Distance

Distance

The REVAMPED REALITY update is live!

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16 Comments
Plaid Oct 9, 2015 @ 4:43pm 
cool.
It's just nice to see progress being made, and in this case, a lot of it.
★CyberMario★ Oct 7, 2015 @ 3:05pm 
<3 Boom Box and Cockpit View
velusip Oct 4, 2015 @ 6:54pm 
This is k-rad.
Psy0ch Oct 4, 2015 @ 3:38pm 
disk write errror. WHY ;_;
chemicalcrux Oct 4, 2015 @ 8:59am 
Nevermind, got it!
chemicalcrux Oct 4, 2015 @ 8:49am 
How do you enable cockpit mode? I'm on the experimental-vr branch, but I thiiiink I'm missing something. Not using an Oculus with it.
The Hyper Zone ☣ ✅ Oct 3, 2015 @ 7:27pm 
u guys rockkkkkkkk :happy_creep:
😎Macula😎 Oct 3, 2015 @ 1:42am 
How the hell you guys managed to unscramble that last picture so fast? It sure took me by hand little longer and even that isn't completely perfect as yours two.
G'lek Oct 2, 2015 @ 8:24pm 
I literally just took my Oculus DK2 off. Departure has never felt more eerie, more tense than with VR. My skin was crawling as I drove that track in a way it never has before. Amazingly well done!

VR makes Distance a completely different game. I found driving the tracks easier than normal and the obstacles easy to dodge. Tricks were a lot harder, though, despite how much time I spent playing Nitronic Rush. My only complaint is the game seems slower in VR, perhaps due to the perception aspect. Boost doesn't seem to add much speed and overall the game doesn't feel as fast or intense.

I think you guys may need to look at making the track walls shorter and things smaller in general while in VR to help things feel fast again. Seeing sawblades two or three times as tall as me made things feel strange, like I was in a toy car in a giant's world.
Ouroboros Oct 2, 2015 @ 5:12pm 
DAMN