Official Group

Blade Symphony

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The Official Blade Symphony Steam Group

14,990 Members  |  139 In-Game  |  3,082 Online  |  1 In Group Chat

Welcome to our Steam group, feel free to talk about, organise games or do any other cool stuff, if you'd like events scheduled, get in touch :)

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Announcements _
Not even a week after putting Release Candidate 2 update into your hands, we've got another! Mostly this week, we spent time working to get networking and prediction to feel as good, if not better, than the current version on Steam.

As always, please provide us feedback and help us hunt down bugs, by joining our Discord server[discord.gg].

If you haven’t signed up to try the Harmonious Prelude update, then head here!

Changelog since Release Candidate 2
Changes
  • Arcade Style
    • Updated Pure Fast Tier 1 lock duration to 0.60 from 0.50
    • Updated Pure Fast Tier 3 damage to 25 from 23
    • Replaced Ryoku Fast Tier 2 animation
    • Updated Ryoku Fast Tier 2 lock duration to 0.65 from 0.28
    • Replaced Ryoku Fast Tier 3 animation
    • Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30
    • Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30
    • Updated Ryoku Fast Tier 3 lock duration to 0.56 from 0.70, and damage to 28 from 30
    • Updated Ryoku Fast Left Tier 2 lock duration to 0.60 from 0.95, and damage to 16 from 20.
    • Replaced Ryoku Fast Left Tier 3 animation
    • Updated Ryoku Fast Left Tier 3 lock duration to 0.70 from 0.44, and damage to 28 from 22.
    • Updated Ryoku Fast Right Tier 1 damage to 15 from 12.
    • Updated Ryoku Fast Right Tier 2 lock duration to 0.60 from 0.95, and damage to 20 from 16.
    • Replaced Ryoku Fast Right Tier 3 animation
    • Updated Ryoku Fast Right Tier 3 lock duration to 0.70 from 0.53, and damage to 25 from 22.
  • Bots now have unique names, unique mask, item, skin and sword choices, matching avatars, and show BOT instead of a 0 ping.
  • Made Hammer DPI-Aware[docs.microsoft.com]
  • Added red line to Harmonious Prelude logo to match branding
  • Flattened more brushes and added playerclips to areas on Monastery's Courtyard arena so the player would not hitch or get stuck
  • Temporarily disabled CSM on Duel and Free Monastery in order to sort out rendering issue

Bug Fixes
  • Fixed a large number of prediction and networking problems. It SHOULD be much better! Please let us know!
  • Fixed various selections on Game Settings, Audio Settings, and Video Settings not properly saving
  • Fixed the scoreboard showing empty arenas if a player was kicked or left in the middle of a match.
  • Fixed being able to hear death sounds from other matches in your arena
  • Fix sword and scabbard position on lower framerates
  • Fixed issue potentially causing players to receive the wrong item when unlocked
  • Fixed a number of localization string issues
  • Fixed compiles in Hammer not starting
  • Fixed various brushes and models on District from rendering in and out
  • Fixed one remaining control point indicator on Docks not updating
  • Removed extra area of space by the barrels in the Deck arena on Winter
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