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BrainBread 2

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BrainBread 2

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A world that put trust into the hands of tyranny is one doomed to fail...

Project vigor, this was meant to be a new step for the world to embrace a life without disease or war, resulting in a better quality life and way of life for the world being able to rest easy knowing that many threats in our world could be erased by this wonderful piece of technology. However, unknown to the world, CyberCon had other intentions that they weren’t willing to share with the rest of the world.
They developed neuro-hub chips that became mandatory to implant into people upon birth using state of the art surgery that can only be descried as science fiction. CyberCon had permission to do so after their breakthrough technology was seen as a major milestone in modern science and everyday living. The neuro hub was a gateway to easier communication, enhanced capabilities to prevent against common disabilities as well as the foundation for the next step in human life.

Due to CyberCon’s struggle for morality and justice, 25 years after the distribution of the chips, CyberCon pulled the plug on the entire network of these chips. This caused a global disruption in the chips releasing a deadly chemical virus that leaks into the users’ brain and begins to take over the central nerve system and other important areas of the brain. CyberCon has a mainframe machine that temporarily “mind controls” the users. Because the machine isn’t at its maximum potential, the users remain in a “zombie-like” state and have very little, if not no control over their conscience. CyberCon, being the criminally evil geniuses they are, are unsure what their next step in this project of theirs is. They go on for weeks trying to make the morally right decision for the future of the human race, that is mostly now paralyzed in a freakishly zombie state.

You must learn and grow in order to conquer and slay this demon once and for all, the fate of world rests on your shoulders, do you choose to live or do you choose to join them.

Welcome to the BrainBread universe

Reperio Studios
BrainBread 2

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Announcements _
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Maps
Mecklenburg
  • Gave George Wayne and Rastamon custom NPCs some more health, but disabled health scaling, health scaling for npc_custom_actor is broken atm.
  • Minor optimization improvements in the gunshop area.
  • Added a bunch of playerclips here and there to prevent excessive camping.
  • Added more AI nodes for fallback purposes.
  • Fred can no longer get into the gunshop.
  • Zombie Players will spawn closer to the survivors during the last objectives, after the survivors
    have brought fuel to the extraction vehicle.
  • Capture zones now require 25% of the human team to help capture rather than 40%.
  • Capture zone time has been changed from 35 to 30 sec.
  • Increased respawn time by 10 sec for the bandits in the police station.
  • Increased respawn time by 5 sec for the bandits in the gas station.
  • One of the Military guards will use a Famas instead of an AK-74.
  • Nerfed multiple zombie spawners, especially the ones in the alley, when you've to use the boltcutters
    to get to the gas station.
  • Fixed buggy pink reflections @ textures.
  • Added some more randomized item spawners outside the police department. @start area.
Coltec
  • Reduced the timelimit for the bandit wave.
  • Reduced max time for the last wave to 8 min rather than 8.5 min.
  • Increased kill count needed slightly for the bandit wave.
  • Bushmasta mini-boss will no longer have any HP scaling. (HP scaling is broken for npc_custom_actor atm)

Balancing
Overall
  • Remington 870 fire rate has been fixed for Bandits & Military NPCs.
  • Benelli M4 fire rate has been fixed for Bandits & Military NPCs.
  • Benelli M4 reload start & reload start empty is slightly faster now.
  • Reduced the base damage for the Flamethrower down to 20 from 25.
  • Increased fuel depletion slightly for the Flamethrower.
  • Reduced Flamethrower damage against zombie and human players, the base dmg should be reduced by 75% in every gamemode.
  • Reduced Flamethrower damage against human & zombie bosses by 60%.

Gamemodes (Updated damages for some weapons against zombie NPCs!)
Objective
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 25%.
  • Increased damage with the Baseballbat by 15%.
  • Increased damage with the M9 Phrobis by 20%.
  • Increased damage with the Machete by 30%.
  • Increased damage with the Sledgehammer by 40%.
  • Increased damage with the Hatchet by 20%.
  • Increased damage with the Brick by 25%.
  • Increased damage with the zombie hands by 5%.
  • Increased damage with the AK-74 by 12%.
Arena
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 14%.
  • Increased damage with the Baseballbat by 27%.
  • Increased damage with the M9 Phrobis by 15%.
  • Increased damage with the Machete by 25%.
  • Increased damage with the Sledgehammer by 30%.
  • Increased damage with the Hatchet by 13%.
  • Increased damage with the Brick by 24%.
  • Increased damage with the AK-74 by 15%.
Elimination
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 23%.
  • Increased damage with the Baseballbat by 20%.
  • Increased damage with the M9 Phrobis by 20%.
  • Increased damage with the Machete by 27%.
  • Increased damage with the Sledgehammer by 45%.
  • Increased damage with the Hatchet by 20%.
  • Increased damage with the Brick by 15%.
  • Increased damage with zombie hands by 5%.
  • Increased damage with the AK-74 by 15%.

Misc
  • Added missing activities/sequences for Military & Bandits... Bandits may still T-pose due to faulty transitioning/anims in their .QC's... Blame Fuse!!!
  • Fixed countless broken .vmt's, having faulty reflections and such.
  • Updated localization for skill descriptions.

Disclaimer:
Check this guide if you wish to create/import playermodels to BrainBread 2
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