Official Group

Pirates, Vikings, & Knights II

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24,949 Members  |  295 In-Game  |  4,414 Online  |  8 In Group Chat

PVKII is a first-person melee game where warriors from times past are locked in a never-ending battle for wealth, dominance, and power. Take up arms as a dastardly pirate, ruthless viking, or noble knight and test your mettle on the field of battle!

Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features four game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

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Features & Accolades
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- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Commandable attack parrots
- It's FREE!

"The rampant silliness and absurd title hide a remarkable robust and satisfying melee game..."
- PC GAMER

"The graphics still look amazing. The maps are the best I have seen on the Source engine..."
- IGN

"One of the greatest Half-Life 2 mods to date."
- Mod DB

"I did have sexual relations with that game."
- Bill Clinton

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http://www.youtube.com/watch?v=JLZQs5lZrTM

The Desertruin Update

PVKII Beta 0.4.0.3 Update Release Notes

Hello everyone!

A new PVKII update is among us! This update contains map updates, most notably a major overhaul of the old tw_desertruin, along with few other minor map and general updates. This tw_desertruin update is brought to you by a lot of hard work from Latteh, Roald, and Phone Booth.

Join us tonight for Friday Night Mayhem!

Server owners, please update your servers! Without further ado, here's the changelog.

Changelog:

Map Updates:
  • Major overhaul to tw_desertruin
  • Updated bt_island with a gate between Viking and Pirate areas at the start of the map as well as instant class switching in spawn zones
  • Updated bt_pinegrove with instant class switching in spawn zones
  • Updated te_sandstorm with some updated props by Pixenal
Code Update:
  • Miscellaneous crash fixes
  • Miscellaneous optimizations
  • New "map hacks" system that allows modifying a map without having to have the map source
  • Add auto-complete to the "give" console command
  • Experimental dynamic sky shader (unused)
  • Minor memory leak fixes
  • Fix mistake that caused certain FMOD sounds to be fully loaded instead of be streamed that could lead to potential stutter
  • cl_ragdoll_enable console variable now works
  • Discord Rich Presence now always shows the correct player count
  • Discord Rich Presence now available on Mac and Linux
  • Allow mappers to enable\disable chest physics
  • Fix achievements not being announced on Linux dedicated servers
  • Fix "Waiting for Players" text not showing up on Linux
  • Fix issue that would cause certain inputs to happen twice on some Linux distros
  • Slightly better text scaling on Mac
  • Mac OS X minimum required version now 10.9
  • Fix floating viewmodel hands
  • Can now offset viewmodel position with viewmodel_offset console variables
  • Big heads now considered a server cheat
  • trigger_spawnprotection renamed to func_spawnzone
General Updates:
  • In-game Main Menu updated to add mute button back in
  • Captain kill taunts against Vikings now work
  • Fix Captain chest kill taunt
  • Updated firstperson spear animations
  • New chest and item respawn sounds
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