Natural Selection 2

Natural Selection 2

Update 319 - Anniversary!

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32 Comments
WreckWren Nov 20 @ 8:05pm 
Best dev in the business continues to be best dev in the business :D thanks for the patch, guys!
Lo Chiamavano Perseveranza Nov 20 @ 1:20pm 
Still missing the old NS1. Something was lost in the traslation. Every map is a confusing labyrinth with too many passages and the gorge is simply not fun like in NS1 :-(
Оptago Nov 10 @ 10:01am 
really want a new reissue of the game
with new mechanics, maps and other
why marinas can not build barricades?
why there are no maps on the surface where there is light?
I'm bad in English, but I really want to share my thoughts and new mechanics
but this is if you make a new game ns3...
Tuna-Bandit-Kelet Nov 1 @ 6:01pm 
NIN :D
WasabiOne  [developer] Oct 30 @ 2:37pm 
Melkor, we do intend to have the shadow onos available some time after the new year. Our previous modeler was unable to complete the work and we have assigned it to someone on the team ;)
ripper Oct 30 @ 11:09am 
ns2_linux: error while loading shared libraries: libsndio.so.6.1: cannot open shared object file: No such file or directory
Melkor Oct 28 @ 8:33pm 
You game is wonderful and it is by far one of the best games I have ever played, but can you please make a shadow onos I have been waiting for one of those for... forever now. Please consider making a shadow Onos skin!
åhboj Oct 28 @ 3:30pm 
Sweet!
WasabiOne  [developer] Oct 28 @ 3:28pm 
CandyBaconWeave, thank you for the feedback. I will look into what we can do about Bandwidth optimizations. We have been discussing network codes changes again and they may address some of your concerns anyway.
๖ۣۜCandyℬacon𝓦eave Oct 28 @ 6:12am 
Devs unintentionally excluded a small portion of players in the recent updates yet again which is why they lost around 25 average players or so. The increased bandwidth requirements over the older NS2 excluded some as well as now those people whom had just enough to play, cannot play without serious lag through no fault of their own.

However, the fact the devs finally decided to secure their own future with 64bit allowing them to continue funding the operation with skins is a huge leap in the right direction from a business model. This adition of 64bit support does indeed make many players happy.

I am still waiting to see both shadow onos and bandwidth optimizations such as updating or syncing statistics and records when you die only or a flat out user opt out option for disabling NS2+ stats that causes the bandwidth issue to become a problem for some. I will be reserving my buying of excessive copies of further DLC for others until such a time as these issues no longer persist.