We silently uploaded a new version to the Orbis Mainframe yesterday.
It is time for a patch note.
The cathedral and the bazaar
First, some forewords on the reasons of the delay.
Our game is made with Godot Engine[godotengine.com]
, a wonderful and powerful Open Source game engine.
After receiving so much from their community we decided to spend some time helping them making the engine even better. It kept us busy for a couple of weeks, but we proudly made something that we honestly believe will make a difference more details here[github.com]
We deeply believe in the Open Source philosophy and we feel an obligation to help spreading it.
Now back to the update...
As announced in our Early Access statement, we have started to integrate more Steam functionalities in our game. We begun with the leaderboard system, specifically at the end of the single player survival mode your score will be saved online, you'll be able to see the leaderboard with the top pilots and their score. Let's see who is the best!
You can also access this feature from the new "Extras" menu.
There is a new explosion animation when a planet (or a moon) gets hit by an asteroid. We hope you like it!
New single player survival map, tweak multiplayer map
We created a new survival map for single player, and tweaked the asteroid spawn formula to make the survival mode more fun.
We also updated the default multiplayer level to have better atmosphere size and density, more spacing between planets, and slightly higher spawn orbits, allowing for more manoeuvrability and overall more time for reaction.
As we try to help more pilots to join the competition, we decided to celebrate this winter solstice with a 2 weeks 50% off discount!
Don't miss this chance to gift it to your friends
Next in our feature list is Steam achievements. We plan to first add at least 5/6 and then expand from there.
We also plan to add a tips & tricks section to help out new pilots get in the game faster.
This, and more surprises, in the next update. Stay tuned, happy holidays!