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Tabletop Simulator

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Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own games and play how YOU want! Unlimited gaming possibilities!

Berserk Games
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お知らせ _
Hey we got another great patch for you guys today with a ton of great scripting changes, give host, and a brand new file browser!

Give Host:
  • Allows the host of game to pass the hosting off to another player that is connected to them.
  • The selected player will receive a confirmation dialog to accept the new host and can accept or decline.
  • If accepted all players will disconnect and then have the choice to reconnect to the new host in the exact same setup and layout they were just playing in.
  • Everything will be preserved from the previous host.



New File Browser:
  • Brand new file browser.
  • Can search and favorite folders to easily find your assets.
  • Works in VR now.

Split & Cut:
  • New split added to contextual menu that let's you split a deck / stack in a certain number of stacks.
  • Cut has been improved by letting you choose at what proportion you want to split the deck / stack.

Scripting Improvement:
    Lua
  • putObject() now returns an Object.
  • Using it to combine two cards will return an object reference to the newly formed deck.
  • Using it to put an object into a container/stack/deck will return the container/stack/deck it was made part of.

    New class Notes
  • Contains notebook and set/getNotes functions.
  • Deprecated the old "Base" versions of these functions.

    New class Wait
  • This new class allows you to easily trigger functions after some form of delay.
  • Contains frames, time, condition, and stop functions.
  • Deprecated Timer class entirely.

    New Object functions
  • obj.cut(int) - Cuts a deck at the given card index.
  • obj.split(int) - Splits a deck in a number of stacks.
  • obj.getRotationValue - Returns the current rotationValue of an object (see: gizmo tool).
  • This function existed previously, but was not documented.

    Event Functions
  • Added onObjectPeek(object, player) - Triggers when peek is used by a player.
  • Added object.onPeek(player), object.onRandomize(player).

    Misc
  • Player Color strings convert automatically
  • Example: printToAll("Hello", "Green").
  • Snap points created on objects use Vectors local to the Object, rather than global.
  • This applies to both position and rotation.
  • Fix for optional parameters of spawnObjectJSON().
  • Fix motor_force not working on jointTo().

    New Object Member Variables
  • loading_custom - Indicates if the assets of a custom element are being loaded.
  • spawning - Indicates if any object is currently in the process of spawning.
  • These are helpful to determine if elements are loaded into the game fully
  • Especially useful with the new Wait class!

    Callback Changes
  • Callbacks are being overhauled to use brand new syntax where you directly pass the function instead of the function string name, function owner, and params.
  • Ex: Wait.time(|| print("Done"), 1) or Wait.time(function() print("Done") end, 1)
  • Effected are spawnObject/Json(), takeObject(), and Webrequests.

    Custom UI:
  • New Lua function:
  • UI.setValue(string id, string value) - Updates the value that appears within element tags {>>(ex: <Text>THIS</Text>)<<}
  • UI.getValue(string id)- Obtains the value that appears within element tags {>>(ex: <Text>THIS</Text>)<<}
  • Both support Rich Text!
  • Added get/setCustomAssets() with keys named and url.
  • New InputField attribute placeholder- Greyed out text that appears in the input if there is no text present.

Chat Improvements
  • Added optional timestamps for chat found in chat settings.
  • Improved black outline around text in chat.
  • Numbers in chat are now monospace.

Onscreen indicators
  • Added on screen indicators to the edge of the screen for ping arrow and peek icons.
  • Never miss a notification because you were looking at the wrong direction.

UI Improvements
  • Add clear input x button to all search inputs.
  • Added a scale animation to popup menus.
  • Added a safe guard to restore UIs dragged off the screen.

VR Fixes:
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