Steel Storm: Burning Retribution

Steel Storm: Burning Retribution

Steel Storm DLC2 (Forgotten Prison) progress in pictures

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goodone Jul 26, 2013 @ 12:03am 
u can always use whatever ss2 art u have now for ss1 cards content, where it makes sense. being an indie is an existence of pragmatism. :D:

uhh, i do need 2 get myself some nice chat-usable emoticons!
motorsep  [developer] Jul 25, 2013 @ 11:08pm 
Thanks for the info! I didn't know people can sell or trade emoticons/badges/backgrounds.

I don't actually have any concept art from SS1 development. The way many indies make games is that they sketch ugly pictures to conceptualize the idea, then model it. Usually high quality concept art is outsourced for PR purposes, or to make posters and now, backgrounds / cards. Usually established indies and AAA companies can afford (and have human resources) to produce illustrations / nice concept art. That being said, I need to dust off my Wacom and get to it :)

Steel Storm 2 goes through a bit deeper process than Steel Storm 1 went through - there should be quite some concept art ;)
goodone Jul 25, 2013 @ 10:27pm 
overall, there r some rules:

1. ur trading cards usually don't stay long with users, cause ppl make badges, so their visual value isn't all that important; read - rarely someone makes a collection of trading cards for the sake of trading cards,

2. ur emoticons and backgrounds r different story; many emoticons that r so natural and good looking that ppl may actually want to use them during chat get quite expensive compared to other apstract ones; especially usual face smileys get this treatment, and ppl just seek them out on market, making it a valued inventory - just search for happy, angry, grr and similar and u will understand,

3. backgrounds r the same, ppl just love a good background, and some sf and space bgs go to insane prices, compared to others - just search for space.

so, making some nice trading card content may as well prove beneficial to game's exposure.

however, i still hold that making an ARTS, MOBA game mode would do wonders for u. :bluewizard:
goodone Jul 25, 2013 @ 10:26pm 
just browse community market and u will see all the cards, emoticons and backgrounds.

to me, on average, they do not seem elaborate at all, and i did find some indie trading card content better than the most. but u do need to employ some design artist for it, however.

still, u may just throw whatever visuals u have scattered around ur project during development, and i do not think u would need much adjusting to have a nice bunch for the trading card system. :D:
motorsep  [developer] Jul 25, 2013 @ 9:29pm 
hehe :) Yeah, Workshop would do wonders I suppose. Hopefully it will be coming soon. There was no clean way to support Steamworks for FOSS engine. Now we do have a way and we are exploring it.
I am actually pondering the idea about trading cards. How complex and elaborate images for trading cards other indie devs make? Any cards you gathered from other indie games by chance? Thanks
borsdy Jul 25, 2013 @ 9:14pm 
excuse me! im afraid not, i must be as ignorant or more than the rest of them :>
in my very educated opinion: in that narrow steam based window you get workshop support and maybe those silly trading cards so more people will idle your game (; no really, workshop seems like a good thing to boost community content and general awareness
motorsep  [developer] Jul 25, 2013 @ 8:30pm 
hehe, tools were in from the day SS:BR was released ;) It's just somehow no one cared, except 2 guys from the community and one Quake 3 mapper (fKd). Any ideas how to spin up the momentum?
zratchet (Raquet) Jul 25, 2013 @ 8:23pm 
They are there... people just need to use them ;)
borsdy Jul 25, 2013 @ 8:18pm 
mod tools is such a great idea!
keeps the game alive and interest in the sequel for sure