The Solus Project

The Solus Project

The Solus Project patch 1.1 is here! Major VR updates, and it now runs on UE 4.19.

239 Rate up
< >
antoca Nov 6 @ 8:09am 
You should expand game content or release The Solus Project 2.
markus.arvidsson  [developer] Oct 20 @ 12:24pm 
@LionOfJudah: This is not correct. We used Oculus Touch on our main development computer and what you describe does not happen. You fire the teleport disc with right trigger and then hold right grip to activate it.
LionOfJudah Oct 11 @ 3:13pm 
The Oculus Rift touch control is not teleporting to the disc after the teleporting gun is fired. I tried holding down the right grip button and also the B button. It is a BUG, and the only way around it is to launch the game in normal 2D mode to use the teleporter gun properly. Please confirm if you are experiencing the same issues. Thanks.
markus.arvidsson  [developer] Oct 4 @ 10:34am 
@Manuel85, every time you sleep in the game it saves, so that works close to a manual save. You initiate the sleep yourself as a player but some weather conditions won't allow it.
Manuel85 Sep 24 @ 2:43pm 
Hey there, would love to play this game, but only uses autosaves? And this just dosent work for casual gamers, could you consider separate mode with manual save system? I dont mind if elite wants to keep their hardcore playstyle, but you know, grass is greener on other side...

You want to only cater one bunch of players, or everyone?
qd Sep 20 @ 4:20am 
Hello Markus Arvidsson,

no I didn't experience any problems with the update. And while I think that for casual players the update especially for the teleporter disc and its scaled throwing distance according to the time you hold the charge is a good thing, I'd like it to be thrown again at maximum thrust instantly. It's a speedrunner thing.

markus.arvidsson  [developer] Sep 19 @ 4:53am 
qd, did you notice any problems with the update? It is better even in non vr and there should be more bug fixed than new ones introduced.
qd Sep 18 @ 1:26am 

how can I actually play the game without this specific update in the settings the game was before?
markus.arvidsson  [developer] Aug 10 @ 6:18am 
MJ: Yes, we are aware of this and press vs touch will be an option in an upcoming patch.
MJ Aug 6 @ 8:38pm 
"Some motion controller default bindings have changed. Movement (forward, backward and strafe) is done by clicking on the Dpad for Vive"
Don't do this. At the very least, make it an option. There's a design flaw in the vive controllers and moving the touch pad while pressing causes a rubber nub on the actual button to be displaced. Furthermore, It's extremely annoying to have to press to move.