Arma 3

SECREP #00023

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CharlieCougar Jan 14 @ 11:55am 
@nep. In Warlords, it's natural to negotiate between the West and Opfor to maintain peace for as long as possible. In an ideal world, all back capping would happen before both armies, with a diverse set of assets, attack in what has the potential to be a legit multidimensional battle.
hans Jan 14 @ 11:33am 
@CharlieCougar oh i was thinking of something a bit different
duck Jan 14 @ 11:32am 
@CharlieCougar oh i was thinking of something a bit different
gucci cumsock Jan 14 @ 11:32am 
@CharlieCougar oh i was thinking of something a bit different
CharlieCougar Jan 14 @ 11:26am 
CP = Money. Command Points. You use them to buy assets in Warlords. If you're not on Warlords yet, you're wrong.
CharlieCougar Jan 14 @ 11:25am 
Can we get a simple way to get our AI to walk automatically? Point in the direction, hold down Page Up, click the up arrow, and my guy walks till I tell him to stop.
hans Jan 14 @ 11:23am 
@CharlieCougar what does cp mean?
gucci cumsock Jan 14 @ 11:22am 
@charliecougar what
duck Jan 14 @ 11:22am 
@CharlieCougar what does cp mean?
CharlieCougar Jan 14 @ 10:01am 
Be able to send CP to the other team. It would add a political component. Whenever I've tried to "play politics" on warlords, it's been stopped because the only tool we have to use is force. If you could add 2-3 functions that are "diplomatic" in nature, it would take it to a whole new level. Treaties: If 80% of the server votes, AI don't automatically target the other team, changes as soon as the first player/AI is killed by the other team.. Etc..