's the reason a game becomes legible or no?
I have several games I've been keeping an eye on (only one of which is free), and so far they all remain disabled.
The strangest one for me is Lost Lands: Redemption. It's the 7th game in the series (I've got them all at 100%), it's not free, and it's not an achievement spam title. All the other games in the series and all the other games from that developer / publisher have their features unlocked. But it's been more than six months and no change for the latest game.
I don't understand this system at all.
Every game has to pass a certain metric but requirements are undisclosed for a good reason. Some believe it's purely based on sales figures.
https://store.steampowered.com/app/1186040/Worms_Rumble/
Everywhere I see on different tracking websites they had a peak playerbase of 600-700 players at the release, while "Blockpost" that has limited profile features had 1k-2k players at their peak at release.
https://store.steampowered.com/app/706990/BLOCKPOST/
So I think this whole "quality check" metric system is basically just seeing if their publisher is doing good or not, since team17 is a somewhat known publisher that have released multiple games and Skullcap is not so known and have only released "BLOCKPOST".
It then makes sense that the indie games usually have limited profile features since they usually only make a few games compared to the bigger ones. Only exeption being if the indie game is becoming huge then those games are having the limited profile features removed.
Thx for the TED talk!
https://steamcharts.com/app/1186040#All
https://steamcharts.com/app/706990#All
Lies. Mist Legacy sells it's in game currency for 5 dollars per chest. Meaning, 1000 USD is 200 chests. There are always people selling these chests in the in game market, which they have bought themselves for these 5 USD. Meaning that 1000 mark has already been reached long ago.
Let's admit it it, you just want the devs to cash up some bribe and that's it, there is no such 1000 USD mark.