Well, as you can see from that image, I was able to successfully build the darn thing.
It took me a lot longer than I had hoped to get to that point.
So after getting it to build, I tried running the game. It turns out that there is some...err, "magical", workflow I have yet to figure out and no documentation I can refer back to
:. A lot of the assets were missing but I tried to just unpak them from the Steam version and I did get somewhere with it, but it's not a 1:1.
So what now?
I am trying to get in touch with one of the previous programmers who knew the actual workflow so that I can be brought up to speed real quick. Once I know exactly how I can test a local build successfully, I'm confident that I can start working on some of those outstanding bugs finally. My priority will be
- Game-breaking bugs
- Quality of life / UX
P.S. Due to some crazy NDA/Legal stuff, I guess I can't stream Source Engine code
:....sooooo until I resolve that (if I even can...), I'll try to update you all as much as I can on the progress