Tabletop Simulator

Tabletop Simulator

Update v10.7 New Permissions, Optimizations, and Xml / Scripting Improvements!

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35 Comments
Lex Hokata Jun 21, 2018 @ 9:33pm 
so...hows that scriptimg patch comming? still getting major errors for a few kdm tables
BlastaMasta Jun 20, 2018 @ 10:50am 
I wish I could record this stuff but I only have I5 3570k and I don't know if It can handle it. I'm gonna give it a try.
BlastaMasta Jun 20, 2018 @ 10:45am 
But then breaking it for one set of people to fix the other side is just bonkers. Don't get me wrong I know it's a small developer and I really understand VR is a new thing and not that easy to shoe horn into an existing project, but common! If it is in beta leave it for beta branch to test.
Since I posted this on their reddit I had a response from an user (just like me) that he was trying it out and had a really hard time understanding how it works, and couldn't even complete the tutorial confusing him into thinking HE is doing something wrong. If I didn't knew there was a better scheme a couple months ago I would probably have the same impression.
I think VR is where this game could shine, and I am puzzled why they are not reaching to companies that promote this ♥♥♥♥, you know what I mean?
Thursday Jun 20, 2018 @ 9:13am 
BlastaMasta, maybe for rift the original controls are better but on vive I prefer the new controls by far. They aren't perfect by a long shot but they are at least usable. Hopefully they continue to refine and polish things. I'm mostly just happy they are finally giving VR more attention :).
BlastaMasta Jun 19, 2018 @ 10:51pm 
Guys I dug thru some old patch notes and found a console command you can type in in the chat (just change channel to system, it's got a ~ symbol) and bring back the classic controls, which are 100x better (minus the way you move, I don't like teleport), and Bob's your uncle.

+vr_controls_original
BlastaMasta Jun 19, 2018 @ 9:45pm 
This is just one issue, but how can you go from mostly usable controls to this abomination?
Thursday Jun 19, 2018 @ 8:46pm 
The VR card rotation issue is still not fixed. Same thing happens as before (see YouTube video posted up thread).
BlastaMasta Jun 19, 2018 @ 8:33pm 
Oculus touch controls are horrible now, can't summon cards to hand, when I pick a card it auto rotates upside down, can't have preview on both hands, there is a delay when you try to move yourself... ehhhh. It's like one step forward (because I see they finally fixed searching in VR) and two steps backwards.
Framistan Jun 19, 2018 @ 6:06pm 
Yes, 10.7.1 fixed my call() problems! Thanks @Knil for the superfast response!
Tragic Jun 19, 2018 @ 4:09pm 
I think the un-numbered hotfix has fixed the bugs with my mods. I'm going to give them a solid test after work.. but looks good. Thanks Knill.