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Contagion

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Ever Changing Gameplay
- Play alone offline or online with a friend(s) and other players. You begin your story as a survivor but how long until your taste buds hunger for flesh? Each round you’ll find the weapons, ammo, and item placements randomized. Played through a dozen times and think you got it all figured out? Our pathing and objective system complimented by the random spawning system will make each round completely unpredictable and for many have led to hundreds of hours of game-play. We didn’t stop there as we included an intelligent zombie spawning system that adjusts to the player’s actions, location, and difficulty setting. This goes far beyond an AI Director.

Unique Game Modes
- More than 3 Unique Game-Modes each including a vital smartphone app to help guide or provide important information to complete your goals. Find yourself in 8 environments that are always changing each round keeping things fresh and exciting (More on the way and all Free).

An array of weapons and tools
- Over 20 weapons where deciding which to use and when is a vital strategic choice. Not only weapons but helpful items to patch up, put out flames, and navigate other obstacles that require you sacrifice inventory space if you wish to proceed or unlock areas that may or may not have the ammo, first aid, or weapons you so desperately need (More on the way and all Free).

A dedicated team
- A Team dedicated to further optimizing, balancing, and including new content long after release not to mention 2 planned FREE DLC Bundles and working on both the Mac & Linux Platform (Including the Steam Machine) Also possible Oculus Rift support and much much more. One truly unique Zombie Survival Horror experience you can't find anywhere else.

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The Good

Well, as you can see from that image, I was able to successfully build the darn thing.:steamhappy: It took me a lot longer than I had hoped to get to that point. :steamsad:

The Bad

So after getting it to build, I tried running the game. It turns out that there is some...err, "magical", workflow I have yet to figure out and no documentation I can refer back to:steamfacepalm::. A lot of the assets were missing but I tried to just unpak them from the Steam version and I did get somewhere with it, but it's not a 1:1.:steamsalty:

So what now?

I am trying to get in touch with one of the previous programmers who knew the actual workflow so that I can be brought up to speed real quick. Once I know exactly how I can test a local build successfully, I'm confident that I can start working on some of those outstanding bugs finally. :steamhappy::steammocking::steamhappy:


My priority will be:
  • Crashes
  • Game-breaking bugs
  • Quality of life / UX

P.S. Due to some crazy NDA/Legal stuff, I guess I can't stream Source Engine code:steamsalty::....sooooo until I resolve that (if I even can...), I'll try to update you all as much as I can on the progress:steamhappy:.
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